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Silent Hill: Downpour Review

Silent Hill - Downpour Review

Always the saga of Silent Hill has focused on a type of horror markedly oriental design, a greater focus on psychological and emotional distress that the plot was able to raise, rather than abusing explicit images and splatter scenes, just to generate a different type of terror in the player. The apex of the concept of horror made ​​in Konami was reached with Silent Hill 2, PlayStation 2 glorious title whose melancholy and harrowing atmospheres have left a deep impression on those who have had the pleasure of completing it, over and over again for each expected end. The level of involvement and the narrative quality that have graced the second installment of the series have never been equaled more later, even if the honest third episode (also on PS2) has scored new achievements in the artistic and technical side of purely graphic. Silent Hill: Downpour arrives on our screens today at about thirteen years by the founder of the series, released back in 1999 on PlayStation, and is having to deal with a handful of missed reboot and questionable spin-offs, orphans of creativity typical the origins of the survival horror targati Konami Computer Entertainment Tokyo.

Over the years, we have succeeded to the internal team other developers in the creation of the following titles to Silent Hill 4: The Room. This time, Silent Hill: Downpour, the direction of the project has touched Vatra Games. I approached this title with the mind free from bias as possible, trying to ignore past failures, and the fact that the output of the title has been postponed due to a hail of feedback, not just flattering at the demo presented last E3.

The plot of Silent Hill: Downpour revolves around a new protagonist, Murphy Pendelton, apparently a crook and a violent, possibly a victim of events. Your alter ego is a prisoner who is serving his faults, of which you will be duly kept in the dark when you make his acquaintance. The opening, which gives a nod to many classic elements of the series, see Pendelton forced to transfer to a prison even harder than the one in which houses. Like all victims call for trial of Silent Hill, Pendelton also will remain involved in a car accident that leaves him alone with himself ... but certainly in the company of something else.

In spite of much classical approach, the plot of Silent Hill: Downpour still manages to nail front of the screen, offering a charismatic protagonist, called to confront her past and making moral decisions can influence the epilogue of his journey in delusional hell on earth that is Silent Hill.

The environments, both indoors and outdoors, are deeply disturbing and terrifying at the right point to take away the safety of quietly explore every corner, but cleverly structured so as not to deprive you of the desire to do so ... reluctantly, in fear of being attacked by some abomination. The subtitle of the play, translated into Italian, means "shower" or "flood" and there will, in fact, times when storm clouds and lightning charges are coming on the streets of Silent Hill, spewing water on the asphalt and causing the deformed enemy creatures to conduct far more aggressive to you! There will be even allowed to take the city through the underground tunnels, but this will not save you from disturbing the ghostly presences that inhabit the city.

The continuing gap between the real plane and the deformed parallel universe that lies beneath the thin, fragile layer that covers normal Silent Hill has always been distinctive feature of the series, have been enriched by the introduction of pulse-pounding chase after the sessions. Generally, in fact, the transition to parallel reality heralds the appearance of an abstract entity, a sparkling red light that will chase Pendelton's completely up to it draining the life energy. The only solution to avoid certain death in Silent Hill: Downpour will be to get away as quickly as possible, hoping to have chosen the right path. If, on the one hand having to decide what direction his way through various obstacles and monstrous strikes a fair sense of anxiety, it is also true that, ultimately, you just have to repeat these sessions until you have found the correct path. Mechanics of so-called trial & error that could turn up their noses at some of the players.

Unfortunately, Vatra Games has decided to maintain, for better or for worse, a fairly canonical approach with regard to gameplay, not deviating significantly from the guidelines set by the classic survival horror genre and, specifically, a series that has been designed at the end of the last century, with results anachronistic in many choices of game design. The combat system, for example, seems too crude and cumbersome to be mostly focused on the dynamics Hack 'n Slash: racimolerete around the weapons that will only break too easily, but most can not rely on a system lock opponent. Too often, moreover, you are obliged to direct confrontation and the mechanics of the fight, not at all finished, and also suffering from a neurotic management of the shots, make no doubt frustrating the melee. Silent Hill: Downpour is saved at the last minute only because of the fact that, finally, the protagonist is able to move like a human being rather than as a crawler (lack of which has also recently released another famous survival horror series , Resident Evil).

Even in handling the camera, Silent Hill: Downpour is limited by the decision to adhere to the dictates of the original Silent Hill, which required claustrophobic shots and a limited range of visibility from the blanket of fog prevailing: constraints probably related to the hardware limitations of the console time. Fortunately Vatra Games has also taken some liberties, and partly reinterpreted the original recipe, using the fixed camera system only in certain situations, and opt for free management of the camera for the remaining part of the adventure. Also in view of fidelity to the original, but with a hint of contemporary features, you get an inventory overlay much leaner than before, as well as the assignment of the medkit to the right of the touch-pad. Solutions which, taken together, hurl the gameplay and make it attractive, although not perfect.

The level design, you feel the desire to offer something more than the usual fixed routes, but failed to hit the target completely. In some ways, the feeling of freedom path resembles that given in Alan Wake, also because of the initial setting Scots. You can beat some alternative routes, but mostly to visit the inside of some of the houses of Silent Hill. Those of you who, at the time of the first game, did not try to intrude unnecessarily in one of the mysterious doors of apartments and shops? The good thing is that these are stable in all respects to the missions, which will put you ahead of puzzles and narrative excerpts from unpublished, that will earn you a few extra supplies and more will enrich the gaming experience of disturbing aftertaste new and terrifying urban legends. All those who want (and have the courage) to explore the full Silent Hill, will enjoy the added value of these side quests.

Graphically speaking the title appears, unfortunately, lame. It is not merely a question of poly-count and texturing, whose goodness is guaranteed by the intrinsic qualities dell'Unreal Engine. Settings and characters are, indeed, a good visual quality, although fluctuating, suffering because of a framerate dancer. The real problem seems more related to style choices: despite suggestive settings and a general mood of convincing, will not adequately reflected in the designs of their enemies, quite anonymous and far from the peaks of disturbing deformities of the early chapters. The humanoids of Silent Hill 2 from disgusting torso wrapped in cocoons (designed inspired by Konami that a team member, entering office in the morning, listening to music on headphones with hands in pockets and the hood of his sweatshirt up) were and Tutt 'now light years ahead of the discounted and women held captive mutants who inhabit the bestiary of Silent Hill: Downpour.

The soundtrack manages to convince fully, thanks to the talents of American composer Daniel Licht, who counts among recent works on the theme of the American serial drama Dexter. The haunting and eerie mix of sounds that Licht has put up for Silent Hill: Downpour honors openly unforgettable works by Akira Yamaoka, Japanese composer who has lent his talents to Konami until 2009, creating the accompanying sound of Silent Hill the years of gold. There will be actual quotes, as when a pub jukebox play left, following the insertion of a few cents, the unforgettable main theme of Silent Hill 2. Among explicit references and original compositions, audio Downpour is probably the best part of all production.

Ultimately, this new Silent Hill gives his side a number of critical, yet despite its obvious flaws, manages to strike that particular type of terror that belonged to the first chapters of the series. While not shining its own light, Downpour reflects the splendor of the first Silent Hill perverse, partially restoring the series on track after a long period of derailment. Vatra Games has tried to revive the good things he had been offered in the past, some defect filing and making slight but interesting changes.

The reason for the success of Silent Hill: Downpour is, paradoxically, the source of the problems of this game, you can not escape from the ancient sown, but it is especially pleasing in the eyes of fans standing so close because (as in style and form) to the glories of the origins. Complete it in ten hours, but many will leave on the masochistic desire to return to play as Murphy Pendelton, to try to find some other horrifying truth hidden in the folds of Silent Hill.

Silent Hill: Downpour For PLAYSTATION 3
Silent Hill: Downpour For Xbox 360

Ninja Gaiden 3 review

Ninja Gaiden 3 review

Now been more than three years since, in June of 2008, Itagaki-san has left Tecmo and Team Ninja gave the direction, yet it is still strange to talk about a title like Ninja Gaiden 3 without a reference frame that is at all the effects of the spiritual rebirth of this series, and the protagonist Ryu Hayabusa. The internal organization of the development team should be further changed over the years and Ninja Gaiden 3, although it apparently remained faithful to the original formula has actually undergone some major changes compared to the previous two chapters.

The plot sees Ryu called into question by the Japanese Ministry of Defense, in the person of two special envoys, because of terrorist events that somehow relate to the protagonist. In a video released by the group of armed forces and unscrupulous ravaging the streets of London, involving innocent civilians, are clearly seen some footage of Hayabusa in action, and are clearly understood the words of the singular message: "Bring Ryu Hayabusa!" . Not being able to subtract from acting morally in this mission, you will start your adventure in Ninja Gaiden 3 in the shoes of Hayabusa.

The first thing that leaps to the eye, since the opening sequence in real time, is the introduction of the quick time event. If it were a new IP, such as the underrated Ninja Blade (which points most of his own on QTE gameplay), there would be no harm, but the fact is that we found to deal with the refined and demanding combat formula of previous episodes, the series that no fan would ever want to see polluted by obvious simplifications, in favor of an undoubted spectacular scenes. Without much circled around, and the only awkward issue of Ninja Gaiden 3 is just her being extremely lax and, in some ways, even small compared to the past! Of course, the feeling of being a lethal fighting machine was made to perfection, but at what cost?

It is evident that the balance of the game experience has been calibrated to be more accessible, lost much of its masochistic charm. By setting the lowest level of difficulty, or Hero, will be activated even aid to come into action when the energy of Ryu becomes dangerously low, dodging and fending off any shot automatically. Even leaving the pad placed in front of you will be virtually impossible to die! A simplification which, honestly, has nothing to do with the balance down the difficulty, but that smells like cheat. To be sure, have been prepared prohibitive levels of difficulty than the first three, to try to imbonirsi experienced players and old ninja navigated, but will not be available initially. This does not mean that the formula of the game has been brutally mutilated also of some essential features, such as the ability to select different weapons compared to the classic Dragon Sword. Consequently all those dynamics have failed to choose the most efficient weapon weighted with a specific type of opponent!

The energy management was revisited by introducing a process autorigenerativo (partly already present in Ninja Gaiden 2, but implemented with criteria) that made vain the presence of Elixir to restore health, depriving the gameplay even that bit of strategy healing and eliminating the use of ampoules from the context of game research spheres of Life of the Gods to increase the energy bar. Vanished into thin air the dynamics of accumulation of the spiritual essence of light that was released from slain enemies, thus precluding the aficionados all the virtuosity based on the elimination of an opponent and then to concentrate the essence in the blade, rather than absorbing it, and trigger a series of devastating blows. In Ninja Gaiden 3 will offer simply the ability to upload gradually Dragon Sword, killing after killing, allowing to obtain similar results but in a much less rewarding for the purpose of the combat mechanics.

Faced with such (dare I say inexcusable) limitations in gameplay, plus cassate mutilation were real adversaries, deprives this third episode of the now much-discussed feature of the formula rooted in the individuality of Ninja Gaiden. All the violence of the impact of the blade Ryu, accentuated by the short QTE in theory to perform devastating strikes that pierce the opponents from side to side, they lose a lot of their impact because of this decision which sadly recalls the episode of censorship on beheadings that took place at the time of marketing of the first Ninja Gaiden in Europe. For the rest, there is no doubt that at rendering characters and environments of the series has made important steps forward, offering a visual spectacle worthy of note. Great, for example, the impact of the devastating fire of Ninpo, which releases a giant dragon capable of annihilating all enemies in a single fiery jaws wide open to attack.

Very useful, however, implementing a sort of compass that, by the pressure of the right analog stick, it shows the direction in which to navigate. Pleasant, but not essential, the introduction of dynamic climbing the walls with the Kunai. The rescue system was spectacularized, as the whole production, replacing the unnamed savepoints with a hawk that flies near the checkpoint to rest on the arm of Ryu when the game saves progress. A proper warning: there are no slots, so please be careful not to restart a game to show some friends the gruesome opening scenes during which Ryu removes his mask, because you would lose all your progress and there is no post to display avviserebbe of the real risk.

Despite the obvious and heavy cuts to the formula game, Ninja Gaiden 3 still managed to win with the speed of the action on screen, providing an acceptable level of challenge if you start now to play it in Hard Mode. Fortunately, the resistance of the enemies will grow with each passing level, obbligandovi to develop a strategic approach at least during the fighting, although a move in particular will take away almost all the time of trouble: the technique of slip, with which you will avoid most of the attacks. Memorable encounters with bosses, perhaps the only part of Ninja Gaiden 3 is lower than the previous episodes. Overall, therefore, the production of the new Team Ninja is an honest way, but unfortunately provides an involution of the series, resulting paradoxically less attractive compared to Ninja Gaiden Sigma Plus, PS Life.

The fact that he made ​​the whole experience far more easy of play has also led to a substantial decrease in longevity, that Team Ninja has tried to compensate with the introduction of some multiplayer gaming. By accessing the Shadows menu item you can experience the World Trials Ninja, or co-op missions to deal with a friend, but above all to play Clan Battle mode, which provides direct clashes between eight players, divided into two teams of four ninjas and three maps . Much of the gameplay in single limitations were removed in competitive multiplayer, giving you the chance to earn new moves and weapons to be strengthened. Too bad, pad in hand, even the multiplayer fails to convince fully, leaving the feeling that every encounter with a human opponent is decided only by those who manage to pull off the first attack, taking the lead for a pure randomness.

Technically, as already mentioned, Ninja Gaiden 3 is defended very well, making many improvements in the specific characterization of the faces of the characters, than the approach chart typically led by Itagaki of Team Ninja. The PlayStation 3 version, we tried to carry out the review, supported the motion controller PS Move, but we had no way to test the game with this system of alternative input. Interesting, as always cencerne version for the Sony console, the ability to install game data on request, by going to Options and selecting the appropriate menu item that moved on your hard drive just over 2 GB of information, useful to streamline loading times slightly.


Ninja Gaiden 3 For PLAYSTATION 3
Ninja Gaiden 3 For Xbox 360

Resident Evil - Operation Raccoon City Review

Resident Evil - Operation Raccoon City Review






Resident Evil: Operation Raccoon City is a far cry from the classic formula of the historic Capcom survival horror, being in all respects an unusual hybrid, made by mixing fictional universe of the saga of the main dynamic shooter designed exclusively for online and adapted , by necessity, to hold even offline. The result obtained by Slant Six Games is the most distant from the experience you can imagine the typical Resident Evil, while being cataloged as survival.

The elderly gamers will remember for sure the two previous Outbreak, courageous experiments for PlayStation 2, guilty only of having proposed a dynamic online game where the spread of broadband was not yet as widespread and users Sony was just starting to metabolize a strange add-on network to be included in the back slot of the PS2, to access a network still in its infancy. Compared to Outbreak, which told of the escape attempt of some people survived, this Resident Evil: Operation Raccoon City has a more aggressive gameplay and in line with TPS of this generation, seeking to interpret the facts through the experience of a handful chosen of specialists sent by Umbrella to their attempt to remedy the disastrous situation.

The plot of Operation Raccoon City is located, then, between Resident Evil 2 and Nemesis, affibbiandovi an impossible task according to the narrative development of the official series. Start with the knowledge that their efforts will not succeed the first handicap is a psychological burden on this title. Probably, just to assuage this feeling desperate crusade against the windmills, not much was done to contextualize the action in terms of introductory movies, and even the cut scenes, though present, are very essential when compared with the refined director of the cutscenes of Resident Evil 5 or the latest Revelations, Nintendo 3DS.

The Campaign of the main game will offer a series of missions set, of course, in the town of Raccoon City overrun by a flood of zombies bubbly and full of some opponents easily recognizable icons of the main series as the Tyrant. The proposed objectives are not very elaborate and simply require the achievement of a place, the acquisition of specific information or articles, interspersed with a few boss fight. All this can also be addressed in a cooperative, initiating a game session and public welcoming anyone who wants to join the party, or arranging a private session for just friends. The impact with the game menu, pretty skinny and essential, also voted to online in the context of the choice of a potential single-player game modes, you can not recall the setting for Lost Planet 2 (Capcom always), the whose philosophy seems to permeate in key survival horror, this new spin-off of Resident Evil.

Before you actually get off the streets of the charming town will be called to know all the group members to make then the choice of your alter ego and the three other teammates. The team is led by a charismatic leader, code-named Wolf, and his side will find five other characters who play many different types of classes: Four Eyes, scientist, expert in Bio-Organic Weapon (BOW); Beltway, massive demolition; Vector , a specialist in technical stlealth, Bertha, physician responsible for the good health of the group and then Spectre, sniper purpose. The feeling is that, despite their skills, all members do not offer combat mechanics so well differentiated. It is, however, a leveling functional and related to the initial lack of experience, which requires basic equipment to all members of the team. Fighting with dedication and earning experience points in Resident Evil: Operation Raccoon City, you can customize most every agent of Umbrella Scurity Service Squad, appreciating the peculiar characteristics over time.

The missions will take place both indoors and outdoors, offering maps usually developed vertically over a maximum of two levels. At the beginning of each assignment you can review the deployment of your team, adapting to the one you think is the most effective configuration to realize your goals. Pad in hand, begin to enjoy the gameplay, based essentially on the firefights and the need to make inroads among a sometimes prohibitive amount of undead, always ready to saltarvi neck and, perhaps, you will be engaged in a more meaningful conflict fire with one of the U.S. Army Special Teams, groped sent on site to contain the infection of the G-Virus.

The combat system of Resident Evil: Operation Raccoon City has fighting in environments rich in hedges behind which to protect themselves, but does not exactly all the canons of the present third-person shooter, hitting the player side of mobility with some choices of gameplay quite questionable. The management of the covers, for example, is not assigned to the pressure of a specific key, but simply by continuing to tilt the stick in the direction of the cover. The decision to make, in essence, the magnetic character of every shelter, combined with a game context in which we must not only avoid enemy fire but also the constant physical attack of the zombies, making even the simplest of frustrating battles, forcing the I still scollarvi by a wall or a crate to avoid being attacked regularly.

In this questionable choice of game design there is another, inextricably linked to the absence of a specific command to make the covers. In short: a missing key to the shelter, it also lacks the ability to use the same to give input to bypass the cover behind which you have just posted. In a world where even the action-RPG, as glorious as discussed Mass Effect 3, have developed dynamic hedging, it is inexplicable that a restrictive approach, which actually makes the whole experience somewhat frustrating game.

The defects listed above apply, of course, the competitive online modes of play present in Resident Evil: Operation Raccoon City, although the variety of proposals tends to slightly ease the disappointment. Certainly not the classic deathmatch with some main characters of the saga (Jill and Claire, or Ada Wong Leon) to revive the fortunes of the situation, but the mode and the mode Biohazard Survivors guarantee a decent entertainment, offering the same scenario infested with zombies , but adding a dash of panache thanks to the contest between two teams that opponents face off in a context so dangerous!

The Biohazard Mode is the equivalent of Capture the Flag, and will suggest how objective the recovery of five sequential viral samples, with the need to bring them back to base before the opposing team to be successful. The Survivor mode, however, embodies the essence of survival Resident Evil: Operation Raccoon City, prompting you to think just to stay alive until the arrival of a helicopter that escorted away from saving the game.

The team of Umbrella, already analyzed in detail above, is contrasted to the United States Special Forces, composed of elements of class exactly mirror the opposing team: Dee-Ay, the group's leader, Willow, reconnaissance expert, Tweed, demolition; Harley, the doctor; Shona, the scientist and Party Girl, a professional sniper. It will be up to you to choose the deployment.

Intriguing idea of ​​the G-Virus infection, transmitted through bites of zombies that will slowly begin to transform you if you are not in possession dell'antidoto spray, making it the blurred vision and worsening mobility of your alter ego. Too bad that this insight has not been developed properly, not leading to anything but death and respawn next to your character. It would have been much more intriguing to imagine being able to continue playing an active role in the play session, the uneasy role of a non-dead, maybe even trying to help their team with a few well-aimed bite to members of the opposing team, while hoping not to remove himself from his companions because of the apparent current state of mutation. Wasted opportunity? Maybe.

Technically Resident Evil: Operation Raccoon City is a title more than honest, properly leveraging the flexible and powerful MT Framework to create dark and decadent environments, as well as all the monstrosities of the typical franchise Resident Evil. See Hunter and Cerberus in action among a crowd of zombies is always worrying if the Licker disgusting, especially when there agguanteranno from long range with their formidable language. But the design is the work of team members and the Umbrella Special Forces that leaves something to be desired, offering graphic characterizations of the individual elements that make one think more of sociopaths and team of professionals. The visual rendering is essentially identical between Xbox 360 and PlayStation 3, achieving on both consoles too slow in some situations more excited and small problems loading some textures. As for the soundtrack, which will not hear anything for a miracle, but the themes of the situations still fit on the screen. Honest, but fluctuating quality, dubbed in Italian.

Resident Evil: Operation Raccoon City for PLAYSTATION 3
Resident Evil: Operation Raccoon City for Xbox 360
Resident Evil: Operation Raccoon City for Windows Vista / XP
Resident Evil: Operation Raccoon City for AK Bundle

Kid Icarus - Uprising Review

Kid Icarus - Uprising Review


Kid Icarus: Uprising, developed by Project Sora internal Nintendo team, brings a breath of fresh air angelic autostereoscopic screen of the Nintendo 3DS, oblivion of time ripping a series sleeper, born in 1986 and whose last chapter goes back to 1991. After almost 22 years of absence from the stage (ignoring the slavish remakes for the GBA and Wii Virtual Console for the first chapter), the young champion Pit back in action for the third time, ready to fight on behalf of Palutena against the horde of monsters unleashed from the cruel Medusa.

The plot is essentially the original track, with the protagonist engaged in repelling the attacks of the revived Medusa, determined to wipe out the human race. Although simple and no particular narrative twist, if not for the appearance of a mysterious doppelganger of the protagonist named Dark Pit, Kid Icarus: Uprising has the advantage of not taking themselves too seriously. The constant banter between the actors (subtitled in Italian), represented graphically by static nice artwork on the bottom screen of the Nintendo 3DS during the game sessions, are richly imbued moments of genuine humor and solar, which combine to make a peaceful relaxing the whole experience.

The formula of play has been reworked, of course, in three-dimensional key to fully exploit the technical properties of the 3DS. Compared to the origins of the series platform, the basic structure to comply with the characteristics of an action-RPG shooter rich inlays. Pit has, in fact, received a gift from Palutena the ability to fly, but only for a maximum of five minutes, otherwise its wings inevitably would take fire. With this premise, narrative, developers have justified the allocation of various levels in two separate sessions, one air and one land.

The spectacular flight combat from Kid Icarus: Uprising bring to mind the glories of the best Panzer Dragoon, offering fascinating clashes in the clouds, during which the waves of enemies will follow one another along predetermined routes. Faced with a limited range of motion, because the setting of air tracks of sessions, there will still be given the opportunity to pit maneuver to dodge the opponents punches, while aiming with the stylus.

Solution slightly more free sessions of ground fighting, during which you can trot along to the environments, even trying to find hidden treasure chests and secret areas that dischiuderanno accessing their entrance gates only to those who will address the specific level by setting the difficulties recklessly at the top. A mechanism that stimulates the longevity of the game, enticing to replay levels already exceeded literally betting gambling on the level of challenge that you will be able to dominate. Obviously, the higher, the better it will reveal the rewards in terms of powerful new weapons to equip and hearts to collect!

The standard control system relies, therefore, all'accoppiata circle-pad and stylus, although the paper seems to be the preferred solution for the proposed type of gameplay from Kid Icarus: Uprising, unfortunately the hands up to criticism. During play sessions in the land, the management of sight must be handled with the same pen, mechanical overlapping the target with the management of the camera and creating moments of pure confusion when enemies tend to accerchiarvi.

The same design of the Nintendo 3DS is a physical limit to the choice of this control system, because the sheer weight of the console, contested with his left hand, will inevitably push the lower left corner in the palm of the hand, causing tiredness soon to fingers and pain. To alleviate this problem evident in the packaging of the game will find a plastic stand, designed to support the console on a table and to address the obvious problems of ergonomic control system.

Effective, despite everything, the choice of map directly on the upper screen targets given inputs on the touch screen using the stylus as a pointing device. For obvious reasons there are even alternative layout control (even if it is inexplicably absent the support device Circle Pad Pro), but none is as effective as the default. This is also a plethora of options that allow fine tuning to adjust to the best aiming system, both during the sessions of flight in the middle of the land clashes in Kid Icarus: Uprising.

Around the single player campaign has been arranged a massive infrastructure of secondary modes, which include a robust multiplayer for up to six players. Compete in two distinct modes, either online or locally, or "distance" or "close" as they state on the game menu. In "Light against darkness" can enjoy a classic team deathmatch, while "All against all" give life to an angelic royal rumble! All the online mode will allow you to decide whether to leave the session open to anyone, or whether to limit access to only friends, or friends of the players.

The other modes revolve around the social functions of the console, leveraging the use of StreetPass function to generate dynamic exchange of weapons collected, after transformation into precious gems to send and receive from the community of players from Kid Icarus: Uprising. Hearts collected during the fighting will be useful in further minor modes, which revolve around the acquisition, expansion, and the forging of new weapons. Among the various aspects of the rich and varied contours to the gameplay, the space is even a very special treasure hunt, which is the equivalent of Crazy game system for parts, in which an image is decomposed into a grid with pieces that you can unlock only achieving certain goals in game.

Technically we are faced with a small gem of design, which cleverly uses the hardware of the Nintendo 3DS to get magical atmosphere, thanks to great play of light and transparency. Wonderful, in this sense, the views of the sessions of flight, characterized by beautiful blankets of clouds zipping around fast to the protagonist. Slightly less impact to terrestrial environments still valid. Appreciable, then the design of manga characters, introduced for the first time at the Pit and Palutena cameo in Super Smash Bors. Brawl. For fans of augmented reality, then, were included in the package of Kid Icarus: Uprising also playing cards, which not only allow you to embed the characters in real-world scenarios shot through the 3DS, even allow you to attend clashes between them, turning two cards against each other.
Kid Icarus: Uprising for Nintendo 3DS

Ridge Racer Unbounded Review

Ridge Racer Unbounded Review


If you think you usually find yourself in front of the Ridge Racer you wrong! With all the pros and cons that it entails. Ridge Racer Unbounded, racing game developed by Bugbear Entertainment Namco Bandai under the label, it disrupts the classic series, reinterprets them and adapts them to a formula that pays homage to clearly Burnout game, specifically the chapters Revenge and Dominator, re-proposing even same color gradations with regard to the graphic impact.

But is not the only Burnout to be elected to the reference model, because Ridge Racer Unbounded alluded to also obvious influences of the innovative Split / Second, especially as regards the level of destruction allowed on the track. The choice of the development team has undoubtedly influenced (see why later) the definition of the driving model, far removed from clean and linear approach tendering normally required to emerge victorious from a contest in any of the past Ridge Racer.

The plot is about a gigantic metropolis, Shatter Bay, ready to be dominated by a new generation of road warriors, the Unbounded. The heavy metal of this elite group of pilots put on their knees and conquer the police, neighborhood after neighborhood, the entire city. The single-player campaign, called precisely "Shatter Bay Domina", provides a series of events broken down by each metropolitan area. The sessions vary in objectives, ranging from racing to drifting sessions pseudo-acrobatic, through the essential challenges of speed, up to actual bloodshed, during which you must carry the greatest number of deletions. Difficult to quell the uncontrollable urge to call them "takedown".

The difficulty level is very challenging and also displaces the more experienced pilots, with an initial impact on the track even traumatic, suggesting immediately agguerritissimi opponents and a driving model complex and demanding, unforgiving rough paths and, at the same time, punishes with ruinous spin any misguided attempt to get into drifting. The most experienced players may feel a strange sense of deja vu playing Ridge Racer Unbounded, and the reason is simple: the model of leadership was borrowed, with reasonable adjustments necessary, directly from FlatOut: Ultimate Carnage (PC and Xbox 360 , 2007), solid stunt racing game made just by Bugbear Entertainment.
Each track provides shortcuts and preferential passages, but this will be fed only by breaking walls and structures with a healthy dose of nitro, load remaining in the wake of their opponents, drifting, or destroying everything you happen under fire during the races: walls, trees , parked cars or intent to move and even gas stations. In the case of a smooth approach to the shortcuts you are constantly crashing catastrophically, so you should learn early to properly evaluate when to give free rein to load nitro just earned. Obviously, these shortcuts will be accessible to all riders, once they have pioneered. Then present specific objectives explosives that, when hit at full speed, deflagreranno involving vehicles opponents neighbors ... and here the mind is racing faster to thunderous explosions of Split / Second.

As with the special combat missions in the aforementioned Disney racing, although the concept has been reversed, Ridge Racer Unbounded presents for each district races that will see you driving a tractor-trailer truck mammoth, intent to destroy as many as possible police cars! For each type of race you will receive an assessment given with a maximum of three stars, flanked by a numerical score that will also take account of the conduct on the track, considering the level of destruction caused to the opponents and the collateral damage to city structures. To access the last event and definitely dominate the neighborhood, you will receive a score high enough. Even in the latter race is impossible not to feel suspicious similarities with Need for Speed: Hot Pursuit, given that the goal will be to cut the line as quickly as possible while a plethora of police patrols will try to block you.

Overall, the experience of driving in a single offer from Ridge Racer Unbounded is satisfying and well-structured, but it is inevitable to think that Ridge Racer is little left, if not the concept of drift in the curve (in practice completely different than the dynamics original) and the light trails left by the rear lights of vehicles during the use of nitro. Moreover, Unbounded can not even find its size, it is lost to follow gameplay patterns borrowed from other automakers glorious arcade series. Its biggest failing, then, is the lack of personality.

Speaking of personality: Reiko Nagase, digital race queen that has always accompanied with its white beauty almost every title in the series, has given way to a mysterious female figure, still East, named Kara Shindo. One thing is certain: the class of the beautiful Reiko can not be replaced by a Tamarra street. The comparison is apt with the changing style of the entire production, which contrasts with the original gameplay of the series (which occur for an honest review of age limits), made of clean and drift trajectories studied at millimeter Tamarra driving experience, in where the destruction is a cornerstone. Fortunately, it remains a very solid driving model, that will retain the loyalty of fans of arcade-style racing game, but it is undeniable that Namco could easily point to a new IP, rather than calling into question Ridge Racer.

Besides the single player game modes, Ridge Racer Unbounded also offers a variety of challenges online under the menu item "Dominates The World". The fans of multiplayer challenges will therefore get their teeth, relying on classic race options on the slopes of Shatter Bay, but also on the chance to race on tracks created by the community. Includes a very complete indeed unbounded modular editor of the tracks, based on the ability to reassemble sections of the standard tracks, adding at will, once finalized a location, all applicable obstacles (ramps, explosive barrels, etc..). You can of course bring your creations and evaluate other players, even pointing out the tracks that were to be unplayable due to some blunder of the author editing.

Technically speaking, Bugbear Entertainment has drawn on its experience to create one of the most massive racing games of this generation, with a lot of details on screen and destructible objects really impressive. If you think that the track can race up to eleven cars, more traffic and a myriad of objects to which it applied a realistic physics (most of which, once destroyed, does not disappear from the road), you realize how impressive is the technical goal achieved by the development team with its proprietary graphics engine. Substantially identical visual rendering of the game on both Xbox 360 and PlayStation 3. Too bad for an accompanying sound fairly nondescript, that despite the presence of several hits taken from previous Ridge Racer, suggests that pounding tracks as required, but can not communicate the right mood. Even the roar of the engines could have been much more aggressive, considering the type of setting, because the production.

In short, if you profess longtime fans of the series Ridge Racer Unbounded might find a little 'too far away from the idea of ​​driving experience you are looking for a title normally racing. Conversely, if you grew up on bread and Burnout, finding entusiasmate FlatOut: Ultimate Carnage and adoring the latest Split / Second, the work done by Bugbear will give you a healthy dose of fun, but does not dazzle you with original gameplay. Approach to Unbounded keeping in mind the concept of cinematic reimagining or a reinterpretation of the original concept, and will derive the proper enjoyment. The geeks are realistic simulations adequately take away!

Ridge Racer Unbounded for PLAYSTATION 3
Ridge Racer Unbounded for Xbox 360

The Witcher 2: Assassins of Kings Xbox 360 review

The Witcher 2 Assassins of Kings Xbox 360 review


The Witcher 2: Assassins of Kings is a member of the race of third-person action-RPG developed by CD Projekt RED promising Polish team initially exclusive to the PC platform and published in May 2011. The reason why we went back to talk about a title released last year is that, in the meantime, the impressive range of game has been enhanced with exclusive content free for PC users who have already purchased, being able to boast of the words Enhanced Edition . But the most important thing is that The Witcher 2 in the revised edition, enlarged and corrected has been successfully converted for Xbox 360, going up close to undermine the throne of best action-RPG for consoles, held at the time by discussing Mass Effect 3 BioWare.

Of course, the environment and combat mechanics are literally thousands of years apart, but the soul that feeds the heart of The Witcher 2: Assassins of Kings shows some affinities with the latest controversial work of BioWare, offering a refined embroidery narrative where the main character always plays a determining role in each of his choices, proud modulating the entire gaming experience and leading to a final shortlist of sixteen possible, although inevitably scripted, give the illusion that any decision has had a decisive role in the resolution of events.

Compared to the original The Witcher (also graced by a reinterpretation Enhanced and available at a great price on the Steam digital delivery platform), the gameplay of Assassins of Kings had already been granted at frequencies far removed from the initial point style & the click of a production designed for an audience of players accustomed all'accoppiata mouse and keyboard. In The Witcher 2 for Xbox 360 adaptation of the work has gone beyond all expectations, materialized in a perfectly functional input system available via pad, without great sacrifice compared to the flexibility of the original. Of course, the immediacy of a click of the mouse to equip a weapon or change the clothing was necessarily resized, and benefits from the shoulder buttons to navigate through menus revisited. Other small sacrifices were made, such as the inability to choose what to collect the items left on the ground, obbligandovi a posthumous selection. Unnerving, initially, the sighting system of objects and characters with whom you can interact, but with a little 'practice it will go into the background. The overall result is still commendable, and for those who have never tried the PC version, is not at all what, in reality, it was found necessary to bargaining.

The plot of The Witcher 2: Assassins of Kings takes the reins of the events narrated in The Witcher, but with a jump time in the history of a handful of months. The protagonist is Geralt of Rivia, also known as Gwynbleidd, in the Language of the Ancients: The White Wolf. Belonging to the caste of the Witcher, is a relic of a distant past in which human beings were changed through the use of special blends of herbs and teas, gaining superhuman reflexes, incredible agility, the ability to see in the dark and other qualities that made them perfect killing machines in the service of the highest bidder. Their purpose was to protect humanity from the monsters, but times have changed and the services of the Witcher are not so popular, in fact turning into a ever-shrinking minority of mercenaries, some of which are completely unregulated. Geralt finds himself involved in the killing of a regent, and in an attempt to clear his name and find the real regicide ventures into a fantasy world full of charm, in which political plots merge with timeless tales of love, where the Dragons are an endangered species and between elves, dwarves and human blood does not flow good ... Indeed, blood will flow too.

If you already initially the fantasy storyline of The Witcher 2 (divided into a prologue, three acts and an epilogue) was rich and complex, the Enhanced Edition has been enhanced with new and wonderful animated intermission sidequests and alternative, that bloom in the third act as the beautiful flowers on every corner and every conversation, dragging the player into a fantastic fantasy world that gives a nod to the best literature of the genre. So gorgeous in this regard, during the initial events of the second act of the game, the mention of Tolkien One Ring, the symbol of the imaginary fantasy to which The Witcher 2 owes much of its charm, without wanting anything away from the literary work of ' Polish author Andrzej Sapkowski, which are based on either playful chapters in the saga of The Witcher.

Sapkowski is theorized to be the world of intrigue and betrayal, paid sex and true love, fighting with bayonets, but imbued with the rune magic of Signs. In this context, dark tones, so complex and mature, even where there is space equally bad language on the lips of men and women, there will (wisely) even humorous moments. That's The Witcher 2 wins both the avid RPG both the casual player who thought he might need just another shooter action. Just try it once and experience the hard way the need to take a decision on the fly, while the hourglass press, to yield to the inevitable suspension of disbelief, identifying himself with no way out in the charismatic protagonist, Geralt of Rivia.
But the new features in the Xbox 360 can not be reduced solely to narrative carvings and decorations, including reviewing the balance of gameplay by introducing an introductory mission is to all intents and purposes a real game tutorial, after which, based on your performance in combat, you'll also recommended the most appropriate level of difficulty to play the game the first time. Yes, because despite the boundless longevity ensured by a single playthrough, The Witcher 2 deserves to be replayed at least a couple more times, to experience more and different approaches to moral issues that will be submitted to, or choose new alliances and see where they take you, or even groped to persuade a specific person using a violent approach rather than a diplomatic judgment. Too bad that is inexplicably and mysteriously disappeared Arena mode, a minigame style Horde focused on a tournament fight, which had, however, already enriched the PC version for the previous release of patch 2.0.

The combat system is a carefully balanced mix of action and strategic elements that strictly, requiring higher levels of difficulty an alternate use of two blades supplied with the Witcher (a noble silver, more effective against monsters, and the other cold, sharp steel, lethal in humans, elves and dwarves) and magic of signs, but only after careful preparation of potions to drink beforehand and special ointments in which dip their swords. Also essential to use bombs and traps and deadly throwing knives, but only after you have found the recipes to make them or have them built by the capable hands of a few good blacksmith. Almost every aspect of combat is handled in real time, except for the selection of spells and secondary weapons, allocated to a practical radial menu that recalls the aforementioned Mass Effect, but without giving the player a relaxing break during which study with all calm the situation. Selecting this menu in the action, in fact, you get only heightened perception of reality, in fact turning a slow motion effect allowing you to ponder a strategy of attack ... but with a bit of performance anxiety, induced by the unceasing flow of time.
Compared to the smooth version, the Enhanced Edition for Xbox 360 is also a lock of the adversary system, which thanks to the pressure of the left trigger, and information provided with the right analog stick allows you to review all the possible targets, according to a scanning Circular of the battlefield surrounding, or according to their distance from Geralt. The reality, though useful, this option may often be put aside in favor of a more free and instinctive approach to combat, unless you have a strategic need to delete a specific opponent, such as in the case of attacks by several Nekker: necrophagous warriors often controlled by a few elements more dangerous.

Already present as in the past, but apparently optimized, the system of dodges side and parades, no longer constrained to the use of the Vigor and enriched by countermoves in the case where you have developed the relative abilities. Always present in the formula game clashes and events based on quick time event not really exciting, as well as mini-games of dice, the arm wrestling and wrestling, were all essentially unchanged ... and, perhaps, would have also benefited from minor finishing.

Like all self-respecting RPG, The Witcher 2 is also, ultimately, growth dynamics of the character, which are a result of experience (in combat and at the completion of each quest primary or secondary) allow for the enhancement. Each time Geralt levels up, to reach a maximum of thirty, will make available items that can be invested in a complex system of Talents, divided into four main areas that affect the yield in sword fighting, alchemy skills and magic of the protagonist. Each individual talent can be enhanced up to two times, and some may be further refined, using special genes mutagens collected from carcasses of enemies. Hear of genes and mutants in a fantasy without initially a bit 'crowded out, but the issue is rooted in the plot and will not fail to be resumed in admixture with the concepts of medicine and magic, arousing a sense of profound shock against a product of unchallenged value.

Technically it's been done a great job of adapting the powerful proprietary engine RED Engine to the hardware features of the Microsoft console, scaling intelligently detailed environments and graphics, giving to those in whole particle and reducing the sources of light in favor of the fluidity constant screen refresh. Well-implemented anti-aliasing, although not comparable to the filters available on the cards for hi-end PC. The overall graphic impact, despite the clear cuts and some unexplained impairments (such as specific events in the early stages of meditation, which appeared in the background transparency of the menu), can easily compete with the proper proportions, with the average retail- Top of the glorious edition for PC. A bit 'of screen tearing will inevitably live, especially during intermission sequences, generated almost always with the high quality game engine, but weighed down further by luxurious effect of depth of field, of course, an excessive burden on the graphics chipset the Xbox 360.

The characterization is flawless, also because of an artistic direction of the first level which guaranteed a working models polygon and texture of rare beauty. Strongly recommended the installation of both DVDs, for a total of 15.4 GB hard disk, in order to streamline the frequent loading times, while enjoying a higher refresh rate of the texture and overall quality of a 'image far superior than the classical use of optical media. Epic, as always, the soundtrack. Abandoned, for the record, dubbing in our language adopted in the first Witcher, in favor of a sumptuous sound localization in English, flanked by manicured Italian subtitles. And even if there was clear ... we went back to talk about The Witcher 2: Assassins of Kings - Enhanced Edition because it is a masterpiece not to be missed!


The Witcher 2: Assassins Of Kings Enhanced Edition for Xbox 360
The Witcher 2: Assassins Of Kings Enhanced Edition for PC (Windows Vista / 7 / XP)

Prototype 2 Review

Prototype 2 Review

Like inFamous, Prototype, brought into the world of video games a free-roaming almost totally focused on the miraculous powers of the protagonist, that make a real war machine. This factor alone was enough to make the gaming experience a steady and continuous adrenaline-charged, can make happy all those players who like to play as a super man for whom everything is possible. The sense of omnipotence has not hidden a few small teething, which inficiarono part of the game. But the success was so important that the guys at Radical Entertainment have decided to package a sequel: Prototype 2.

When a new saga was a great success from critics and fans, it means that when you are prodigal in the development of a sequel is not necessary to risk distorting too much the basic formula, but suffice it to further refine those aspects which have attracted more fans the first time and at the same time, eliminate the least successful and replace them with some minor additions. In the realization of Prototype 2 was done just that, or raise to the nth element of each game. But first things first.

The plot element harshly criticized in the first chapter because it presented a certain fragmentation and approximation, has undergone something of a contamination film, which made the package more palatable and understandable narrative. The new protagonist is James Heller, a former soldier who is chosen by the old hero Alex Mercer as a disciple for his personal crusade. Despite the inclusion of cut-scenes in computer graphics with the visual style black and white a la Sin City, and a stronger stage presence of interpreters, with Prototype 2 we are still facing a very exciting plot, also because of a protagonist too stereotyped and that does not embody the same mysterious charm of Alex Mercer, now in limited and unexpected role as co-star.

The combat system was definitely the highlight of the gameplay in the first chapter, the carrier element of the dramatic powers of the protagonist, however, not without some flaws that were completely filed. And so it was. The range of moves executable in Prototype 2 was further increased, varied, and accompanied by a camera from every little cut that emphasizes spectacular combination of attacks and finishing moves.

In order to make it more convenient and immediate control of the many powers, developers have rethought the key mapping making it possible to simultaneously manage two abilities at a time, with the inevitable rays which, when actuated, allows to change power, and therefore war strategy , at any time. Important role was also entrusted with the defensive skills, such as the shield, which repels an attack, devastating counter-active variable depending on the enemy approached. Similarly, the range of finishing with a lot of quick time event was related significantly enriched. More space was devoted to stealth phases which are now much more depth and strategy with the inclusion of a dedicated interface, similar in function to a sonar, which allows the player to control the situation and see if anyone is watching His next victim, and thus hinder the action.

The sensation that is felt wandering the streets of New York Prototype 2 is that every little action has a view to enhancing the skills of James, though by a well-defined path. Each task will to face, either secondary or primary, corresponds to the increase of a specific branch of the evolutionary character, which inevitably stimulates the player in addressing all the challenges of the game world. For example, if you want to maximize the effectiveness of certain powers, as may be the tentacles or claws, you have to absorb some targets indicated by a yellow, while the solution of specific side missions is the sine qua non of 'learning new skills. In short, each element within the game world has its own reason for being and is therefore a function of the protagonist, who can grow, learn new skills and discover its devastating powers only by solving every little task or mission.

Just with regard to missions, especially the secondary ones, in Prototype 2 is perceived very clearly the desire by developers to give Canadians greater emphasis and importance to this aspect, expanding it with new types of military operations or time trials really fun. However, the long repetition is inexorably as some peeps are pretty much the other copy, and you find yourself in difficult situations particularly memorable or original. The road taken is the right one, however, lacking only the will to dare a little 'more.

To handle all that well of god that lives and moves within the sandbox Prototype 2 Titanium is still the same graphics engine of the first chapter, while subject to much criticism by press and fans, but that now she can to bring a visual spectacle on the screen really impressive. The routine behavior within the game world is much more realistic and tangible, have been realized through many different models, the industry dynamic lighting is exceptional, as are the textures and the overall architectural impact of the city. Very apt sound department also offers a wide range of quality carpets music, a sampling varies dubbed in Italian and a truly noteworthy.

Prototype 2 is the sequel that all software companies should make. Radical Entertainment has not risked anything, this is true, but it has worked the best to refine and improve all the aspects that made the fortune of the first chapter. The only flaws are still not very captivating narrative and a certain monotony to the bottom of the side quests. Two small but not prevent it in the game to reach the coveted summit.
Prototype 2 for PLAYSTATION 3
Prototype 2 for Xbox 360
Prototype 2 for PC (Windows Vista / XP)
Prototype 2 for PC Download (Windows Vista / 7 / XP)

Risen 2: Dark Waters / Review

Risen 2: Dark Waters / Review

In recent months, a western RPG genre is going through a very prosperous period, during which on store shelves have followed heavyweights the likes of Kingdom of Amalur Skyrim, Mass Effect 3 and The Witcher 2. Within this large group of headlines, also wants back into the game development team Piranha Bytes Teutonic with Risen 2: Dark Waters, the second installment of the series, unanimously considered the spiritual successor of the unforgettable saga Gothic.

After the ups and downs seen in the first chapter, Risen 2 starts from the port city of Caldera, which has allocated the last stronghold of the Inquisition, whose members also include the nameless hero who, because of unfortunate events with Titans and monstrosity attached, is trying to forget everything affossandosi alcohol. Adding to the picture of interpreters, there are other old favorites such as Patty, the daughter of the pirate Silver Beard.

To once again put into question humanity is Mara, a Lord of the Titans who has control of the oceans and is preventing the survivors to land on a new land safer. Almost immediately, however, one discovers that there is a magical artifact that could destroy the Titans, why bring the protagonist to leave in search of this mysterious weapon. The plot is devoid of pompous movie in computer graphics and any other type of contamination film, but the pirate-themed background blends perfectly with the world of Risen 2: Dark Waters and delegates wisely throughout his narrative dialogues and the contents scattered the world of gaming, like a real old school RPGs should do.

The structure of Risen 2 is similar to that of its predecessor, namely that of an old-fashioned role-playing game that offers an almost total freedom of movement within its vast world, forcing you to travel the length and breadth of all the locations to bring completed, the long main campaign and all the other numerous side activities. Unlike the first chapter, which started in a free manner and then went on channeling the path of the player, Risen 2: Dark Waters begins in a linear fashion but then gives the player the most complete arbitrariness.

The interesting fact is that at this stage relieves the player will be a real pirate captain, complete with a ship and crew ready to follow him from exploring the island and another. Obviously, Piranha did not intend to develop the interpersonal sphere in a way BioWare et Simila, but simply make it more realistic and live the adventure game due to the presence of other characters, among other things with a well defined characterization. During his adventure, the player will often have to decide where to stay, but without ever having to join a faction, as they did in the other titles but Piranha Bytes. The only way forward will be one of the pirate. Which, actually, it's not really a bad thing.

The structure of character growth is divided into three subparts strongly linked to one another, attributes, talents and abilities. Attributes are increased through the glory points, accumulating with killings and missions, and the development of which increases reflecting the values ​​of talents, representing the effectiveness of swords, firearms, stealth and physical endurance . The ability to finally have all those skills as a new attack moves, crafting or stealth and burglary that can be learned only by paying the teachers who meet in the places visited.

The setting motivated pirate has resulted in the elimination of magic in the traditional sense of the term, however, replaced by more consistent voodoo art, or "black magic", with which you can create dolls to curse enemies and magical scepters various types. A fundamental role is played also dall'armamentario that, as in any good RPG that respects, contributes significantly to strengthening the ability of the alter ego.

Remain regarding weapons, as regards the combat system, although they have added new set of moves and attack patterns that make the fights much more diverse, the underlying woodiness and the camera often unrelated to the lock-on is still a problem serious for a title that makes this a component of its key elements. Even on a technical level Risen 2 is certainly not a cutting-edge product, indeed, in many situations a certain aftertaste anachronistic. However, sgraffignando profusely from the literature on the world of pirates and buccaneers, Piranha Bytes has managed to orchestrate a truly remarkable artistic direction and charming.

Very well soundtracks and environmental sampling, as it turned a mediocre level in English dubbing. Another drawback is represented by artificial intelligence of enemies and friends, who often react slowly or too artificial stimuli to the player. Despite all the limitations described above, Risen 2: Dark Waters is the perfect role play for anyone who loves the genre in its most classical and minimalist. In addition, the pirate novel environment is an added value not irrelevant and that makes the product attractive for lovers of hooks and hidden treasures.

Risen 2: Dark Waters Special Edition Xbox 360
Risen 2: Dark Waters Special Edition PLAYSTATION 3
Risen 2 : Dark Waters [Download for Windows Vista / 7 / XP]

Rabbit with pine nuts (Coniglio con i pinoli)

funny menu for you
Rabbit with pine nuts
Servings: 4 people
Time: 40 minutes

ingredients
1 Kg of rabbit
3 tomatoes sauce
1 clove of garlic
1 bay leaf
1 sage leaf
1 sprig of rosemary
30 g of pine nuts
½ cup white wine
2 tablespoons olive oil
Salt q.b.
Pepper q.b.

preparation:
Clean and cut the rabbit into parts. Put the oil in a pan with the garlic, sage, rosemary, bay leaf and let it fry for 2 minutes. Add the rabbit into pieces, brown it, pour the white wine and let evaporate. Cut the tomatoes into pieces and add them to the meat, add the pine nuts, salt and pepper. Continue cooking for as long as necessary, over low heat. Serve the rabbit on a serving plate.

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Stuffed roast leg of goat (Cosciotto di capretto farcito)

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Stuffed roast leg of goat (Cosciotto di capretto farcito)
Servings: 4 people
Time: 50 minutes

ingredients
About 1200 g of roast leg of goat - 300 g of lean goat -
150 g of liver, of goat
100 g of sausages
100 g bacon, cut into slices
30 g of parsley
50 g of butter
5 eggs
3 tablespoons of Parmesan cheese
1 sprig of rosemary
1 sprig of sage
½ cup white wine
Extra virgin olive q.b.
Salt q.b.
Pepper q.b.

preparation:
Bone in the leg. In a mixing bowl together with the finely chopped meat of goat sausage, chopped parsley, cheese, whole egg and egg yolk, salt, pepper and mix well together. If the mixture is too soft, add a little 'grain or bread crumbs.
Remove the outer peel then cut the liver into thin slices. Boil the remaining eggs that, once an account sodas, must be shelled. Place half the mixture into the prepared leg, and walk over some slices of liver and whole hard boiled eggs, cover with remaining mixture and the last slices of liver. Sew the opening and, after wrapping the leg with slices of bacon, trying to tie conservargli the primitive form.

Salt it, and tucked here and there pepatelo sage and rosemary. Preheat the oven to 220 degrees and place the leg in a vessel that contains it perfectly, sprinkle with a few tablespoons of oil, distribuendovi over the butter. Leave it for over an hour in the preheated oven, dip the top with wine and then trained with a few tablespoons of the sauce on the bottom. When cooked, cover the lamb and let rest in warm place for about half an hour. Strain the sauce and keep warm too. To serve the table wrap the ends of the bone with a sleeve of paper and decorate the platter with lettuce leaves.

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Omelet with sausage(Frittata ai wurstel)

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Omelet with sausage(Frittata ai wurstel)
Servings: 4 people
Time: 15 minutes

ingredients
4 frankfurters
5 eggs
40 g of grated parmesan
Mustard q.b.
Butter q.b.
Salt q.b. Pepper q.b.

preparation:
Chop the sausages and place in a bowl with the cheese and a tablespoon of mustard. Beat eggs, add salt, then pour on the compound of sausage, stirring gently. Prepare the pan melt a knob of butter and pour the mixture and cook an omelet by turning on one side and the other. When cooked, serve hot.

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Swordfish baked with sweet potatoes

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Swordfish baked with sweet potatoes
Servings: 4 people
Time: 50 minutes

ingredients
800 Swordfish
400 g of sweet potato
300 g of tomatoes
1 glass of white wine
2 onions
1 tablespoon fennel seeds
1 sprig of thyme
3 lemons
1/2 cup olive oil
Salt q.b.
Pepper q.b.

preparation:
Cook the onions and tomatoes in wine with thyme and fennel seeds. Season with salt and pepper. Cook for about ten minutes to steam the sweet potatoes that have since been peeled and cut into slices. Put the potatoes in a pan where you put the oil, place the onions and tomatoes cooked in wine and finally swordfish. Pour over all a little oil, lemon juice, salt and pepper. Cook for about thirty minutes in the oven to 180 degrees.
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Turkey breast with olives

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Turkey breast with olives
Servings: 4 people
Time: 20 minutes

ingredients
400 g turkey breast
sliced ​​green olives
120 g flour
1 onion garlic to taste
3 tablespoons extra virgin olive oil
Salt to taste

preparation:
Flour the meat and brown it in oil, salt, drain and keep warm. In the same saucepan, cook the onion and garlic, add the meat, return to heat and pour in the broth. Combine some of the olives pitted and chopped the rest, to spice up a few minutes before serving.

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Braised Beef party

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Braised Beef party
Servings: 4 people
Time: 40 minutes

ingredients
1200 g of roast leg of lamb
2 cups of broth
½ cup olive oil
15 pearl onions
4 carrots
2 cloves garlic, celery
1 sprig of parsley white wine q.b.
Thyme powder
Net pork
Salt q.b.

preparation:
After cleaning the onions carrots and celery, finely chopped parsley, a carrot, celery, garlic and chives. Clean and cut carrots into three pieces. Prepare the network spolverizzandola pork with salt and thyme, place the leg and close it well. Place the meat in a pan and fry over high heat irrorandola with ½ cup of oil.

In a saucepan soften the chopped vegetables for 10 minutes on low heat with a little wetting 'of water from time to time. Place the lamb in the pan and continue cooking for 10 minutes. Drizzle with a glass of white wine and let it evaporate included carrots and onions remained the broth with salt and bake at 200 ° C for one hour. When cooked, serve the lamb surrounded by carrots and onions served with the sauce passed through a sieve.

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Fillet in trio of sauces

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Fillet in trio of sauces
Servings: 4 people
Time: 30 minutes

ingredients
400g fillet cut into thin slices
1 cup mayonnaise
4 tablespoons of cream
1 tablespoon of Worcester sauce
1 tablespoon of ketchup sauce
1 red bell pepper
1 tablespoon of capers Salt Brandy

preparation:
Mix mayonnaise, ketchup sauce, the Worcester, a spoonful of brandy and cream. Arrange on a platter of meat slices, salt them lightly and pour over the sauce. Cut the peppers, removing seeds and white part and cut into strips. Garnish the slices of meat with strips of peppers and capers and serve.

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Tuna mousse

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Tuna mousse
Servings: 4 people
Time: 10 minutes

ingredients
200 g of canned tuna
100 g Philadelphia cream cheese type
½ lemon
Oregano q.b.
Black pepper q.b.

The tuna mousse recipe is a fast, versatile and easy to implement. Excellent as an appetizer or snack, you can pair it with toast and sandwiches, use it to fill vol-au-vent or as a salsa accompaniment to other dishes.

preparation:
Put the tuna into a bowl, crush with a fork and add the cheese, lemon juice and a pinch of oregano. Mix the ingredients thoroughly, then put everything in a blender and blend until mixture is smooth and without lumps.

measures:
If you have the availability, use for your tuna mousse a lemon untreated.

Ideas and variations:
Instead of Philadelphia you can use any other cheese spread and, instead of or in addition oregano, thyme and rosemary.

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Shrimp in pink sauce (Gamberetti in salsa rosa)

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Shrimp in pink sauce (Gamberetti in salsa rosa)
Servings: 4 people
Time: 30 minutes

ingredients
400 g of shrimp
80 g of mayonnaise
40 g of ketchup
8 leaves of radicchio
½ lemon
1 carrot
1 stalk of celery
1 onion
1 teaspoon extra virgin olive oil
1 teaspoon of apple cider vinegar
Cognac q.b.
Parsley q.b.
Salt q.b.

The shrimp in pink sauce are a classic appetizer, easy and quick to prepare. Their delicate accords with all tastes. Excellent in every occasion, from lunch to dinner, not forgetting the appetizer!

preparation:
Thoroughly wash the carrot, parsley and celery, sliced ​​the first two. Later, peeled and sliced ​​onion.
Then get yourself a pot, in which you place all the vegetables that you have prepared, a teaspoon of cider vinegar and a pinch of salt, then fill the pot of water for up to about half the height. Put the pot on the stove over medium heat. Thoroughly rinse the shrimp and the pan when the water boils, throw them inside and let it boil for about five minutes. Drain and let cool; when they are warm, with the help of a knife, remove the black area that lies on their back. Season with a teaspoon of extra virgin olive oil and the juice of half a lemon.
Then gently wash and dry the four leaves of radicchio and place them in four different cups.
In a bowl, place the mayonnaise, ketchup and a few drops of cognac, mix together and put it with the shrimp and continue to dress the crustaceans gently. Finally, arrange the shrimp in pink sauce into four small bowls and serve a few minutes after leaving them in the fridge.

measures:
The shrimp in pink sauce, once prepared, can be stored in the refrigerator for two days at most, only if placed in a sealed glass container.

Ideas and variations:
If you prefer a slightly stronger flavor, you can add to the sauce, sprinkle with pepper.
However, if you want to enjoy a more delicate flavor, use the mayonnaise with yogurt!

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Mussels marinara

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Mussels marinara
Servings: 4 people
Time: 30 minutes

ingredients
2 kg of mussels
4 cloves of garlic
1 bunch fresh parsley
1 untreated lemon Extra virgin olive oil to taste

One of the most classic ways to prepare the mussels. A few choice ingredients for a quick and simple recipe that will bring to your table a plate of fish suitable for all occasions.

preparation:
Perfectly clean the mussels: wash them under running water, then let them soak in a tub for a few minutes. Unplug the abyss with the blade of a knife and rub the shell with a kitchen scouring pad to remove all deposits.

Then take a pot large enough and sauté the garlic in oil for a couple of minutes when the oil is hot, add the mussels, stir well and cook for 5/7 minutes, stirring time to time. When all the mussels are fully open, add the chopped parsley, mix well and serve accompanying them with oil and lemon to taste.

measures:
When cleaning the mussels, were very careful to choose only those fully closed: if they are open, it means that the fruit in them is dead.

Ideas and variations:
If you like spicy, you can add to the mixture of oil and garlic chili fresh or dry, and if you want aromatizzarle a bit ', you can soften the mussels cooked in white wine.
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Crab Flan

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Crab Flan
Servings: 4 people
Time: 70 minutes
ingredients
250 g of crab meat
100 g of grated Gruyère
3 eggs
1 ½ cup of milk
300 g of tomato sauce Butter
1 tablespoon of flour
2 cloves of garlic
3 tablespoons olive oil
Salt q.b.
Pepper q.b.
preparation:
Beat eggs and add the chopped crab meat, flour, warm milk, cheese, salt and pepper, stir the mixture gently. Pour into a greased small round mold, with the bottom covered with wax paper and greased. Bake in water bath in a hot oven at 180 ° C. for 50 minutes.
Saute peeled garlic oil, then crush it and delete it, pour the tomato sauce in the casserole, add salt and pepper, cover and simmer for 15 minutes. Turn out the flan and serve warm with warm sauce.
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Yummy bruschetta

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Yummy bruschetta
Servings: 6 people
Time: 20 minutes

ingredients
12 slices of bread
6 ripe tomatoes
2 cloves of garlic
300 g of mozzarella
1 tablespoon of oregano
4 tablespoons olive oil
Salt q.b.

preparation:
Cut the tomatoes into cubes. Add oil, chopped garlic and salt, mix well. Cut the mozzarella slices obtaining twelve, lying on each slice of bread into mixture and a slice of mozzarella, sprinkle with oregano. Grease a baking dish, arrange the bruschetta and pass them in the oven for about 10 minutes at 200 °. Serve the bruschetta to the table piping hot.

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vegetable bruschetta

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vegetable bruschetta
Servings: 4 people
Time: 35 minutes

ingredients
8 slices of bread
1 yellow pepper
1 eggplant
40 g of olive paste
3 cloves of garlic
7 tablespoons olive oil
extra virgin olive oil
Chopped parsley q.b.
Coarse salt and pepper q.b.

preparation:
Wash and thoroughly clean the eggplants, cut into slices and sprinkle with coarse salt, then leave them for half an hour to drain the liquid into a bitter colapasta.Sciacquate the slices very thin and cut into cubes.

Wash and clean the peppers, remove the stems, seeds and ribs inside, then cut into cubes like aubergines. Cook the vegetables over high heat with 5 tablespoons of extra virgin olive oil for 20 minutes with the parsley, then season with salt and pepper.

Drain on absorbent kitchen paper and place in a bowl kept warm. Grill the slices of bread, taking care not to dry out, then rub with the garlic cloves. Moisten the slices with the remaining olive oil, spread the olive paste and put the diced peppers and eggplant to cover the top and serve.

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Pasta with salmon

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Pasta with salmon
Servings: 4 people
Time: 30 minutes

ingredients
500 g of dough
1 pack of salmon in brine
400 g of fresh tomatoes
100 g of onions stories
4 tablespoons extra virgin olive oil
2 bay leaves
1 bunch of parsley
Pepe q.b.
Salt q.b.

The pasta with salmon is a first rich and flavorful, perfect for lunch or dinner without the second. Delicious and simple, as a worthy companion asks a good dry white wine very cold!

preparation:
Peel the onions stories, let it dry and finely slice with extra virgin olive oil. Cut the salmon into small pieces in brine, wash and chop the parsley and bay leaf. In a pan place the salmon, onion, bay leaf, parsley, a pinch of salt and pepper and heat for about ten minutes, season and leave to cook these ingredients.
Meanwhile, wash, peel and remove the seeds from tomatoes, then pass them in the blender or sieve. Add the tomatoes to other ingredients in the pan and turn up the heat so the sauce will shrink a little. ' Cook the pasta in salted water until al dente and drain, then join it to the sauce and serve hot.

measures:
For this type of sauce are very recommended butterflies as the type of pasta, or in any case a fine paste, not too elaborate.

Ideas and variations:
If you wish to serve the pasta with salmon as a main dish, you can use two packs of salmon in a natural way to get a good intake of protein.

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Rice salad fantasy

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Rice salad fantasy
Servings: 4 people
Time: 40 minutes

ingredients
300 g of rice salad
100 g of fresh or frozen peas
4 frankfurters
180 g of tuna in oil
100 g of tomatoes
125 g of mozzarella
80 g pitted black olives
80 g of pickled gherkins
100 g of corn oil
extra virgin olive q.b.
Chives q.b.
Salt q.b.

Great classic Italian cooking, the rice salad never fails on the tables of our summers. Fresh, colorful and great for the imagination indulge in the kitchen, can be prepared with a variety of ingredients to make a complete meal every time.
preparation:
Boil the rice and peas together in salted water.
In the meantime, the sausages, cut into small pieces, tomatoes and mozzarella cheese, drained tuna, cucumbers and corn and chopped chives. When rice and peas are cooked, let cool in a bowl. Then add all other ingredients, stir and season with a little olive oil, a pinch of salt and chives. Let stand in refrigerator for at least an hour before serving.
measures:
Make sure the rice is al dente and use only the quality of salad, so that the grains remain well separated from each other.

Ideas and variations:
If you want to give an exotic touch to your salad, you can use basmati rice or wild rice. As for other ingredients, however, give vent to your pure creativity: can add peppers, eggplant, zucchini and cheese to taste.

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Baked Rice (Riso al forno)

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Baked Rice
Servings: 8 people
Time: 80 minutes

ingredients
500 g of rice semifino
4 peppers
500 g of tuna in oil
9 anchovy fillets
2 tablespoons salted capers
4 eggs
Parsley q.b.
Butter q.b.
Extra virgin olive q.b.
Salt q.b. Pepe q.b.

Here is a recipe that features rice, suitable as a first, as an appetizer for a buffet and also convenient to take to a picnic because it's good cold too!

preparation:
After washing the peppers have them roast with the grill, then put them in a paper bag and let cool. Rinse the capers well by removing all the salt.
Clean the peppers spellandoli and then removing the stems, seeds and white filaments. Cut them into squares and transfer them in a colander.
Boil the rice. Drain and let cool until al dente. Put them into a large bowl where you will add the peppers, a tablespoon of chopped parsley, tuna, drained and chopped coarsely chopped anchovies and beaten eggs. Add salt and pepper and mix thoroughly.
Butter a baking dish and pour dental rice. Cook for about 30 minutes in a preheated oven at 180 ° C.

measures:
When you put the rice in the pan compattatelo well with a spoon or pressing against the pan on the table.

Ideas and variations:
The baked rice is also excellent with the zucchini: grate very fine and add to cooked rice, require no precooking. Coarsely chopped pitted black olives and incorporate into the mixture, will add a great flavor and color.

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Goulash soup

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Servings: 4 people
Time: 60 minutes

ingredients
500 g of beef stew
100 ml of tomato sauce
1 liter of vegetable stock
2 carrots
2 potatoes
1 onion
1 tablespoon paprika
1 glass of red wine
50 ml extra virgin olive oil
Flour q.b.
Salt q.b.

The goulash soup is a Hungarian dish par excellence. It is very easy to prepare. By following this recipe you can enjoy an excellent second characteristic of European cuisine.

preparation:
Let soften the onion in the oil cut very fine. Meanwhile floured pieces of beef. When the onion is golden add the beef and let it cook a few minutes. Add red wine to soften and cook to flavor the meat. Add half the broth and continue cooking over high heat for about 5 minutes making sure it does not dry too.

Cut the vegetables into small cubes and add them to the meat along with tomato sauce and paprika. Mix the salt and all, then cover with a lid to continue doing the cooking over low heat. Add the stock gradually and cook for another 30 minutes in this way. When the meat is cooked, serve in bowls of clay to keep the heat of the dish.

measures
In preparing the fried onion, olive oil, add half a glass of water so that burn and wilt without altering its taste.

Ideas and variations
Some versions of goulash with vegetables already joined a rib of celery and 2 peppers and a teaspoon of cumin to give a more spicy taste. Adding these ingredients have a recipe even more delicious and tasty.

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Cannelloni meat

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Cannelloni meat
Servings: 4 people
Time: 90 minutes

ingredients
8 squares of fresh pasta
200 g of ground beef
200 g of sausage
4 eggs
Parmigiano q.b.
500 g of peeled tomatoes
4 leaves of sage
1 sprig of rosemary, basil q.b.
1 onion 1 clove of garlic and ½
2 tablespoons heavy cream
1 tablespoon of flour
½ cup white wine
Extra virgin olive q.b.
Salt q.b.
Pepe q.b.

First traditional Italian dish much loved. Rich and flavorful, is ideal for a Sunday lunch at home.

preparation:
Mince the garlic and onion, let them brown with a little 'oil and add the chopped meat and so grainy sausage. Mix well and fry the meat. Season with salt and pepper and add the sage and rosemary, chopped. Pour the white wine. When this has evaporated, add the cream, flour and mix well. Cook for about 10 minutes then leave to cool.

Cook the pasta squares in boiling salted water. Drain and let cool on a stretched canvas.
Once the stuffing is cold, add 50 grams of grated Parmesan cheese and eggs, mix well together and used this compound to fill the squares of pasta. Roll them on themselves and arrange in a baking dish that you first anointed with oil.

Prepare the sauce by fry the remaining chopped onion with a little 'oil. Then add the tomatoes, salt and cook for about 15 minutes. Finally add the coarsely chopped basil and pour the sauce over the cannelloni with meat. Sprinkle with Parmesan cheese and bake in a preheated oven at 200 ° C for 15-20 minutes.

measures:
In order not to break you should drain the pasta with a slotted spoon.
The tomato sauce should not be liquid, in the case it was prolungatene cooking.

Ideas and variations:
You can add cubes of stringy cheese in the filling or for a complete meal, add some vegetables too, such as peas or carrots cut in small cubes.

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Spaghetti Kiss

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Spaghetti Kiss
Servings: 4 people
Time: 30 minutes

ingredients
400 g of spaghetti
100 g of tuna in oil
200 g button mushrooms
150 g of bacon cut in one piece
300 g of tomato puree
2 cloves of garlic
Extra virgin olive oil q.b.
Salt q.b.
Pepe q.b.

preparation:
Saute the garlic in a saucepan with three tablespoons of oil. Add the bacon previously cut into thin strips and mushrooms previously washed and cut into slices. Add salt and pepper and cook for 5 minutes over moderate heat, stirring several times.
Add the tuna in small chunks and tomato paste, cover and cook for 15 minutes. Meanwhile cook the spaghetti with salted water. Drain and dress with the sauce, flavored with a pinch of pepper and serve.

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Tortiglioni beans and champagne

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Tortiglioni beans and champagne
Servings: 4 people
Time: 35 minutes

ingredients
400 g of tortiglioni
400 g of fresh fava beans
150 g smoked ham in a single slice 2 leeks
3 tablespoons extra virgin olive oil
1 glass of champagne brut
50 g of grated cheese Salt q.b. Pepe q.b.

preparation:
Remove the green part of leeks, white part cleaned by cutting the ends at the base and raising the first layer of leaves. Slice them thinly and let them dry for 10 minutes with extra virgin olive oil.

Shell the beans boil for five minutes in unsalted water, drain and peel them and add to pan. Cook for 5 minutes, stirring with a wooden spoon, pour the champagne and continue cooking for another ten minutes on high heat.

Cut the ham into cubes, add them to the other ingredients already cooking and cook for another 7-8 minutes, add salt and pepper at the end. Boil the rope moldings, drain underdone and let them cook for a minute in the pan with the sauce, stirring. To finish, turn off the heat and sprinkle with grated pecorino.
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Rice balls

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difficulty: average
cooking: 60 mins
preparation: 60 mins
cost: low

The rice balls (or arancini), the pride of the Sicilian cuisine, are small timbales is suitable to be consumed as a snack or as an appetizer, main course or even a main dish. In Sicily you will find anywhere at any time, always warm and fragrant in many chip shops: from city to city often change shape and size, assuming features oval, pear-shaped or round, depending on the filling, which is often varied. You can find rice balls with meat sauce, ham, cheese, ricotta and spinach ... and so on!

Ingredients for about 15 arancini
Butter 30 gr
Pecorino cheese (Parmesan or Parmesan) cheese 100 gr
Rice (grain or round, for casseroles, pies, etc.) 500 gr
salt
3 egg yolks
Zafferano1 bag
For the filling ..
Butter 25 gr
Beef pork (or mixed), chopped 150 gr
Onions 1/2
1 tablespoon extra virgin olive oil
Q.b. ground pepper
peas
frozen or fresh shelled 80 grams
tomatoes
Double or triple concentrated 40 grams
salt
Smoked cheese (provolone)
fresh mozzarella cheese and diced 100 g
Red wine 100 ml
preparation
Boil the rice (1) in a little salted water (about 1.2 liters), so as to ensure that, in cooked, the water has been completely absorbed. In this way all the starch will remain in the pot and you get a very dry and sticky rice. Meanwhile, dissolve the saffron in a little water or beaten egg yolks in three (2) and add the mixture to the rice already cooked (3).Add the grated cheese and butter (4): stir well to mix everything, then poured and leveled rice on a large plate and let cool (5-6). Fry the finely chopped onion in a saucepan with 2 tablespoons of olive oil and butter (7), then add the ground meat (8); sauté over high heat, then add the wine (9) and then let it evaporate. Now add the tomato paste diluted in a glass of water (10), season with salt and pepper (11) and cook for 20 minutes over medium heat (12). Meanwhile, put the peas in a pan (13) and cook for 10 minutes with a tablespoon of oil and a ladle of water (if necessary add more water as needed). While the peas are cooked, cut the smoked cheese, cubed and mettetelia by (14). When the peas are cooked but still crisp, turn off the heat and add the sauce thickened and now rather asciutto.Con now cold rice (it will take at least a couple of hours), a thin layer formed by crushing the palm of the hand (16); holding the hand rather than collection, formed a hollow in the center where it will place a spoonful of sauce and peas (17), and two or three cubes of cheese, then close with another thin layer of rice (18). You can model the arancini form you choose: a ball or pear (19-20). Continue until all the ingredients well. Then go all the rice balls in beaten egg thus obtained (21), then pass them in the breadcrumbs (22-23) and finally fry in hot oil (180 °). To fry the rice balls, I recommend using a deep fryer or a pan rather small and high (24), so that the oranges are completely submerged in oil during frying. Dip the croquettes in hot oil Using a slotted spoon (25), and remove them from the oil when they are golden brown (26). Let the school finally arancini on a paper towel (27). Serve hot rice balls, or, if you prefer, even at room temperature.

advice
If you want, you can replace the cheese cut into cubes used for the filling of balls, with: fresh pecorino, provolone or mozzarella.

The arancini rice, which owes its name to the resemblance with the orange, is a typical product of Messina and Palermo, but it is very good, and prepared according to tradition, in Sicily.
According to some, the arancini would be born by the nuns in convents, and others within the rich baronial houses, but more practically, there are those who would derive them from the tradition of popular cuisine, where the remains were skillfully with imagination and recycled taste.

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succulent slices

succulent slices
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Servings: 4 people
Time: 15 minutes

ingredients
4 slices of bread
2 buffalo mozzarella
4 frankfurters mustard

preparation:
Slice the buffalo mozzarella and sliced ​​sausage. Prepare slices of sliced ​​bread by spreading a thin layer of mustard and arrange the slices of mozzarella. Complete putting on each slice the sausage cut into slices and bake in a preheated oven at 220 ° C. for 5 minutes until the cheese melts and the bread toasts golden result. Serve warm at the table.

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