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Before the Dinosaurs: Walking With Monsters (2006)
This is Earth. Four point four billion years ago. A toxic world with no hope of life. Then everything changed. Another planet, Thea, smashed into Earth and the two planets fused, creating a brand new world. Our world. Even today, Thea lies right beneath our feet. A smaller chunk of Thea became our moon. And slowly our oceans formed. Until life on Earth was ready to begin. But who would inherit this blue planet? This series tells the extraordinary story of life before the dinosaurs.
A time when strange and savage creatures fought a ruthless battle to rule the Earth. Amongst them were our own earliest ancestors, whose survival would decide whether we humans would exist at all. As they evolved, these bizarre creatures created the blueprint not only for our bodies, but for everything living today. This is life's forgotten story. An epic war for our world. A war between monsters. This is our planet, five hundred and thirty million years ago. Nothing yet lives on land, but in the ocean it's a different story.
Life has already been evolving for millions of years at a slow and steady pace. The seas are full of simple, soft bodied creatures, blindly drifting in the currents. Now, however, in the coastal shallows below, evolution has stepped on the accelerator. Predators have taken their first bite. This is Anomalocaris, Earth's first super predator. This two metre long monster owes his success to a monumental evolutionary landmark. Eyes. They may look bizarre but they're not unique. Many predators in the Cambrian seas have also evolved eyes. And so have their prey. The consequences have been explosive. Being able to see and react to enemies has triggered an arms race between hunter and hunted.
This battle continues today and is a major force behind the variety of life. To combat being visible and vulnerable, eighty percent of creates in these shallow seas have sturdy skeletons on the outside of their bodies. These armoured animals are called Arthropods. In the future, they'll give rise to insects and spiders. But in these crowded waters there's competition everywhere, and even the mighty Anomalocaris's defences are constantly put to the test. Rigid armour splits if bent too far, leaving the loser vulnerable. To a completely different threat. This is Haikouichthys. He's the size of your thumbnail, but he's an evolutionary giant. He's the first ever fish. Our earliest known ancestor. He's unique, because instead of having armour on the outside, he's tough inside.
He's evolved a primitive backbone. He's the very first vertebrate. Forerunner of all future backboned animals, from the dinosaur, to the elephant, to us. His flexible backbone makes him more manoeuvrable than spineless Anomalocaris. He can scavenge flesh, then dart away unharmed. Our tiny backboned ancestors have survived a sea of monsters, but there are still many more battles ahead. They must adapt or die. Evolution takes over. As millions of years pass, fish build on their basic design. The muscles around their backbone evolve into a powerful tail and fins appear.
They evolve a distinct head. He may not look like you or I, but this odd fish is becoming the blueprint for our own bodies. This is Cephalaspis. She's a peaceful grazer who sucks up algae through her jawless mouth. But she's also developed a tough protective head and thick scales. Our ancestor's arthropod enemies have also been evolving and they're ready for round two. A hundred million years have passed and the fight for survival has filled
the Silurian seas with variety. Some creatures here would be recognisable today.
Sponges filter food alongside sea urchins. The orthocone is a distant relative of squid and cuttlefish, but he's as long as a truck. This world is terrorised by a new improved generation of armoured arthropods. Meet Brontoscorpio. He's a metre long monster scorpion with gills and a stinger the size of a light bulb. He zeros in on his next meal. But Cephalaspis has evolved an early warning system. Special sensors on her skin detect the tiniest vibrations in the water. We've inherited similar senses. They make us sensitive to touch.
With her defensive headgear, Cephalaspis can't swim fast for long. She must rest frequently. Soon she'll tire completely. Cephalaspis suddenly changes her path. She's picking up bad vibrations. Something Brontoscorpio can't detect. Pterygotus is the Titan of sea scorpions. The biggest arthropod of all time. More than three metres long, she's the size of a crocodile. She has turned the tables on Brontoscorpio. He'll make a good meal for her young. In such dangerous seas there's nowhere to hide. When breeding seasons comes, the Cephalaspis congregate to head for the one place they might escape a scorpion's grasp. Fresh water, inland.
Land at this time is like an alien planet. It's a barren expanse of roasting rock hotter than the Sahara. The air would be toxic to us. It has much less oxygen and three hundred times more carbon dioxide than today. But some forms of life have gained a foothold in this furnace. The first pioneering plants. Cooksonia has a unique survival strategy. It's the first plant to send shoots upwards, trapping extra light to help it grow. This basic design will eventually lead to our tallest forests. The Cephalaspis convoy ploughs upriver, away from the sea.
They're making the marathon journey back to the spawning grounds where they hatched. Incredibly our fish ancestors already use memory. They use familiar landmarks to navigate. Their toughened heads protect a vital weapon. One of the first complex brains. It's much more developed than their scorpion rivals who have no memory at all. It's thanks to these primitive fish that we can think and solve problems today. But the fish have underestimated their enemy.
It is the arthropods and not our ancestors who have taken the first momentous steps out of the sea into dry land. Brontoscorpio has a huge advantage. As well as gills he has simple lungs made up of hundreds of thin layers of tissue. He can't breath in and out like we do. He just absorbs the oxygen into his blood. Equipped to maximise the little oxygen available and with their armour to protect them from the sun, the scorpions patrol the shoreline,
scavenging on whatever the sea washes up next. Finally the fish approach their destination.
They've navigated their way back to the spawning pool, where their lives began. Weak from their long journey, now they have to cross a ridge of rock to make it from the river, to the pool. The first fish make it through and start to lay their eggs. But the exhausted Cephalaspis have company. Passing scorpions have stumbled on this bounty. But the fish have numbers on their side. The clever Cephalaspis have navigated their way, while Brontoscorpio are only here by luck. They're soon stuffed to the gills while the fish keep jumping.
One scorpion is still hungry, but he can't feed. He's become a prisoner in his own skin. His rigid skeleton is now a handicap. It can't grow with his body. He needs to shed his hard skin and then grow another, expanding while the new one is still soft. For such a large creature, this is a long process. Next morning, there's no sign of life in the spawning pool. The scorpion has missed his chance. Our ancestors have survived. They've laid their eggs
and are returning to the sea. Brain has triumphed over brawn, and soon they won't be such soft targets.
Evolution starts to give them weapons to fight back. Over millions of years, the fish's gills adapt to form the first jaw with the very first teeth. Now they're equipped to go on the attack. Some develop tougher bones and muscles in their fins and shoulders, which become the first limbs. This is where our arms and legs began. With this four-limbed design, our ancestors finally haul themselves out of water on to land. This is the giant amphibian, Hynerpeton. The prototype land dweller for the next three hundred million years.
Hynerpeton are over a metre and a half in length, much larger than most amphibians today. They've carved out a home along the water's edge. Arthropod enemies still exist, but they've shrunk since their Brontoscorpio glory days. Still, life for this pioneer is far from easy. It's a whole new world. In the last fifty million years, plants have developed into trees. And with nothing around to eat them, they've grown into vast forests pumping oxygen into the air. Hynerpeton has evolved complex lungs to exploit this new oxygen. His lungs are sacks, just like ours, and he breaths like we do.
Forcing air in and out so his blood can absorb more oxygen. We still rely on the design developed in this strange amphibian. Hynerpeton can breath on land, but he's still water bound. His skin is much thinner than ours and it dries out in minutes, so he has to keep it wet. And water is a danger zone. The fish are now our ancestor's enemies. Primitive sharks are constantly on the hunt. But even sharks are small fry in comparison to some flesh eating fish. Hyneria weighs two tons. And is five metres long. She's an insatiable carnivore. The amphibian limbs are his saving grace.
For now. As the burning sun dips, Hynerpeton can spend more time on land. This stretch of shoreline is his territory and his trump card with the opposite sex. Hynerpeton females are choosy and will only go for males who can defend their turf. They also only mate during a short season. The male's future depends on passing on his genes and tonight could be his last chance. As night arrives, so does the competition. Another male with his eye on this prime patch. To avoid injury, the males demonstrate their strength in a strange push up contest. This rival is not up to the challenge, but now our male may be too late for love. Dawn. And all the females in the area have mated and moved on.
Hynerpeton seems to have missed his chance. The only attention he's attracting comes from the dark waters of the lake. A female finally answers his call and the male seizes the opportunity. Amphibian eggs are soft and their young have gills, not lungs, so they must be laid in water. Where amphibians are most vulnerable. Hyneria can attack like a killer whale after a seal. Only just missing her prey. But she has remarkably powerful fins. And she takes the male by surprise. The end for this Hynerpeton.
But the amphibians are about to find a way to leave the dangers of the water behind for good. The key to their future success lies in changing their eggs. They evolve a hard waterproof casing which protects the young inside from the drying sun, so they can be laid on land. The babies will hatch out, fully developed, air breathing and independent. They're the first ever true vertebrate landlubbers. The very first reptiles. But as they move inland,
they'll face an ancient enemy. More deadly than ever before.
The arthropods are back. Next time on Walking with Monsters, we enter the world of killer bugs. From huge flesh eating spiders to three metre millipede relatives. And we meet the first giant reptiles, our strange sail-back ancestors who face their toughest enemy yet. Each other.
Saints Row IV
Saints Row IV Xbox 360 --> CLICK
Saints Row IV PSP3 --> CLICK
With great power comes no responsibility whatsoever
How do you give more power to the leader of the Saints, a man (or woman) already globally celebrated as a crazed, untouchable psychopath? In Saints Row IV, Volition have made him President of the United States. The demo I played opened with the Prez swaggering towards a press conference, making snap decisions on key matters of state. Do I solve world hunger or give cancer the middle finger? Do I agree to a Nyte Blayde marathon with Josh Birk, the show’s airhead actor? Do I punch a fussy old congressman in the face, or the balls? I make my choice: screw cancer; hell yes; right in the crotch.
Obama’s an amateur compared with me. What’s next? Oh, aliens have attacked. Saints Row: The Third was wholly encapsulated by a single song on its soundtrack: Kanye West’s “Power.” Like that song, the game was brash, crude, and childishly defiant, but also self-aware. It was the moment the series found its identity. It stopped trying to be a fun GTA clone, reassessed its ridiculousness, and decided to run with it.
Naked. Saints Row IV continues to run—but now that sprint has become a superspeed blur The dubstep gun does everything you’d expect weaponized wubs to do. I tackle my alien immigration issue with an appropriately insane response. As my cabinet—returning characters Shaundi, Oleg, Kinzie and Pierce—are abducted, I run to the Oval Office, clean out a weapons cache and proceed to gun down the invading Zin across a White House under siege. For most games this would be a climactic setpiece. For Saints Row IV, it’s the second mission. Not that the relentless assault of absurdism is always matched by the game’s individual objectives. After a series of firefights through the crumbling corridors and stairways of power, the mission’s end is somewhat reserved: a turret sequence and a quick time event.
Saints Row IV’s response? Become even more absurd. When the demo skips forward, I’m back in SR3’s home city of Steelport. More accurately, I’m in a virtual recreation of it. Zinyak has placed the protagonist and his crew in a Matrix-style prison, and it’s here that the rest of the game plays out. Also: I have superpowers. There’s a sense that Saints Row IV is a direct expansion to its predecessor—a viewpoint supported by the repeated use of both setting and game engine. But if the lack of a new space to explore is disappointing, it’s balanced by the way Volition uses the setup to re-evaluate how its game’s systems work. It’s now free to provide a more enjoyable route around its open world.
Given the choice, would you rather get into a car and diligently follow the road, or sprint up a building, leap into the air and glide across the map? It doesn’t matter. You can do either. And it’s not just movement that has been overhauled. Health no longer regenerates. Instead, the enemies you kill drop arcade-style healing orbs. It seems counterintuitive at first, but the upshot is that the best way to stay alive is to stay in the fight. The wanted level has been similarly tweaked. Criminal actions draw the attention of regular beat cops. If you extend your spree, hoverbike-mounted Zin will join the pursuit. Keep going and you’ll signal a Warden—a tough miniboss encounter. Beat him and the meter resets, making you incognito again. (At least, as incognito as a superpowered president in a virtual world can be.) SR4 feels like a game that wants to challenge, but not punish, aggressive play.
SR4 also provides you with the series’ most varied arsenal to date. In addition to enhanced speed and jumping, a second set of powers provides you with combat abilities. A freeze blast will slow and shatter your enemies, a ground shockwave gives a powerful area of effect attack, and telekinesis will unceremoniously grab objects and people. It’s a skill tested in one of the new minigames, a spin-off to SR3’s Genkibowl in which I was challenged to
fling mascots through glowing hoops. Combat powers have their place, but there’s a short cooldown period between use, so the guns are still the star. Joining the inevitable standards of shotgun, pistol and rifle, I saw two of the game’s signature weapons.
One fired a mini-black hole that devastated the surrounding area (and me if I got too close). The other fired dubstep as an arcing neon laser. It did everything you’d expect weaponized wubs to do: everyone who’s hit starts dancing. And then dies. Or explodes. There’s at least one more bizarre weapon—the head-expanding Inflate- O-Ray—although I didn’t see it in action. And Saints Row IV’s toolbox of silly toys will almost certainly expand even further. As Kanye says, “No one man should have all that power.” But seeing as you do, you might as well enjoy it.
Saints Row IV Xbox 360 --> CLICK
Saints Row IV PSP3 --> CLICK
Wolfenstein: The New Order
Has this seminal shooter reboot got brains as well as brawn? B.J. Blazkowicz thunders around the platform that orbits the edge of the Moon Dome. He has an enormous shotgun in each hand, and the noise they make is more freight train than firearm—a pounding “CHUNKA CHUNKA CHUNKA” that feels like it should climax in a “CHOO CHOO.” Wolfenstein:
The New Order gives you an array of ways to tackle its arena combat encounters, but I choose to deal with the Moon Dome with the simplest: by holding down both triggers and running fast in a straight line. It works. B.J.’s double shotguns blast bits off the model moon in the center of the room, and send Third Reichers sailing through shattered glass to the floor. “Ever since you got to kill Hitler in the first game, it’s been about alternate history,” senior gameplay designer Andreas Ojefors tells me. “We took that and ran with it. We
asked the question, ‘what would happen if the Nazis won the war?’” That’s all well and good.
The question that The New Order answers more satisfactorily is, “If a jackhammer got to spend one night as a Ever since you got to kill Hitler in the first game, it’s been about alternate history. human, what would it do?” Another inadvertently answered question is this: what would the first-person shooter look like in 2013 if someone had annualized Quake back in 1997? The New Order isn’t an id Software shooter, but it is deeply aware of its heritage. B.J. is delivered to the London Nautica—the Nazi research facility that houses the Moon Dome—in a car with a little Quake 3 Arena rocket launcher dangling from the key in the ignition.
The game hybridizes modern and retro design, mixing partially-regenerating health with medpacks that can be gobbled in excess to temporarily shunt your health over 100, id-style. “We tried to combine the best of the old-school shooter design with the new,” Ojefors continues. “There are things that shouldn’t have been left behind, and things that should.” He’s insistent in referring to Wolfenstein as an action-adventure game, rather than a shooter—but, well, it’s a shooter. Its noncombat ideas are expressed through environmental puzzle-solving and bits and bobs of linear narrative, neither of which are totally left-of-field for a game that also features shotguns the size of railway ties. What I saw, however, was well executed.
Machine Games is partially made up of veterans from Starbreeze, the developer behind the quietly excellent The Darkness and Chronicles of Riddick games and, by way of contrast, the noisily crap Syndicate reboot. The stylish ultraviolence and characterful writing of those games are visible here, particularly in an early sequence where Blazkowicz is interrogated about his heritage by SS officer Frau Engel and her Aryan boy-toy Bubi.
Think Inglourious Basterds by way of BioShock, and you’ll get a sense of the tone. The New Order is also linked to Starbreeze’s early work by a thick vein of priapic silliness. B.J.’s shotgun-slinging has the same uncritical hyper-macho swagger that informed The Darkness’s deadly tentacle weapons and the entirety of Vin Diesel’s career. When the industrial metal soundtrack kicks in and there are Nazis to be shotgunned, there’s a lot of uncritical hyper-macho fun to be had.
The New Order’s newer, smarter ideas resonate a little strangely in this context. Blazkowicz now has an upgradeable laser weapon that can be switched between man-blasting and scenery-cutting fire modes. The latter is used to find secrets and solve environmental puzzles, and a bit of clever engineering means it slices away at the world in relationship to the movement of your cursor. Want to retrieve some ammo from a crate? You only need to cut a hole big enough for B.J. to grab it. Want to make a hole in a chain-link fence, but bored with squares? Carve yourself an amusing When the industrial metal soundtrack kicks in, there’s a lot of hypermacho fun to be had. banana-shaped entryway! The laser also facilitates stealth. It’s possible to crouch behind cover, slice out a gun-hole and then take pot shots through it with one of your other weapons.
This is something that I’ve never done in a shooter before, and it’s nice to be surprised. The only issue is the dissonance—the change in pace doesn’t quite work, and the high difficulty level of the build I played meant that I felt pushed into playing cautiously despite the wide array of options presented to me. I came away from The New Order far more interested in it than I was going in, but it’s got a way to go in the six months before release. Pace and feedback both need work, particularly the transition from mindless corridor blasting to meticulous set-piece battles.
It’s also majorly juvenile, and a lot will hinge on how knowingly that sense is embraced. Machine Games’ Starbreeze DNA will help, but there are certainly times when The New Order plays like something a teenager might scrawl on the back of a history textbook. That’s not necessarily a bad thing, of course. I would have adored it when I was 12, but I also wonder about how much the hobby has changed in the years since. Then again, this is still an industry where a grown man can answer a question with a remark beginning “ever since you got to kill Hitler...” so Starbreeze will probably be fine.
Wolfenstein: The New Order - PC
Wolfenstein: The New Order - Xbox 360
Wolfenstein: The New Order - Playstation 3
Wolfenstein: The New Order [Online Game Code]
Wolfenstein: The New Order - Xbox 360
Wolfenstein: The New Order - Playstation 3
Wolfenstein: The New Order [Online Game Code]
The New Order gives you an array of ways to tackle its arena combat encounters, but I choose to deal with the Moon Dome with the simplest: by holding down both triggers and running fast in a straight line. It works. B.J.’s double shotguns blast bits off the model moon in the center of the room, and send Third Reichers sailing through shattered glass to the floor. “Ever since you got to kill Hitler in the first game, it’s been about alternate history,” senior gameplay designer Andreas Ojefors tells me. “We took that and ran with it. We
asked the question, ‘what would happen if the Nazis won the war?’” That’s all well and good.
The question that The New Order answers more satisfactorily is, “If a jackhammer got to spend one night as a Ever since you got to kill Hitler in the first game, it’s been about alternate history. human, what would it do?” Another inadvertently answered question is this: what would the first-person shooter look like in 2013 if someone had annualized Quake back in 1997? The New Order isn’t an id Software shooter, but it is deeply aware of its heritage. B.J. is delivered to the London Nautica—the Nazi research facility that houses the Moon Dome—in a car with a little Quake 3 Arena rocket launcher dangling from the key in the ignition.
The game hybridizes modern and retro design, mixing partially-regenerating health with medpacks that can be gobbled in excess to temporarily shunt your health over 100, id-style. “We tried to combine the best of the old-school shooter design with the new,” Ojefors continues. “There are things that shouldn’t have been left behind, and things that should.” He’s insistent in referring to Wolfenstein as an action-adventure game, rather than a shooter—but, well, it’s a shooter. Its noncombat ideas are expressed through environmental puzzle-solving and bits and bobs of linear narrative, neither of which are totally left-of-field for a game that also features shotguns the size of railway ties. What I saw, however, was well executed.
Machine Games is partially made up of veterans from Starbreeze, the developer behind the quietly excellent The Darkness and Chronicles of Riddick games and, by way of contrast, the noisily crap Syndicate reboot. The stylish ultraviolence and characterful writing of those games are visible here, particularly in an early sequence where Blazkowicz is interrogated about his heritage by SS officer Frau Engel and her Aryan boy-toy Bubi.
Think Inglourious Basterds by way of BioShock, and you’ll get a sense of the tone. The New Order is also linked to Starbreeze’s early work by a thick vein of priapic silliness. B.J.’s shotgun-slinging has the same uncritical hyper-macho swagger that informed The Darkness’s deadly tentacle weapons and the entirety of Vin Diesel’s career. When the industrial metal soundtrack kicks in and there are Nazis to be shotgunned, there’s a lot of uncritical hyper-macho fun to be had.
The New Order’s newer, smarter ideas resonate a little strangely in this context. Blazkowicz now has an upgradeable laser weapon that can be switched between man-blasting and scenery-cutting fire modes. The latter is used to find secrets and solve environmental puzzles, and a bit of clever engineering means it slices away at the world in relationship to the movement of your cursor. Want to retrieve some ammo from a crate? You only need to cut a hole big enough for B.J. to grab it. Want to make a hole in a chain-link fence, but bored with squares? Carve yourself an amusing When the industrial metal soundtrack kicks in, there’s a lot of hypermacho fun to be had. banana-shaped entryway! The laser also facilitates stealth. It’s possible to crouch behind cover, slice out a gun-hole and then take pot shots through it with one of your other weapons.
This is something that I’ve never done in a shooter before, and it’s nice to be surprised. The only issue is the dissonance—the change in pace doesn’t quite work, and the high difficulty level of the build I played meant that I felt pushed into playing cautiously despite the wide array of options presented to me. I came away from The New Order far more interested in it than I was going in, but it’s got a way to go in the six months before release. Pace and feedback both need work, particularly the transition from mindless corridor blasting to meticulous set-piece battles.
It’s also majorly juvenile, and a lot will hinge on how knowingly that sense is embraced. Machine Games’ Starbreeze DNA will help, but there are certainly times when The New Order plays like something a teenager might scrawl on the back of a history textbook. That’s not necessarily a bad thing, of course. I would have adored it when I was 12, but I also wonder about how much the hobby has changed in the years since. Then again, this is still an industry where a grown man can answer a question with a remark beginning “ever since you got to kill Hitler...” so Starbreeze will probably be fine.
Watch Dogs
Watch Dogs - PC ----> CLICK HERE
Watch Dogs - Playstation 3 ----> CLICK HERE
Watch Dogs - PlayStation 4 ----> CLICK HERE
including traffic lights, trains, and security cameras. With his phone, Pearce can control these systems with a single button, and can also tap into other phones to steal private information.
He’s not above emptying an innocent’s bank account in pursuit of vigilante justice. Pearce protects the people at the expense of their privacy. Among his tools is the city’s crime prediction algorithm, which digs through personal information to spot potential victims before they’re attacked. He doesn’t have to intervene in crimes he witnesses, though. In the live demo I saw, Pearce stayed hidden while a suspected rapist was murdered in an alley. Geez. The fidelity of the alley and characters made that scene feel especially gruesome. The world looks properly lived in—not as sterile as GTA’s satirical cities—with grubbier neighborhoods speckled with Aiden Pearce is out for revenge against some Bad People who did Mean Things.
graffiti and litter. Litter that, thanks to Ubisoft’s new Disrupt engine, realistically flutters around in simulated wind. When Aiden walks into a pawn shop, the light is snuffed out and street sounds give way to thumpy beats and the whine of fluorescent lights. The people in and around it walk with purpose and loiter with intentional lack of purpose. They aren’t just NPCs there to scream and be run over—they have stories and personalities. Or, at least, Ubi creates the illusion that they have those things. Personal details about pedestrians pulled up by Pearce’s augmented reality HUD reveal hobbies, fears, shortcomings, and fetish porn addictions—snippet of lives as a catalyst for
our imaginations.
It’s an effective way to convince me that I’m looking at a city full of real people, but I can’t shake the feeling that I’m watching an elaborate stage play, no matter how good the motion-captured animations are. Watch Dogs might approach the uncanny valley of open worlds; it’s close enough to convincing that it induces Truman Showlike paranoia. Given the theme of the game, that unease may be an asset. When not quietly admiring the city’s fidelity, though, Pearce keeps busy by starring in a violent action game. Actually, I’m told that Watch Dogs can be played non-violently, but what I saw was Pearce slowing down time with Focus mode (hey, Max Payne can do it, so whatever) and shooting people’s faces. In his defense he prefers to murder bad guys where possible, but if a stray bullet hits someone... well, that’s more of a manslaughter, isn’t it? The first conflict in the demo starts off with a few friendly, non-lethal takedowns, the player using his hack-o-matic to turn on a forklift and open a gate, distracting nearby guards so they can be sneaked up on.
Hacking is all binary decisions—turning something on or off, or assuming the POV of a security cam. Interestingly (and nonsensically), cameras can be chained together, because hacking only requires line of sight. This is how Pearce eventually infects a CtOS server with a virus without ever entering the building. But first, it takes a cover-to-cover firefight to finish off the guards outside. Despite his usual slow pace Pearce shows bursts of athleticism, traversing the lot with daring parkour leaps and using Focus to chain deadeye shots. Focus mode and quick-draw hacking look to be especially important when driving, during which the player can change traffic lights and raise concrete blockers to end the careers of the cops in pursuit with spectacular crashes, the camera swinging around for slow-mo Burnout-style views of the wrecks. The world stops feeling quite so grounded and natural here, but it does look fun. Like in GTA, a five-point gauge indicates the level of police engagement, and players must break line of sight to escape. In one version of the demo, the driver hacks open a parking garage door, glides into a parking space, and strolls away like he’s loosely reenacting the opening scene of Drive. If nothing else, I want to do that.
Watch Dogs - PC ----> CLICK HERE
Watch Dogs - Playstation 3 ----> CLICK HERE
Watch Dogs - PlayStation 4 ----> CLICK HERE
BATTLEFIELD 4
BATTLEFIELD 4
Commander mode returns to lead the way
Bad Company and its sequel were great multiplayer games, but they lost some of what made their predecessor, Battlefield 2, such a marvelous team-based shooter. Battlefield 3 took a step in the right direction by making large-scale warfare the norm again. Battlefield 4 is going even further, by bringing back Commander mode. One player on each of Battlefield 4’s two teams is now able to view the battlefield from above, issuing orders to different squads, dropping resources such as vehicles to aid in their team’s assault, and launching tactical missiles to take down enemy units. It brings back another layer of tactics to Battlefield’s endless war, and it makes perfect sense on the large levels.
The mission I played at this year’s E3 was the same shown at the EA conference: the Siege of Shanghai. It takes place on the streets surrounding the city’s waterfront, with a river bisecting the map. A Metro station acts as one of the capture points; another is placed on top of a tall, central skyscraper. It’s designed for 64 players, and at each team’s spawn, there’s a plentiful supply of tanks, jeeps and helicopters. My first round as the game’s familiar recon class starts in typical fashion: players leaping into vehicles and immediately driving off while I chase after them in a If every server was full of tired, confused journalists, it would be my favorite game. desperate attempt to get inside. Eventually I find a vehicle of my own, and set off through the streets with a group of random squadmates. We capture our first point without taking a shot.
Next I move to another point on the roof of a multi-story car park, and leap from the van seconds before it explodes under heavy fire. I kill one, two, three people at midrange by using my sniper rifle to injure them and my pistol to finish them off. I capture the point and move on again. At this point, my squad and I have been scattered to the wind, but when I die and respawn with them later, I’m atop the game’s central skyscraper. Half the people
playing have congregated here, because they’ve all seen what happens when you destroy the building’s supports: it falls over, spectacularly. We all want to be on top of it when that happens.
My squad and I kill any enemies on top, and then wait. And wait. And then, when we realize nothing is happening, we throw ourselves over the edge and parachute down below. I land on the roof of a much smaller building, and bring my sniper rifle out again. One kill, two kill, three kill, four. I’m top of the server at this point; if every Battlefield server was full of tired, confused journalists, it would be my favorite game. For a while, it’s possible Battlefield 2 was my favorite game.
It wasn’t the bombast—though running across cratered beaches while machinegun fire pinged around your feet and jets buzzed overhead was a thrill. Instead, it was the quiet moments with my squad that made me love it: Tom Francis, Craig Pearson and I camping on top of a structure in the middle of the desert, observing the battlefield around us, picking a target or waiting for the Commander to select it for us. There was a sense that you and your friends in a squad were a tactical unit, and that you existed within the broader context of a raging battle, whether you were taking part in it at that second or not. The Commander helped with that, bonding everyone together—again, whether you ignored the person in the role or not.
Just as before, you get bonus XP if you do decide to follow your Commander’s objectives. And if your team is doing well, the Commander gets more abilities: from UAVs to provide tactical information, to artillery strikes and Tomahawk missiles. I noticed only a few changes to the game’s classes; assault, engineer, recon, and support each return from the previous game. The recon class now has the C4—previously a support class item—to
complement the sniper rifle. On the Siege of Shanghai, C4 is one of the best ways to bring down the skyscraper at the center of the map, so I wonder if the change means we can expect more destructible buildings on other levels. Each of the four classes also now has access to three types of grenade: the standard frag, plus flashbang and incendiary grenades.
It’s too early to tell how these changes will shift the flow of the game, or how the system of weapon and item unlocks might have been tweaked. So much of what makes Battlefield compelling can only be discerned from dozens of hours of play, and my session with the game ended after a too-short 15 minutes. But there’s a clearer change in the prevalence of boats: battles in the river and inlets around Shanghai were as constant a fixture as the fight for air dominance. Best of all, ejecting into the water doesn’t damn you to a long, boring swim: you launch out on a jet ski. Battlefield 4 plays like it could be a bigger, prettier and more tactically complex iteration of BF3. My only complaint from the little I played is that I never saw the map’s tower fall. I was either elsewhere in the map when it happened, or waiting to respawn. Next time.
Battlefield 4 - Xbox 360 ----> CLICK HERE
Battlefield 4 [Download] ----> CLICK HERE
Battlefield 4 Premium Service ----> CLICK HERE
Battlefield 4 + Battlefield 4 Premium ----> CLICK HERE
Commander mode returns to lead the way
Bad Company and its sequel were great multiplayer games, but they lost some of what made their predecessor, Battlefield 2, such a marvelous team-based shooter. Battlefield 3 took a step in the right direction by making large-scale warfare the norm again. Battlefield 4 is going even further, by bringing back Commander mode. One player on each of Battlefield 4’s two teams is now able to view the battlefield from above, issuing orders to different squads, dropping resources such as vehicles to aid in their team’s assault, and launching tactical missiles to take down enemy units. It brings back another layer of tactics to Battlefield’s endless war, and it makes perfect sense on the large levels.
The mission I played at this year’s E3 was the same shown at the EA conference: the Siege of Shanghai. It takes place on the streets surrounding the city’s waterfront, with a river bisecting the map. A Metro station acts as one of the capture points; another is placed on top of a tall, central skyscraper. It’s designed for 64 players, and at each team’s spawn, there’s a plentiful supply of tanks, jeeps and helicopters. My first round as the game’s familiar recon class starts in typical fashion: players leaping into vehicles and immediately driving off while I chase after them in a If every server was full of tired, confused journalists, it would be my favorite game. desperate attempt to get inside. Eventually I find a vehicle of my own, and set off through the streets with a group of random squadmates. We capture our first point without taking a shot.
Next I move to another point on the roof of a multi-story car park, and leap from the van seconds before it explodes under heavy fire. I kill one, two, three people at midrange by using my sniper rifle to injure them and my pistol to finish them off. I capture the point and move on again. At this point, my squad and I have been scattered to the wind, but when I die and respawn with them later, I’m atop the game’s central skyscraper. Half the people
playing have congregated here, because they’ve all seen what happens when you destroy the building’s supports: it falls over, spectacularly. We all want to be on top of it when that happens.
My squad and I kill any enemies on top, and then wait. And wait. And then, when we realize nothing is happening, we throw ourselves over the edge and parachute down below. I land on the roof of a much smaller building, and bring my sniper rifle out again. One kill, two kill, three kill, four. I’m top of the server at this point; if every Battlefield server was full of tired, confused journalists, it would be my favorite game. For a while, it’s possible Battlefield 2 was my favorite game.
It wasn’t the bombast—though running across cratered beaches while machinegun fire pinged around your feet and jets buzzed overhead was a thrill. Instead, it was the quiet moments with my squad that made me love it: Tom Francis, Craig Pearson and I camping on top of a structure in the middle of the desert, observing the battlefield around us, picking a target or waiting for the Commander to select it for us. There was a sense that you and your friends in a squad were a tactical unit, and that you existed within the broader context of a raging battle, whether you were taking part in it at that second or not. The Commander helped with that, bonding everyone together—again, whether you ignored the person in the role or not.
Just as before, you get bonus XP if you do decide to follow your Commander’s objectives. And if your team is doing well, the Commander gets more abilities: from UAVs to provide tactical information, to artillery strikes and Tomahawk missiles. I noticed only a few changes to the game’s classes; assault, engineer, recon, and support each return from the previous game. The recon class now has the C4—previously a support class item—to
complement the sniper rifle. On the Siege of Shanghai, C4 is one of the best ways to bring down the skyscraper at the center of the map, so I wonder if the change means we can expect more destructible buildings on other levels. Each of the four classes also now has access to three types of grenade: the standard frag, plus flashbang and incendiary grenades.
It’s too early to tell how these changes will shift the flow of the game, or how the system of weapon and item unlocks might have been tweaked. So much of what makes Battlefield compelling can only be discerned from dozens of hours of play, and my session with the game ended after a too-short 15 minutes. But there’s a clearer change in the prevalence of boats: battles in the river and inlets around Shanghai were as constant a fixture as the fight for air dominance. Best of all, ejecting into the water doesn’t damn you to a long, boring swim: you launch out on a jet ski. Battlefield 4 plays like it could be a bigger, prettier and more tactically complex iteration of BF3. My only complaint from the little I played is that I never saw the map’s tower fall. I was either elsewhere in the map when it happened, or waiting to respawn. Next time.
Battlefield 4 - Xbox 360 ----> CLICK HERE
Battlefield 4 [Download] ----> CLICK HERE
Battlefield 4 Premium Service ----> CLICK HERE
Battlefield 4 + Battlefield 4 Premium ----> CLICK HERE
Smart Cooler for Super PC Gamer
Smart Cooler for Super PC Gamer
Smart Cooler for Super PC Gamer
Cooler Master Hyper 212 Evo
What it does:
Thanks to the physical laws of the universe, even the smallest PC processors generate a lot of heat—so much so that they’d burn up if we just let them baste in their own warmth. Hence, CPU coolers. Intel and AMD supply lowest-common-denominator coolers with every CPU, designed only to keep the chip from destroying itself. If you want better cooling, and as overclocking enthusiasts who appreciate quiet PCs we always do, you’ll need to invest in an aftermarket CPU-cooling solution. The difference in temperature will be night and day.
What to look for:
The killer cooling formula is typically 1) a huge heat sink with 2) lots of narrow fins. Today’s plethora of massive aluminum-block “tower” designs testify to this: they just work. Copper “heat pipes,” which connect the cooler’s base to the tower, also help move heat up and out. Add a large but quiet fan (usually included) to blow away the hot air and you’re all set. We love the Cooler Master Hyper 212 EVO. It’s been around forever, is cheap, and does a great job of dissipating heat. A true classic.
Fins
The best way to dissipate heat is to spread it out over the maximum possible surface area, which is why today’s heat sinks tend to have hundreds of wafer-thin metal fins.
Filling in the gaps:
Your CPU’s integrated heat spreader is not a 100% flat, flawless surface, and your heat sink’s base plate is considerably less so. Air is a terrible conductor of heat, so you’ll need a heat-conducting compound called thermal paste to bridge the miniscule air pockets formed by these imperfections, enabling the efficient transfer of heat from CPU to heat sink. Most coolers come with their own thermal compound, or you can buy it separately. Check for an application guide online, because it’s no fun to clean up the mess left by an overzealous application
The specs
Cooler Master Hyper 212 Evo
Compatibility: Just like CPUs, coolers are built to be compatible with certain mobo socket designs. The Cooler Master Hyper 212 EVO supports a huge range: Intel LGA 1150/1155/2011/1366 and AMD Socket FM1/FM2/AM3+.
Base Material: Different metals have different heat conductivity properties, making them better or worse as heat sinks. Today’s enthusiast designs use aluminum towers and copper bases.
Dimensions: Enthusiast heat sinks are big, no lie, so make sure they’ll actually fit in your intended case. This is particularly important given today’s trend toward smaller cases. (Thermalright’s excellent TRUE Spirit 120M is a more recent cooler that is actually designed to be a little smaller.) Overly large heat sinks can also block the closest RAM slots, which is the opposite of good.
Fan Specs: The best computer fans move a lot of air while being as quiet as possible, and the Hyper 212 EVO’s 120mm fan moves a lot of air while producing only modest noise. We are fans of this fan.
Alternatives Cooler for Super PC Gamer
Stock Cooler
If it ain’t broke, don’t fix it. Well, your CPU’s stock cooler is a little broke, but it will get you by just fine if you don’t overclock and if you’re not too concerned about noise. It’s not glamorous or elegant, but keeping your CPU from baking itself is definitely a plus.
mainstReam
Enermax ETS-T40-TB
Even cooler and quieter than the Hyper 212 EVO? Indeed, and for just a small price premium. What isn’t small is the heat sink, which is more likely to clash with your case and cover RAM slots. But if you can make it fit, go for it
Thermaltake CLW0217 Water 2.0
Extreme
Liquid cooling used to be the sole domain of total rockstar rebel nerds, but now you can enjoy its amazing cooling efficiency with ready-made devices like the Water 2.0 Extreme. Imagine the OC potential…
See Detail Before Buy ----> Click
Smart Cooler for Super PC Gamer
Cooler Master Hyper 212 Evo
What it does:
Thanks to the physical laws of the universe, even the smallest PC processors generate a lot of heat—so much so that they’d burn up if we just let them baste in their own warmth. Hence, CPU coolers. Intel and AMD supply lowest-common-denominator coolers with every CPU, designed only to keep the chip from destroying itself. If you want better cooling, and as overclocking enthusiasts who appreciate quiet PCs we always do, you’ll need to invest in an aftermarket CPU-cooling solution. The difference in temperature will be night and day.
What to look for:
The killer cooling formula is typically 1) a huge heat sink with 2) lots of narrow fins. Today’s plethora of massive aluminum-block “tower” designs testify to this: they just work. Copper “heat pipes,” which connect the cooler’s base to the tower, also help move heat up and out. Add a large but quiet fan (usually included) to blow away the hot air and you’re all set. We love the Cooler Master Hyper 212 EVO. It’s been around forever, is cheap, and does a great job of dissipating heat. A true classic.
Fins
The best way to dissipate heat is to spread it out over the maximum possible surface area, which is why today’s heat sinks tend to have hundreds of wafer-thin metal fins.
Filling in the gaps:
Your CPU’s integrated heat spreader is not a 100% flat, flawless surface, and your heat sink’s base plate is considerably less so. Air is a terrible conductor of heat, so you’ll need a heat-conducting compound called thermal paste to bridge the miniscule air pockets formed by these imperfections, enabling the efficient transfer of heat from CPU to heat sink. Most coolers come with their own thermal compound, or you can buy it separately. Check for an application guide online, because it’s no fun to clean up the mess left by an overzealous application
The specs
Cooler Master Hyper 212 Evo
Compatibility: Just like CPUs, coolers are built to be compatible with certain mobo socket designs. The Cooler Master Hyper 212 EVO supports a huge range: Intel LGA 1150/1155/2011/1366 and AMD Socket FM1/FM2/AM3+.
Base Material: Different metals have different heat conductivity properties, making them better or worse as heat sinks. Today’s enthusiast designs use aluminum towers and copper bases.
Dimensions: Enthusiast heat sinks are big, no lie, so make sure they’ll actually fit in your intended case. This is particularly important given today’s trend toward smaller cases. (Thermalright’s excellent TRUE Spirit 120M is a more recent cooler that is actually designed to be a little smaller.) Overly large heat sinks can also block the closest RAM slots, which is the opposite of good.
Fan Specs: The best computer fans move a lot of air while being as quiet as possible, and the Hyper 212 EVO’s 120mm fan moves a lot of air while producing only modest noise. We are fans of this fan.
Alternatives Cooler for Super PC Gamer
Stock Cooler
Want to Buy ----> Click
If it ain’t broke, don’t fix it. Well, your CPU’s stock cooler is a little broke, but it will get you by just fine if you don’t overclock and if you’re not too concerned about noise. It’s not glamorous or elegant, but keeping your CPU from baking itself is definitely a plus.
mainstReam
Enermax ETS-T40-TB
Want to Buy ----> Click
Even cooler and quieter than the Hyper 212 EVO? Indeed, and for just a small price premium. What isn’t small is the heat sink, which is more likely to clash with your case and cover RAM slots. But if you can make it fit, go for it
Thermaltake CLW0217 Water 2.0
Want to Buy ----> Click
Extreme
Liquid cooling used to be the sole domain of total rockstar rebel nerds, but now you can enjoy its amazing cooling efficiency with ready-made devices like the Water 2.0 Extreme. Imagine the OC potential…
Amazing Ocean (Blu-ray 3D + Blu-ray)
See Price and Buy ---> CLICK HERE
The ocean is everything. It covers seven-tenths of the Earth. Its breath is pure and healthy. There is an immense desert where a man is never alone, where he can feel how the lives of all tremble inside of him. The sea is just a container for all the tremendous, supernatural things that exist in it. "It is not only movement and love, "but the living infinity." So wrote Jules Verne, about 150 years ago, in his classic adventure story 20,000 Leagues Under the Sea.
And his words are as true today as they were back then. Anyone who has ever looked down on a great ocean has probably been impressed by the sheer size of it. A size which seems to stretch on almost forever. Whether it is the smooth, blue surface of the water, or the rough, towering waves as they break and crash, the sea is always breathtaking. But then, if you look below the surface, you will discover a totally new and fascinating world. It is a world full of life, colour and variety, full of fabulous, almost fairytale, creatures and landscapes.
It is little wonder that the sea and its inhabitants have provided us with so much inspiration for so many stories. Take these little guys for example. Do they seem familiar? Perhaps in the way they are sometimes mischievous and sometimes timid, hiding between these sea anemones. Of course, these are the stars of the wonderful animated film Finding Nemo which turned clown fish into world-famous movie actors. In the film, Nemo's father goes on a long and perilous journey to find his lost son. But in real life, clown fish try to avoid leaving the symbiosis they share with the sea anemone.
Sea anemones are protected by the clown fish and butterfly fish. And these fish are, in turn, some of the few fish that are resistant to the poison arms of the sea anemones. And the sea anemones protect our little Nemo from all the other predators. Fascinating, isn't it? Just as the anemone provides a home for the clown fish, the whole sea and the coral reefs offer a home to a vast multitude of sea dwellers. The corals can be as big as cities, in which very different sea creatures have gathered to live side by side.
And yet, there are some animals which live all by themselves, and others that only feel good when they are on the move in huge swarms.Let's take a look at some schools of fish as they go about their business. Here we see a large swarm of striped grunters, also known as pigfish. Elegantly and skilfully, swarm fish swim in the same direction and in near perfect formation It is almost as if they are being directed by a mysterious internal instinct.
Also, to be part of a big swarm makes sense to a small fish because it is always dangerous under the water and you have to be constantly on your guard as you are likely to have many pairs of eyes on you at any one time. Because every individual is surrounded by its own co-species, the swarm builds its own protection. Even a large predator will think twice before attacking such a huge,
threatening-looking swarm. And if he should attack, the chances of survival for any one individual in the protection of a swarm are not too bad.
There are habitual swarm fish that swim together all their lives, but there are also opportunist swarm fish which only pull together during an attack, or in times of danger. It can also happen that very different types of fish will build a swarm. These swarms show even more vividly the great patterns and colours of the fish. Here, you can truly see the overwhelming power and beauty of nature. There are so many different species of fish, that sometimes it is hard to find an appropriate name for all of them.
For this one, however, the choice was pretty easy. The parrot fish owes its name to its striking similarity to the colourful bird. They are not only just as colourful as their feathered namesake, but their numerous teeth are arranged in a way that resembles a parrot-like beak. This tooth construction enables them to rasp algae from coral and other rocky substrates. They are even able to grind up coral rock, which they ingest during feeding. After they digest the rock, they excrete it as sand, helping to create small islands and sandy beaches.
One parrot fish can produce 90 kilograms of sand each year. This special feature of the parrot fish is a valuable contribution to our ecosystem as it saves the coral reefs from being overgrown with seaweed. The parrot fish also has a very good friend, the trumpet fish. They both like to swim together through the reef. As they swim, the trumpet fish likes to eat whatever the parrot fish stirs up and does not want to eat alone. Outside of mealtimes, however, trumpet fish can often be found alone.
They like to hang upside down in the water and float a little. Also, they often seek the proximity of coral branches in order to camouflage themselves, which all works out pretty well. They search for an environment that looks just like they do. They swim slowly, or lie motionless like a floating stick, swaying back and forth with the wave action of the water. When it comes to camouflage and disguise, the octopus is clearly in a different league. What this animal can do is nothing short of unbelievable. They simply adapt to their surroundings, whatever they may happen to be.
Take a look at how these quick-change artists can play us for a fool. By simply changing their colours, they can hide anywhere they want to, in plain sight. Here we see a damselfish interacting with an octopus. This is an excellent example of the damselfish's general compatibility with other fish and invertebrates. However, the colourful damselfish doesn't protect itself with camouflage. They find protection from predators amongst the stinging branches of the anemones. The damselfish can be found in all the seven seas.
The average size of damsels is around two inches, but they can reach over 14 inches in length. Damselfish even cultivate red filamentous algae. Garibaldi and damselfish are the only fish currently known to engage in farming or cultivating. That might be why damselfish are very settled and never leave their territory. Young damselfish are often very colourful. Brilliantly hued in blues, greens, violets, reds and browns. But with age, they lose their colourful appearance and all full-grown damselfish look more or less the same.
Sea turtles do not breathe through gills like fish, they need air like humans do. That's because they are descendants of the land-dwelling turtles that moved into the oceans about 100 million years ago. Even today, they still deposit their eggs on land and the little babies that hatch go right back into the water as fast as they can. Sadly, the sea turtle is an endangered species. The threat that endangers them is humans, who hunt them for their meat, their eggs, and their shells. The shells are considered to be a lucky charm in Asia. It seems to me that a live sea turtle itself should be considered a lucky charm because every time I see one my heart rejoices.
That's how beautiful and graceful they are. Now, most of us humans are trying to protect the sea turtles, and there have already been some notable successes along the way. All sea turtles are officially under species protection. Trading sea turtle products has been forbidden. It is also forbidden to capture or kill them. All around the planet, organisations and animal rights activists are trying to protect these animals by sealing off breeding areas, or by building new breeding stations. We humans have a real responsibility for the sea dwellers of this world. We should not treat this lightly. Jacques Cousteau, one of the greatest explorers and a very passionate diver, once put it this way. "Underwater.
"In this paradise, humans are merely guests, and they should behave that way. " Jellyfish have adapted themselves very well for life in this underwater paradise All jellyfish sting their prey, but this isn't always done intentionally, as even the slightest contact will trigger their automatic response mechanism to protect themselves by stinging any potential predator. Don't they look incredibly graceful as they float around? And speaking of graceful, squids are excellent swimmers. They are extremely active and they seem to do quite well when it comes to adapting to the changing environment around them. More than 300 different types of squid have been identified around the world.
The size of a squid can vary depending on the species. Some of them are only 24 inches long, while others are more than 40 feet in length. The heaviest squid ever found weighed more than 1,000 pounds. Maybe that's the reason for many old stories that depict them as monsters living in the deep. Corals can only be found in the ocean, especially around the Tropical Belt. There are soft corals, and stony corals. The stony corals form skeletons by storing limestone, which leads to the formation of coral banks or coral reefs. These skeletons often look like tree twigs, and the tips of those twigs are often covered with colourful polyps.
These polyps have a wide spectrum of colours which make the corals look like underwater flowering plants. Corals have existed for 400 million years. Like most deep-sea marine creatures, corals are filter feeders, which means that they get their nourishment through micro-plankton which contains nutrients as well as trace elements which the coral absorbs by filtering them through the ocean current.
The corals are endangered in many parts of the world, and yet they only have two real enemies. Global warming, which influences the algal growth and as a result, algae can then produce toxic substances that are harmful to corals, and humans who break them when they are industrial fishing or even only diving on vacation. A coral typically takes hundreds of years to fully grow, which is why we should be careful whenever we pay them a visit. This will ensure that not only we, but the generations that come after us, can fully enjoy the wonderful play of colours and the exciting hustle and bustle that corals play host to.
Encountering a ray is a terrific experience. Nothing compares to the graceful and weightless swimming of this marvellous fish. The ray has its mouth on its underside and it loves to search through the sand looking for food. When a ray swims through the reef it almost looks like it is flying. One species of ray is even named after a bird. The eagle ray. Rays can grow to be really large. The eagle ray, for example, can reach a wingspan of over eight feet. But you can certainly find bigger and tougher creatures in the depths of the ocean. Despite their size, or rather because of their enormous size, the sea cows, or manatees, are very pleasant cohabitants of the oceans.
They are very relaxed and curious. Because they are mammals, they must surface to breathe air. They are good swimmers in spite of their weight, and are never on their own. In the past, sailors who saw manatees often mistook them for mythical mermaids because of their tails. An easy mistake to make, as you can well imagine that the sudden and unexpected flash of a manatee tail at sea would be quite a shock to the extremely superstitious sailors of old. Sea lions can live in the water, but they can also live on land. While they are very lazy and slow on land, they make up for it with their staggering skills underwater.
They are as fast as rockets. They are agile, they perform somersaults, and are simply amazing. Look at just how much fun a sea lion can have in its cool and watery playground. And if you have ever seen dolphins underwater, you will know that they too rank among the very best swimmers, and that they also like to joke around once in a while. They simply love to swim inside streams and currents. And, of course, they definitely enjoy being on the move with their dolphin friends.
Compared to the dolphin, the blowfish is more of a loner, a very beautiful loner and also very cunning. If a blowfish feels threatened, it simply inflates itself with water and blows itself up to twice its normal size. This defence method has successfully thrown several opponents off track. However, the blowfish does not have a large number of enemies, and most of them are aware that its skin surface is protected by a nasty poison and this doesn't exactly make the blowfish a very desirable prey. Characterised by a bony, box-like shell, the trunkfish, or boxfish, has a very similar technique to protect itself. It secretes a colourless toxin from glands on its skin when touched.
There are about 20 species of trunkfish, including the cowfish, the blue and the grey boxfish, and as we can see here, the spotted trunkfish. Trunkfish are small. The largest species growing to about 20 inches. They are colourful fish with bright patterns of blue, red, white and black. Some species are even capable of changing their colour. Fish have often been a source of inspiration to us, and as a result they have been given beautiful and extraordinary names. Such as the French marine angelfish, which are some of the most alluring of all fish. Life in the coral reef is wild and it's thrilling. It is a never-ending spectacle and its biological diversity and wondrous forms and colours continue to startle and fascinate us.
Slow and stately, the angelfish moves at a leisurely pace amongst the coral heads and overhanging plate corals in search of food. There are around 100 different species of angelfish that inhabit the waters of the Southern Hemisphere. They can grow up to 12 inches and generally have very brightly coloured markings, but the exact colours depend on the species of angelfish. These remarkable goatfish have two barbels extending from the chin. These are used to probe the sand for food such as worms, brittle stars, crustaceans and small fish. The sand tilefish are remarkable, too.
These fish are simply tireless in their search through the sand and can dig up whole landscapes. They never seem to grow weary of digging their holes in the sand. Here are some more angelfish. They are aptly named, and they are best known for their vivacious colour display and their intricate patterns, which are known to change significantly as they grow old. Their bodies have a flat disc-like form that allows them to slip between rocky outcroppings and reef crevices. They are omnivores. That is, they usually eat both animals and plants. With a little luck, deep down at the far end of the reef you might find the enormous tarpons.
At over six feet long, they look most impressive and almost lordly. They inhabit tropical waters from Florida to South America. Perhaps the most unique internal feature of the tarpon is the modified swim bladder. This allows the tarpon to take oxygen directly from the atmosphere and thus increases its tolerance of oxygen-poor waters. The lion-fish is truly wonderful, and its diverse feathering makes it a coveted addition to show-aquariums. In fact, the lion-fish originally came from the waters of the Pacific Ocean, between Malaysia and Japan, its habitat being lagoons and outer reefs.
Since the end of the 20th century, the lion-fish has been sighted in the west part of the North Atlantic Ocean, from the coast of Florida up to North Carolina. Set free by aquarists, the lion-fish now has no natural enemies and breeds too strongly and too fast. Often, and without meaning to, humans interfere with ecosystems they do not completely understand and misfortunes are bound to occur, and sadly things might never go back to their natural order.
Watching manta rays as they swim is an extraordinary experience. Often they appear in pods, which is the term for when several fish swim together, and they like to visit cleaning stations. Including the tail, manta rays can range from 16 to 29 feet long. Their wide heads have slightly movable and rounded fins on both sides. These fins help them to direct plankton into their mouths. And there is no need to be afraid of their long tail, because it never carries a poisonous sting.
Mantas are very calm creatures and completely harmless to humans. This has been a truly fantastic journey. A journey all the way through the reefs of our amazing oceans, and I hope that it has brought you many unforgettable wonders to savour. Perhaps Jacques Cousteau put it best when he said, "The sea, once it casts its spell, "holds one in its net of wonder forever."
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Amla is also known as Indian Gooseberry. It has one of the richest concentrations of natural vitamin C of any edible plants on this planet.
Amla has been used as powerful antioxidant agent that also boosts immunity. Amla restores the vitality and rejuvenated all bodily systems. It is the best ever herb for day-to-day use.
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Amla is highly nutritious and is an important dietary source of Vitamin C, minerals and amino acids. The edible fruit tissue contains protein concentration 3-fold and as orbit acid concentration 160-fold compared to that of the apple. The fruit also contains considerably higher concentration of most minerals and amino acids than apples.
Amla fruit ash contains chromium, 2.5;zinc, 4; and copper, 3 ppm. Presence of chromium is of therapeutic value in diabetes. Fruit also contains phyllemblin and curcuminoides. The fruit contained 482.14 unit of superoxide dismutase/g fresh weight, and exhibited anti senescent activity.
Overall benefits of Amla in the body
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Amla (Emblica officinalis) is widely used in Indian medicine as a remedy for many diseases. It was investigated that effects of amla on the lipid metabolism and protein expression involved in oxidative stress during the aging process and the results were favorable it can be therefore said that the Amla can prevent age-related hyperlipidaemia through attenuating oxidative stress in the aging process.
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Simon Schama: A History of Britain (Special Edition) (2010)
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Spring 1851. The word "Victorian" enters the English language and a very small woman enters a very big building. She's four foot eleven, yet somehow she fills it. The moment, so pregnant for the future, seems holy. Victoria is herself flooded with religious awe. Neither she nor anyone else has ever seen anything like this building before, a greenhouse the size of a palace, with the difference that this is, from the beginning, a people's palace. A popular magazine calls it the Crystal Palace. Its grandest spaces are filled not with courtiers and flunkeys, but steam pumps and locomotives, a huge showcase for Britain's industrial empire.
Just three years before, in 1848, Europe had been torn apart by revolutions. The government had feared the same would happen here. As it turned out, other countries had war and revolution, we had the Great Exhibition. Other countries had barricades, we had the cheerful queue for the turnstiles. In an era haunted by fears of overpopulation, this was one of the greatest mass movements of people in all of European history. Six million came to see the show of shows. In 1848, industrial machinery had seemed to be the enemy of ordinary men and women, the gaping mechanical jaws into which countless lives were fed, to be spat out again as cotton cloth or nails.
Technology, the prophets of doom had warned, was an engine of inhumanity, driving working people to desperation or revolt. But inside the glittering glasshouse, someone seemed to have waved a magic wand over the mechanical brutes, turning them from ogres to busy, friendly giants, happy to be gazed at on a family outing - not least by the first family of the land, assembled amidst the hardware. After all, Papa, Prince Albert, the moving force behind the exhibition, was the first prince in European history to wear his connection with the world of business as a badge of pride, not shame.
But what about Mama? As the mother of a rapidly expanding family, Victoria might have been expected to know that if the cult of progress was to make Britain not just a great nation, but a good one, be a home maker, not a home breaker, it would fall to our women to see us through the painful change to an industrial society safe and sound. But, of course, hers was no ordinary family, and, despite the family photos, Queen Victoria was not exactly Mrs Average. The age which would bear her name would see transformations in women's lives which Victoria could never have imagined in the dazzling springtime of her reign. Whether she'd welcome them, whether she'd even understand them, whether they'd sweep past her and her glass palace, well, that remained to be seen.
In 1837, when she became queen, Victoria was only 18. She was as pure as a rosebud, which seemed a welcome change from the decidedly impure reigns of her uncles George IV and William IV, addicted to the pleasures of the bed and the table, and indifferent to the hardships endured by the mass of their subjects. Unlike the uncles, Victoria had been brought up a model of virginal moderation and self denial. No Regency pampering for her.
At one point, she and her mother, the Duchess of Kent, were forced to move out of Kensington Palace to save money. So, Victoria's nursery years were spent at bracingly ordinary places like Ramsgate and Sidmouth.
Much later in life, for some reason, Victoria looked back on her childhood as a time of sadness and loneliness. It's true that, like many middle-class and aristocratic children, she was subjected to an evangelical regime of prayers and constant self examination. She kept a behaviour book, full of solemn and self-critical entries. This one, for August 1832, reads: "Very, very, very" - underlined - "terribly" - underlined - "naughty". But could Christian betterment, the driving force of her generation, be taken from self improvement to bettering the life of her people? That was the question. On her first excursion in England's heart of industrial darkness, the teenage princess would see what she was up against.
Near Birmingham, she travelled through the landscape of a British inferno - sooty and sulphurous. But the view from the coach was the closest Victoria got to the bleak reality of smokestack Britain. In any case, there was something else on her mind - her upcoming date with history. All those tombs, crowns and thrones, was she ready? The moment would arrive all too soon, in the small hours of June 20, 1837, the teenage princess in her nightgown, woken by the arrival of the Lord Chamberlain and the Archbishop of Canterbury. At her coronation, on June 28, 1838, the young queen showed what she was made of... carrying the immense weight of the robes and regalia with aplomb.
But she also managed something more important than dignity - a glimpse of humanity. When the 87-year-old Lord Rolle tottered as he tried to mount the steps of the throne to do homage, Victoria's kind-hearted instinct was to rise and go down the steps to meet him. Everyone noticed. She was young, but not precocious. She knew she needed help and was wise enough to ask for it from someone superbly able to give it - the Whig Prime Minister,
Lord Melbourne. He won Victoria's confidence by the simple but inspired tactic of never, ever talking down to her, never treating her like a child in need of protection.
Instead, he treated her like an adult, sophisticated enough to enjoy his worldly wisdom, his political gossip and even his off-colour jokes. Under his guidance, Victoria's confidence and her public persona blossomed. She was, of course, the most desirable catch in Europe. Victoria's mother had thrown banquets and balls to ensure Victoria met the most eligible princes... ...including her Saxe-Coburg cousins, Ernest and Albert. It may well have been
her uncle Leopold who, in the spring of 1839, first made the suggestion to Victoria that she might like to marry Prince Albert of Saxe-Coburg. Like all young women, she probably initially found the subject a bit embarrassing, but once she had got used to it, helped by that handsome, or as she put it, "angelic German head", she pretty much ran the show, virtually grabbing hold of her curly-haired intended and sprinting for the altar.
It was Victoria who supplied the ring... asked Albert for a lock of his hair... and wallowed in the kissing sessions. But if she sometimes seemed determined to wear the trousers in the marriage, there were also other times, especially right after the wedding, when Victoria simply melted away into the amazed bliss of conjugal love. Victoria and Albert's passion for each other was a strictly private matter. But for countless numbers of Britons in the suffocatingly overcrowded industrial cities, like Manchester, bedroom privacy was an unimaginable luxury. Manchester was the very best and the very worst taken to terrifying extremes; a new kind of city in the world, the chimneys of industrial suburbs greeting you with columns of smoke. 200,000 drones packed into the hive to make money for the lords of Cottonopolis.
An American visitor, taken to Manchester's black spots, saw: And thanked God for not having been born poor in England. The cotton mills were brutally demanding task masters. Whole families spent almost all of their working hours tending to the machinery. Children were given menial but dangerous jobs, like scavenging cotton fluff from beneath the moving machinery. As bad as all this was, it was even worse when there were no jobs at all. In the first years of Victoria's reign, hands were being laid off in tens of thousands. It would be a woman, Elizabeth Gaskell, who would be the whistle blower, the first of Victoria's sisters to stick her neck out.
Amazingly, her blazing protest took the genteel form of a novel. But what a book. When "Mary Barton" was published in 1848, nobody, not even Charles Dickens, had gone as far as Gaskell in looking dead-on at the grim reality of industrial misery. The middle-class wife of a Unitarian preacher, Gaskell took herself right into the lower depths of the city, to the gin palaces and open sewers, dark reeking alleys, where skin-and-bones children played among the rats. In "Mary Barton" you didn't just see, you heard working-class Manchester in the pages of literature for the very first time.
To most of her readers, it must have been a language more foreign than French or German. By the time you'd finished "Mary Barton", one word, struck like a hammer over and over again, would have lodged in your memory. That word was "clemmed" - starved. You say it, and you call up the entire knife-edge world of struggling to survive that Elizabeth Gaskell had created. Elizabeth Gaskell believed that honest graphic social reporting could make a difference. She wrote to her cousin: One of Gaskell's fans, the social philosopher Thomas Carlyle, thought it was pointless to try and improve a system so fundamentally inhuman as industrialisation.
For Carlyle, there was only one route to salvation: Britain must turn aside from the machine, and summon up the spirit of the Christian centuries of the Middle Ages, the last time we'd taken it for granted that faith was more important than money. To bring about this great conversion from Babylon to Jerusalem, nothing less would do than a Christian revolution in building. And no one was more convinced of this than the greatest of the Gothic revivalists - Augustus Welby Northmore Pugin. A new generation of churches would be in the front line in the war to save Victorian souls. Pugin was never happy just to sound off, though. He believed, with all the fervour of the old faith, that a properly beautified church was the very face of Heaven.
And before he died, brutally early, at the age of 40, he made sure, especially here at the Church of St Giles in Cheadle, Staffordshire, to let some people see how gloriously colourful it could be. But however spiritually nourishing this might have been, it wasn't going to put bread on the tables of the needy millions. Victoria's first decade as queen was also a time of economic hardship for many of her subjects. A slump in foreign trade had led to mass layoffs in industrial cities. Bread was an unaffordable luxury for the unemployed, who blamed the corn laws for keeping cheap imported wheat out of Britain. Working-class anger and desperation was close to boiling point.
For middle-class reformers, the answer was easy - all we need to do is get rid of the corn laws and all will be well. But the militant spokesmen of the working people weren't convinced. They wanted more. Only a truly popular government, a democracy in fact, would do something about their distress. They set out their demands in a people's charter, a new Magna Carta for the modern age. It demanded the right to vote for all men, secret ballots, annual parliaments. How to get them? Moral force if we may, physical force if we must.
In the climate of fear and hatred, people had to decide just where their loyalty lay. If you were on the right side of the tracks, if you owned one of the great spinning mills, like this one in Ancoats, you would think the Chartists were just a mob, misled by demagogues. Besides, whoever said capitalism was a funfair? As long as you kept your hands off the market, well, the market, sooner or later, would right itself. And the poor, the people who worked here, who were hungry now, would be feeding off the fat of the land tomorrow.
On April 10, 1848, a monster Chartist petition, signed by nearly two million men and women, so huge it would take two hackney cabs to get it to parliament, was brought to London. Around 150,000 Chartists with banners and green, red and white rosettes converged on Kennington Common for the biggest political rally in British history. The government was ready for them. London was turned into a huge armed camp, with mounted guards, guns and even cannon posted at critical sites like the Tower of London and the Bank of England.
Soldiers were posted on The Mall to prevent access to Buckingham Palace, but the royal family had fled to the Isle of Wight. Faced with this immense display of strong armed force, the leader, newspaper owner and MP, Fergus O'Connor, had no choice. He gave orders that nobody should provoke the troops, however goaded, for the result would have been a bloodbath. Some of the younger firebrands thought it was a sell-out. But what was Fergus O'Connor supposed to have done? Unleashed his people's army on the queen's soldiers, only to get them mown down? And what good would that have done the cause of the working people of Britain?
Besides, just look at this photograph of the meeting on the common. The very first political photograph in our history. Not exactly about to storm the barricades, are they? It may have ended for the moment the threat of the kind of revolution that had spread through European capitals in 1848 happening here, too. But the dream of so many working people for somewhere decent to live, enough to eat, for a share in the Victorian bonanza, was as urgent as ever. If they weren't going to get it by armed revolt, they would get it in the British way - in small but decisive steps, by coming together in self-sufficient communities.
This is all that survives intact of those little pipedreams - one of the cottages of the Chartist Land Company settlement at Great Dodford in Worcestershire. Founded in 1845, the Land Company was the brainchild of none other than Fergus O'Connor. It bought land, which it divided among its members into smallholdings, meant to take people out of the industrial slums and back to the rural world of their forefathers. They'd get a few acres to grow
their own food and make a small living. "Do or Die" was the motto of the incoming settlers to places like Great Dodford, and their work was no picnic - breaking soil, planting hedges, making roads, with no certain outcome.
But some of them were determined to make a go of it, especially women. Ann Wood, for example, who lived in a cottage very much like this one, was just an Edinburgh charlady, but one with enough Scottish thrift and determination to save up 150 to put down for a lot at Great Dodford. That gave her the pick of the crop. And, after settling at number 36, along with her two daughters, Ann did well enough at any rate to lead a long life, dying at 86. So, when all the sound and fury had ebbed away, what seemed to count for most was making a home, not a revolution.
Prince Albert himself understood this. In the year of the Great Exhibition, he commissioned and had built model lodgings for the working class. Later they were rebuilt at Kennington, on the very site of the Chartist revolution that wasn't. And, as the boom years of the 1850s replaced the hungry 40s, Britain had never seemed so middle-class, starting with the monarchy. The many photographic visiting cards circulating the country showed the queen and Prince Albert, not on their aristocratic high horse, but acting out the rituals of middle-class life. Respectable, reliable, even a little boring. Queen Victoria was to have nine children in all, and never had Britain had a monarch who went to such lengths to advertise her domestic pleasures to the nation.
The stroll in the park. The romp with the children. The sing-song round the tree at Christmas. And, on the Isle of Wight, a modest seaside getaway, Osborne House. Designed by Albert and relished by Victoria as an idyllic retreat from the pressures of rule. It was here at last that Albert, who'd been kept from meaningful public work, got his desk sitting beside hers, from which he could direct his campaign to make industrial Britain a better as well as a richer place. To see them together beavering away, you'd suppose it was a perfect partnership. But not so perfect that this couple, in every other respect so mutually devoted, were spared all arguments. They had their spats,
just like the rest of us.
For her part, too, Victoria wasn't above letting rip when she got too worked up. Single people, she'd occasionally let it be known, were often much better off than unhappily married couples, forced to stay together by convention. Astonishingly, this echoed exactly the kind of thing coming from the mouth and pen of two of the most daring critics of the Victorian conventions of marriage - John Stuart Mill and Harriet Taylor, husband and wife for seven years, tortured lovers in a peculiar Victorian way for a lot longer, and the joint authors of "On the Subjection of Women". This was, don't forget, an age in which a woman's property automatically passed to her husband when they got married.
Husbands had the right to beat their wives, as long as the cane was no thicker than their thumb, and to lock them up for refusing sex. In 1830, the philosopher John Stuart Mill went to a dinner party which changed his life forever. He was struck dumb by the vision of a swan throat and dark enormous eyes. They belonged to Harriet Taylor, writer, poet and unhappily married wife. Between the soup and the port, John and Harriet were swept away by an instantaneous knowledge that they'd found their true soul mates. But being two serious intellectuals, Mill and Taylor's forbidden love couldn't just be a selfish private passion.
It had to be thought out loud as a public issue. Their situation made only too clear the hypocrisy of the loveless Victorian marriage. Surely there was another way out than adultery or suffering misery in silence. What had to be done was to expose marriages as the property transaction they often were, and then use education and law to enlighten and protect women. Taylor and Mill would have to wait 19 years for a chance to practise what they preached. In 1849, Harriet's unloved husband finally died, freeing the way for her to marry John Stuart Mill. But not before he formally renounced all the rights the law gave him over his wife's property and person.
Their happiness was short-lived. Harriet Taylor died of TB in November 1858. But there would be an epitaph. All their ideas poured into "On the Subjection of Women", their book, that Mill published in 1869. Happy and equal marriages were no longer its only concern. Women, who made up half the workforce of Britain, should have pay equal to their labour. And, most breathtakingly of all, they should have the vote. It was a book whose ideals gave powerful momentum to the Women's Movement. After the Second Reform Act in 1867, almost all male householders had the vote, which made the fact that female householders hadn't seem glaringly unfair.
Mill, himself an MP, had tried to argue their case, and even won the support of 73 other MPs. The vote was lost, of course, but the words had been spoken, and they were heard especially loudly in Mrs Gaskell's Manchester. The breakthrough had been made, a democracy worth the name could not be just for men. Queen Victoria may have had her doubts about unhappy marriages, but this was a violation of God's ordering of right relations between the sexes. She let it be known in no uncertain terms what she thought of: There was fit and proper work for women to do, Victoria allowed, but only the kind which used the qualities of tenderness which God had given to their sex.
Nurses, for example, were rightly called sisters and matrons. But was it quite right for the queen's own nephew to call one of them Mammy? Florence Nightingale may well have garnered the reputation, back in Britain, among civilians, as the Angel of Mercy in the Crimea, but the woman whom surviving soldiers most adored, and for the very good reason that she saw them through the worst, was the most forgotten and the most unlikely of Victoria's sisters. And her name was Mary Seacole. Mary Seacole was West Indian, the daughter of a Scotsman and a Jamaican woman.
Largely self-taught, her Caribbean remedies became famous after they'd been shown to stop violent dysentery and to bring yellow fever and cholera victims back from death's door. When Britain joined the Crimean War in 1854, she tried to volunteer her services at the front. But Mary didn't exactly fit the profile of middle-class nurses. She was turned down by the likes of Nurse Nightingale. So Mary got herself to the Crimea under her own steam and with her own funds. And once there, she did something truly extraordinary. Mary Seacole built her "British Hotel" right on the front line, and it doubled both as a refectory, feeding the boys going into action, and a recovery station for the sick and wounded. Every morning, she'd make great vats of nutritious food, like rice pudding, saddle up a pair of mules and ride into the heart of the action looking for wounded, to whom she'd dole out food, hot tea, medicine, but most of all, motherly love.
Mortars would whiz past the big old woman trundling along the lines. After the war was over, the soldiers f๊ted her at a charity gala. She'd become, briefly, an "Eminent Victorian". Suppose, though, that women drawn to help the sick went one stage further and dreamed of being a doctor? That was a different story. In 1860, Elizabeth Garrett enrolled as a surgical nurse at Middlesex Hospital, but her sights were set higher. In between the swabs and the bedpans, she was looking carefully at surgical operations, and she was also cutting up body parts in her bedroom.
This improvised education made her bold enough to take the hospital's medical, not nursing exams, and when the time came to publish the results, one E Garrett had come top. Ordered to keep the outrage secret, she went public instead. Nine years later, the French gave her an MD. And in 1874, the first medical college expressly for women was set up in London. For Victoria, the mere idea of slips of girls looking at, much less cutting up
the naked bodies of dead men was an unthinkable indecency. But no doctor was of any help to her in the greatest crisis of her life.
For in 1861, the same year that Elizabeth Garrett cut her way into medicine, Albert contracted typhoid, which, after a few months of horrifyingly swift deterioration, ended in his death in December. Everything in those last weeks became suddenly invested with an almost religious significance. Here, for example, is the last book read to Albert, Scott's "Peveril of the Peak", and on the flyleaf the queen has written: "This book was read up to the mark on page 81 to my beloved husband "during his fatal illness "and within three days of its terrible termination." You turn to page 81 and here's how it reads: "He heard the sound of voices, "but they ceased to convey any impression to his understanding; "and in a few minutes, he was faster asleep "than he'd ever been in the whole course of his life." Victoria buried her beloved Albert in the Italianate mausoleum she built here at Frogmore in Windsor Great Park.
Albert's death threw Victoria into a paroxysm of grief. Not for her the stoical acceptance of the inscrutable will of the Almighty. She had lost not only her co-ruler, but her helpmate, and vanished, too, was her domestic idyll. At the abyss of her misery, she must have thought that all chance of contentment had gone. Death was an immense presence in Victorian life, perhaps because it was the one conquest denied to the soldiers and engineers and captains of industry who seemed to be able to conquer everything else. If they couldn't stop their loved ones from going to their graves, they could at least create the illusion in marble and photographs that they were still alongside those who mourned them.
This, in her distraught, inconsolable grief, Victoria knew how to do. With religious devotion, she set out Albert's shaving equipment every morning... and fresh evening clothes and a clean towel every evening. Missing his physical presence, she slept with his nightgown by her side. The exuberant headstrong young woman shrank into the hard shell of the forbidding inconsolable widow, for whom the least sign of merriment was a betrayal of Albert's sainted memory. She seemed, in a way which no one accustomed to the strong-minded queen could ever have imagined, somehow no longer in charge of either herself or of the country. Victoria's sense of moral calling, so strong from the beginning of her reign, had become so dependent on Albert the Good's judgement that now that he was gone, she seemed at a loss about how and where to exercise it.
It never occurred to her that women alone, either as widows or spinsters, might be able to do good by themselves, to make a life, even a career, on their own. If she wanted to see how this could be done, all she needed to do was to take her pony trap a mile or two down the road from Osborne to Freshwater, to visit someone who, though neither widow nor spinster, was very much her own woman. The photographer Julia Margaret Cameron. Since Victoria was herself an avid collector of photographs, she might have been curious about this eccentric half-French woman's notorious dark room. For Julia Cameron, photography was not just an amateur hobby.
The poetic lyricism of her photographs disguises the hard need she had to make some money. Worse, she seemed perversely to glory in the male mess of camera work. Flouncing around in a converted hen house that was her studio, her dresses and hands stained with black silver nitrate, conscripting men and women models like a recruiting sergeant major and bellowing terrifyingly at them if they moved before they were told. Needless to say, the men who ran the Royal Photographic Society refused to take her seriously. What they meant, of course, was that a soft woman couldn't be expected to master machinery, chemicals, the hard technology of the job, let alone make a professional career out of it, despite Julia's obvious success at both.
But some of the most powerful and intelligent of the great and good - Tennyson... Carlyle... and the astronomer Sir John Herschel, who had obediently posed, were not deceived by the poetic light of her work. They embraced her as the greatest portraitist of her age. Julia's triumph in making a profession as an artist must have been noticed by all the young women of the 1870s and '80s who wanted more for themselves than just a destiny as wife and mother. After Girton College, the first Oxbridge college for women, opened its doors near Cambridge in 1873, they had, for the first time, somewhere that would educate them, liberate them, if they chose, from middle-class domesticity.
But even as they drank in knowledge behind the red walls of Girton, some of those young women longed to get beyond the cloister. The old ways of women's useful work - teaching, preaching, nursing - were no longer enough. Nor was just being an educated designer of the House Beautiful. They were drawn instead, as Elizabeth Gaskell was a generation earlier, to the ugliness everywhere in a Britain feeling once more the strain of economic crisis.
Some of them even decided to make that new home in the places most shocking to their parents' generation - in the slums of the industrial cities, to steep themselves in the dirt and anger of their poor abused sisters... to face up to harsh truths, the kind spelled out by the young George Bernard Shaw.
The bravest of this new generation could even face head-on the most unpalatable truths, like that link between breeding and destitution. Annie Besant was the kind of do-gooder clergyman's wife unthinkable a generation earlier, and still unthinkable to the likes of the queen. Annie Besant had scandalised the country by publishing contraception advice for working people. Such impertinence would not go unpunished, however, and Annie found herself the victim of a court order. She lost custody of her daughter to her former husband, an unforgiving time for women judged as unfit mothers. But nothing would stop her crusading. Searching round for a woman's cause, Annie found one in the teenage match girls who worked amidst phosphorus fumes for Bryant and May in East London.
They were paid just between four and ten shillings a week, and if they had dirty feet or an untidy bench they were fined, taking more money out of their already pathetic wages. Most horrifying of all, the girls ran the constant risk of contracting the hideously disfiguring "phossy" jaw, since Bryant and May persisted in the use of phosphorus, which other match companies had given up. At the same time, the company was paying huge dividends to its shareholders, a disproportionate number of whom, Annie enjoyed revealing, were the clergy.
Annie wrote an article about the plight of the match girls for her campaigning newspaper, The Link. And together with fellow socialist campaigner Herbert Burrows, she distributed copies of it at the gates of the factory. The owners of Bryant and May threatened the girls with instant dismissal if they didn't sign a document repudiating the article and the journalists. But, instead of signing, the girls went en masse to Annie and Burrows with their story. They told her: A strike committee was formed. Besant and Burrows promised to pay the wages of any girl dismissed for their action.
George Bernard Shaw volunteered as the cashier of the strike fund. 1,400 girls came out. The company eventually settled and Annie Besant and the girls were triumphant. She was hailed as the working girls' champion and was immediately sought after by all sorts of other women aggrieved at their treatment. In 1888, Annie campaigned for election to the Tower Hamlets School Board in a dogcart festooned with red ribbons. She won, in a landslide victory, polling 15,000 votes. Even before they had the vote, women showed they could, and would, win local elections. Queen Victoria was not, in fact, blind to the miseries which so appalled the young women social workers of the 1880s and 1890s.
Shaken by some of the revelations in "The Bitter Cry of Outcast London", she actually pressed Gladstone's government to spend more of its time on the problem of housing, and her insistence produced a Royal Commission. But, whether she wanted to see it or could have seen it, there were, in the warm Jubilee summer of 1887, two Britains. Nearly a third of able-bodied men were unemployed. Now, thousands of the jobless were also homeless,
sleeping rough in parks or squares, some of them even in open coffins - the undead of underclass Albion.
But, of course, the queen was kept well away from all that. What she saw were 30,000 poor schoolchildren in Hyde Park, who each got a meat pie, a piece of cake and an orange to celebrate the great day of her Jubilee. It was the kind of thing which brought a smile - yes, a smile - on the face of the old queen. It would be like this for the rest of her life - the country bathed in summer evening light, the faces well-scrubbed and dutiful. The old lady, at last, something like the contented matriarch, the grandmother of the Empire, the thrones of Europe filled with her offspring.
There was, of course, someone missing from this national family photo. In the Abbey, amidst all the splendour, Victoria suddenly felt a pang. Victoria would have to wait another 14 years, until 1901, before she would be reunited with him: Her long-suffering secretary, Frederick Ponsonby, said there was nothing Victoria enjoyed so much as arranging funerals and her own was no exception. She ordered a white lying-in-state and funeral for herself. In her hands was a silver crucifix, her white dress decorated with cheerful sprays of spring flowers. There was a touch of Miss Havisham about this, the 80-year-old flower-bedecked virgin bride.
But not jilted by her beloved, going to join him. When Albert's memorial effigy had been ordered from the sculptor Marochetti in 1862, Victoria insisted on hers being made at the same time, and with her appearance as it was when he had been taken from her, so that they would be reunited, at least in marble, at the same age, in the glowing prime of their union. The trouble was, no one could remember where they'd put the statue made 40 years before. It had, in fact, been walled up in one of the cavities of a renovated room in Windsor Castle.
Eventually, it was found and laid next to Albert as per the queen's orders. And there she is, as if the clocks had stopped along with the heart of the Prince Consort. But they hadn't, of course. Victoria might lie by her beloved dressed as a medieval princess, but he, of all people, had known it had been progress which had been the mainspring of her reign. Albert had done his best to see that it had been a force for goodness as well as greatness,
that the surging movement of the machine age would be held in check by the moral anchorage of the Victorian home.
The women of Britain, Victoria's sisters and daughters, were supposed to be grateful for this, to bask in the warmth of the hearth they tended. But those cosy fires kindled yearnings that couldn't be contained by a placid domesticity. Those little liberators - the cheque book, the latchkey and the bicycle - beckoned over the doorstep and into the street. And you couldn't tell any longer just how the girls would turn out. Riding with the body of the queen from London to Windsor was the widow of one of her Viceroys of India - Lady Lytton. Just eight years later, her daughter, Constance, in prison as a suffragette, would make her statement about the future of women in Britain... ...by carving, with a piece of broken enamel from a hairpin... ...the letter V into the flesh of her breast. But it wasn't V for Victoria. It was V for Votes.
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