Kid Icarus: Uprising, developed by Project Sora internal Nintendo team, brings a breath of fresh air angelic autostereoscopic screen of the Nintendo 3DS, oblivion of time ripping a series sleeper, born in 1986 and whose last chapter goes back to 1991. After almost 22 years of absence from the stage (ignoring the slavish remakes for the GBA and Wii Virtual Console for the first chapter), the young champion Pit back in action for the third time, ready to fight on behalf of Palutena against the horde of monsters unleashed from the cruel Medusa.
The plot is essentially the original track, with the protagonist engaged in repelling the attacks of the revived Medusa, determined to wipe out the human race. Although simple and no particular narrative twist, if not for the appearance of a mysterious doppelganger of the protagonist named Dark Pit, Kid Icarus: Uprising has the advantage of not taking themselves too seriously. The constant banter between the actors (subtitled in Italian), represented graphically by static nice artwork on the bottom screen of the Nintendo 3DS during the game sessions, are richly imbued moments of genuine humor and solar, which combine to make a peaceful relaxing the whole experience.
The formula of play has been reworked, of course, in three-dimensional key to fully exploit the technical properties of the 3DS. Compared to the origins of the series platform, the basic structure to comply with the characteristics of an action-RPG shooter rich inlays. Pit has, in fact, received a gift from Palutena the ability to fly, but only for a maximum of five minutes, otherwise its wings inevitably would take fire. With this premise, narrative, developers have justified the allocation of various levels in two separate sessions, one air and one land.
The spectacular flight combat from Kid Icarus: Uprising bring to mind the glories of the best Panzer Dragoon, offering fascinating clashes in the clouds, during which the waves of enemies will follow one another along predetermined routes. Faced with a limited range of motion, because the setting of air tracks of sessions, there will still be given the opportunity to pit maneuver to dodge the opponents punches, while aiming with the stylus.
Solution slightly more free sessions of ground fighting, during which you can trot along to the environments, even trying to find hidden treasure chests and secret areas that dischiuderanno accessing their entrance gates only to those who will address the specific level by setting the difficulties recklessly at the top. A mechanism that stimulates the longevity of the game, enticing to replay levels already exceeded literally betting gambling on the level of challenge that you will be able to dominate. Obviously, the higher, the better it will reveal the rewards in terms of powerful new weapons to equip and hearts to collect!
The standard control system relies, therefore, all'accoppiata circle-pad and stylus, although the paper seems to be the preferred solution for the proposed type of gameplay from Kid Icarus: Uprising, unfortunately the hands up to criticism. During play sessions in the land, the management of sight must be handled with the same pen, mechanical overlapping the target with the management of the camera and creating moments of pure confusion when enemies tend to accerchiarvi.
The same design of the Nintendo 3DS is a physical limit to the choice of this control system, because the sheer weight of the console, contested with his left hand, will inevitably push the lower left corner in the palm of the hand, causing tiredness soon to fingers and pain. To alleviate this problem evident in the packaging of the game will find a plastic stand, designed to support the console on a table and to address the obvious problems of ergonomic control system.
Effective, despite everything, the choice of map directly on the upper screen targets given inputs on the touch screen using the stylus as a pointing device. For obvious reasons there are even alternative layout control (even if it is inexplicably absent the support device Circle Pad Pro), but none is as effective as the default. This is also a plethora of options that allow fine tuning to adjust to the best aiming system, both during the sessions of flight in the middle of the land clashes in Kid Icarus: Uprising.
Around the single player campaign has been arranged a massive infrastructure of secondary modes, which include a robust multiplayer for up to six players. Compete in two distinct modes, either online or locally, or "distance" or "close" as they state on the game menu. In "Light against darkness" can enjoy a classic team deathmatch, while "All against all" give life to an angelic royal rumble! All the online mode will allow you to decide whether to leave the session open to anyone, or whether to limit access to only friends, or friends of the players.
The other modes revolve around the social functions of the console, leveraging the use of StreetPass function to generate dynamic exchange of weapons collected, after transformation into precious gems to send and receive from the community of players from Kid Icarus: Uprising. Hearts collected during the fighting will be useful in further minor modes, which revolve around the acquisition, expansion, and the forging of new weapons. Among the various aspects of the rich and varied contours to the gameplay, the space is even a very special treasure hunt, which is the equivalent of Crazy game system for parts, in which an image is decomposed into a grid with pieces that you can unlock only achieving certain goals in game.
Technically we are faced with a small gem of design, which cleverly uses the hardware of the Nintendo 3DS to get magical atmosphere, thanks to great play of light and transparency. Wonderful, in this sense, the views of the sessions of flight, characterized by beautiful blankets of clouds zipping around fast to the protagonist. Slightly less impact to terrestrial environments still valid. Appreciable, then the design of manga characters, introduced for the first time at the Pit and Palutena cameo in Super Smash Bors. Brawl. For fans of augmented reality, then, were included in the package of Kid Icarus: Uprising also playing cards, which not only allow you to embed the characters in real-world scenarios shot through the 3DS, even allow you to attend clashes between them, turning two cards against each other.
Kid Icarus: Uprising for Nintendo 3DS