Guild Wars 2: The ArenaNet Way - Parte III
After having proposed the first and second parts of this series of articles, could not miss the third. This take our cue from the statements of the Game Designer at ArenaNet Colin Johanson, who told her to explain the method which attrraverso softco Seattle measuring the success of his highly anticipated Guild Wars 2.
To begin this new blogpost let me ask you a question: how to measure the success of an MMO?
In the past it was easy to assess the success of a traditional MMO: the number of subscriptions was the value used by the company to determine how well the game was going, and players could look at those figures to understand the level of success of the title. The number of concurrent users - ie the number of players online at any given time - it was equally important, but that figure was usually kept hidden from the users as it is usually left to glimpse a far less rosy picture of the health of the game as it emerged from the active subscriptions .
Let me now ask a second question: whether the success of a subscription-based MMO is measured by the number of paying players, how this influences decisions on the development of the title?
The answer can be obtained by looking at the mechanical and the choices made for the monthly subscription MMO, trying to keep players active inserting content that can take longer to be completed. In other words, the designers of traditional MMOs create content that requires a long time to be completed so that the players want to play longer. If this is your model of motivation and gain everything makes sense and is the most reasonable thing to do, so you find yourself having to support this choice.
When your game system is based on the principles of the MMO fee to find you run the risk of sacrificing quality for lowest possible so as to occupy the time. Create systems that require a leveling absurd amount of grinding to achieve a level, loot systems which require complete dungeons with an infinitesimal probability of obtaining the desired object, raid systems that require huge groups of online players to be simultaneously completed, thousands of quests and daily quests that require you to collect items or kill mobs with long explanations accompanying text, the highest level of equipment that require long game times to be obtained, etc..
But what happens if your business model is based on monthly fee? What happens if the push for creation of content is not to let the user play for as long as possible? In designing the content for Guild Wars 2 we tried to ask ourselves the question: What can happen if the development of the game is based on ... here comes ... fun?
If we choose the fun as the main meter for measuring the success of a title can change perspective and make design decisions based on what we like to do as a player? We can focus our time on delivering rich content and significant impact on the game, rather than on content that simply seek to prolong the experience? We can make something so funny that players will want to repeat many times as fun, and not because they are obliged by the way you set the game itself? And 'the way we played while growing up. I can not tell you how many times I played Quest for Glory, the game does not give me a 25 daily quest for which I had to log in and play - I played many times simply because I thought it was fun!
So if we use the yardstick of success is to have fun, how can we create content that point to this goal, and how can we know if we have succeeded?
It 's easy to tell if a game canon is achieving its objectives: just look at the number of subscriptions. The fun is much more difficult to define. To achieve our goal we have redefined the process of developing Guild Wars 2 around the concept of fun, starting with ourselves a simple question that emerges strangely almost never when creating a game: "You're having fun?".
The yardstick of success chosen had a significant impact on many of the decisions taken to developing Guild Wars 2. Some examples include:
Collection of Loot. The rarest object of the game is not more powerful than others, so you will not need to be better. The rarest item in the game has a unique look to instill a sense of "conquest" to your character, but is not required to play. We do not need to create necessary equipment, so who is fun to get the most prestigious objects can engage in the enterprise, while those who can not find it interesting, however, be equally powerful.
- Decisions. Every time you complete a dungeon you get a token that can be mistaken for a desired reward. You will not find with a minimum probability of randomly drop the object you want. This is because it is always more fun to be rewarded with something that you want!
- Developing. The explorable dungeons offer multiple paths and various random events. Therefore you will not feel the need to repeat the same dungeon numerous times if you really want to get the prestigious final reward. You can always choose different routes to always have something fresh and fun!
- Customizing. Systems and Events History Staff offer a sense of customization for your character. Addressing the game, each character can be in front totally different content, and the world will always remain fresh and new as it follows a new storyline or moving into a world of constant change. This means that back to a place where you have already can be fun, and also means that creating a new character on a whole new personal history can be equally fun.
- Gameplay. The goal of creating entertaining content led us to make many decisions about the gameplay: everyone helping to kill a creature gets experience and loot, so you do not have to compete with other players, everyone is rewarded for participation in an event with karma that can be spent to buy items you want, rather than random drop that may be entirely unnecessary; content for climbing difficulty, so even if more people attending there will always be things to do, everyone is able to resurrect allies, then the other players can be seen as useful to achieve their objectives, rather than as people who can hinder you, everyone can gather resources together and get the rewards of the world, no need to rush out of fear that someone comes before you and you subtract what you want . All these things bring just more fun.
 download Guild Wars 2: Collector's Edition
ขายการ์ตูนออนไลน์ Facebook
    อ่านการ์ตูนออนไลน์ Facebook
    อ่านการ์ตูน Facebook
    มังงะออนไลน์ Facebook
    อ่านมังงะออนไลน์ Facebook
    การ์ตูนวังวนปรารถนา Facebook
    การ์ตูนโรแมนติก Facebook
    ขายการ์ตูนหมึกจีน Facebook
    การ์ตูนนางฟ้าซาตาน Facebook
    แกล้งจุ๊บให้รู้ว่ารัก Facebook
    การ์ตูนแกล้งจุ๊บให้รู้ว่ารัก Facebook
    เกมรักพยาบาท Facebook
    GOLD รักนี้สีทอง Facebook
    เกาะนางพญาเงือก Facebook
    หนุ่มสุดขั้วบวกสาวสุดขีด Facebook
    วังวนปรารถนา Facebook
    คุณหนูไฮโซโยเยรัก Facebook
    เจ้าหญิงซ่าส์กับนายหมาบ้า Facebook
    รักทั้งตัวและหัวใจ Facebook
    หัวใจไม่ร้างรัก Facebook
    เหิรฟ้าไปคว้ารัก Facebook
    บินไปกับหัวใจสีชมพู Facebook
    princessหมึกจีน Facebook
    ฝ่าไปให้ถึงฝัน Facebook
    หวานใจองค์ชายมองโกล Facebook
    หน้ากากนักสืบ Facebook
    ราศีมรณะ Facebook
    THE B.B.B. ลงเอยที่ความรัก Facebook
    เกียรติยศรัก Facebook
    SAINT ADAM มารยาปรารถนา Facebook
    หนุ่มยักษ์รักสุดฤทธิ์ Facebook
    รักแรกแสนรัก Facebook
    รอรักสาวซากุระ Facebook
    รักโฮ่งๆ ตกลงมั้ย Facebook
    หนุ่มนักนวดนิ้วทอง Facebook
    รักแบบนี้...กิ๊กเลย Facebook
    ขอแก้เผ็ดหนุ่มหลายใจ Facebook
    บอดี้การ์ดเจ้าปัญหา Facebook
    อ้อมกอดทะเลทราย Facebook
    การ์ตูนรอรักในฝัน Facebook
    การ์ตูนหัวใจร่ำหารัก Facebook
    อุ่นไอรักหนุ่มออฟฟิศ Facebook
    การ์ตูนสองสาวสองรัก Facebook
    การ์ตูนรอเธอบอกรัก Facebook
    การ์ตูนรักระแวง Facebook
    การ์ตูนสุดแต่ใจของเธอ Facebook
    การ์ตูนหนามชีวิต Facebook
    ยอดรักเพชรในดวงใจ Facebook 
    การ์ตูนวังวนในหัวใจ Facebook
    การ์ตูนรักแรกฝังใจ Facebook
    การ์ตูนกับดักหัวใจ Facebook
    การ์ตูนคุณชายที่รัก Facebook
    อ้อมกอดดาวเคล้าเกลียวคลื่น Facebook
    การ์ตูนเจ้าสาวเงินตรา Facebook
    การ์ตูนเพลงรักสองเรา Facebook
    การ์ตูนมนต์รักลมหนาว Facebook
    การ์ตูนโอมเพี้ยงเสี่ยงรัก Facebook
    ครูจอมซ่าส์หรือนายขาโจ๋ Facebook
    เล่ห์รักปักหัวใจ Facebook
    การ์ตูนคู่รักนิรันดร Facebook
    การ์ตูนชะตารัก Facebook
    แฝดหนุ่มมะรุมมะตุ้มรัก Facebook
    รูมินเทพบุตรซาตาน Facebook
    รักเทวดาท่าจะวุ่น Facebook
    รวมเรื่องสั้นMiwa Sakai Facebook
    Hot Love หมึกจีน Facebook
    การ์ตูนผีกุกกัก Facebook
    คุณหนูกับทาสหนุ่ม Facebook 
    การ์ตูนเธอคือนางเอก Facebook
    หนุ่มเซ่อเจอสาวแซ่บ Facebook
    Extra Romance หมึกจีน Facebook
    เว็บขายการ์ตูนออนไลน์ Facebook
Beginner's Cryptocurrencies
Track Cryptocurrencies
Make Money i.e.
Get Cryptocurrencies
Initial Coin Offering
Asset Invest Cryptocurrencies
Drawbacks Cryptocurrencies
Future Cryptocurrency
Cryptocurrency FAQ
Performing Cryptocurrencies
Best Altcoins 2025
Bitcoin Overview 2025
Ethereum Overview 2025
Solana Overview 2025
Ripple Overview 2025
Cardano Overview 2025
Polygon Overview 2025
Chainlink Overview 2025
Polkadot Overview 2025
Avalanche Overview 2025
Helium Overview 2025
homeowners insurance
    home insurance
    state farm car insurance
    comprehensive insurance
    commercial insurance
    cheap auto insurance
    cheap health insurance
    indemnity
    car insurance companies
    progressive quote
    usaa car insurance
    insurance near me
    term life insurance
    auto insurance near me
    state farm car insurance
    comprehensive insurance
    progressive home insurance
    house insurance
    progressive renters insurance
    state farm insurance quote
    metlife auto insurance
    best insurance companies
    progressive auto insurance quote
    cheap car insurance quotes
    allstate car insurance
    rental car insurance
    car insurance online
    liberty mutual car insurance
    cheap car insurance near me
    best auto insurance
    home insurance companies
    usaa home insurance
    list of car insurance companies
    full coverage insurance
    allstate insurance near me
    cheap insurance quotes
    national insurance
    progressive home insurance
    house insurance
    health insurance quotes
    ameritas dental
    state farm renters insurance
    medicare supplement plans
    progressive renters insurance
    aetna providers
    title insurance
    sr22 insurance
    medicare advantage plans
    aetna health insurance
    ambetter insurance
    umr insurance
    massmutual 401k
    private health insurance
    assurant renters insurance
    assurant insurance
    dental insurance plans
    state farm insurance quote
    health insurance plans
    workers compensation insurance
    geha dental
    metlife auto insurance
    boat insurance
    aarp insurance
    costco insurance
    flood insurance
    best insurance companies
    cheap car insurance quotes
    best travel insurance
    insurance agents near me
    car insurance
    car insurance quotes
    auto insurance
    auto insurance quotes
    long term care insurance
    auto insurance companies
    home insurance quotes
    cheap car insurance quotes
    affordable car insurance
    professional liability insurance
    cheap car insurance near me
    small business insurance
    vehicle insurance
    best auto insurance
    full coverage insurance
    motorcycle insurance quote
    homeowners insurance quote
    errors and omissions insurance
    general liability insurance
    best renters insurance
    cheap home insurance
    cheap insurance near me
    cheap full coverage insurance
    cheap life insurance