LEGO Marvel Super Heroes: Universe in Peril

Loosely based on the 2013 PC/console game, the Android version drops the open world aspect and splits the levels into shorter stages to suit the mobile form. It’s still a huge download though, mainly due to the large number of cut-scenes featuring trademark LEGO humour. While the character roster isn’t as colossal as the original, you still get to play as over 91 characters.

Ranging from fan-favourite superheroes to minor characters, these are unlocked during play or earlier via IAP bundles. Naturally, they all bring their unique powers to the table and while the main character for each stage is preset, you get to choose a tag partner. During play you can switch characters at any point, or hit the tag button to use both Starting off with Iron Man and The Hulk, we soon got used to the touch controls, although there’s an option for on screen buttons as well. You simply drag your finger around to move, tap on enemies to attack, swipe to dodge and flick up with two fingers to fly. You can also throw heavy objects and once the super meter is charged, unleash a mega attack on your opposition.

Each of the 45 missions features ten special challenges, such as beating a time limit, collecting enough studs and defeating all enemies. There’s plenty of replay value here, particularly as some feats can only be achieved using certain characters, so you’ll need to return to stages later once they have been unlocked. Red bricks can also be found, or bought, to increase your powers and enable cheat modes during your gameplay.

LEGO Marvel Super Heroes is well presented, fun to play, features nice boss battles and offers plenty of content to keep you returning.

?Price ?3.30/$4.99 + IAPs
?Designed for Phone and tablet
?Requires Android 4.0.3

3 games review Wonderbook: Book Of Spells Zone Of The Enders F1 Race Stars
Wonderbook: Book Of Spells
Wand Direction

Before we go any further, it has to be said that Wonderbook: Book Of Spells is not software designed for 30–year-old videogame reviewers with scruffy facial hair and fading hairlines. It’s a rather lovingly put together EyeToy and PlayStation Move combo that promises to bring the magic of Hogwarts to your PS3 just in time for Christmas, featuring words by JK Rowling herself, and tech by the splendid Sony London. So, being said 30 year old, it made sense to let the child of the house have a go. Unfortunately, he’s only 16 months old, so he trampled across the blue Wonderbook accessory, tried to eat the glowing part of the Move controller, laughed at his own face on the TV for about five minutes, then ran into the kitchen, grabbed a bag of dried pasta and emptied it all over the hall while hooting maniacally. Not a great help.

Thankfully, his mum is a diehard Potter aficionado, and we managed to combine our powers of technical knowledge and Hogwarts wizardry to spellbinding effect. The tech is actually really nice; your Move is transformed into a gnarled, wooden wand which can be used to levitate objects or shoot
jets of water across the place in a pretty magical fashion. There are four chapters in Book Of Spells, each comprising multiple incantations, and every one is lavished with detail, artful storytelling and almost faultless tech. Levitating eyeballs and toads, warding off nasty roots, chanting weird spell names… it’s all in here.

The production is fantastic, frankly. This is software designed for young Potter fanatics, probably around eight years old, and it brings a sense of spirit and warmth that’s entirely in keeping with the Rowling universe. It’s easy to sneer at stuff like this, so-called ‘non-games’, but it’s better to think of Wonderbook as a Christmas toy rather than a videogame franchise in and of itself.

Quite where the tech goes after Book Of Spells has been exhausted is anyone’s guess, really. It does feel like a one-off of sorts, a great seasonal product that doesn’t really need any further add-ons despite the promise of next year’s Diggs Nightcrawler, but should Sony choose to, there’s potential for Wonderbook to turn into a nifty little platform of its own. If nothing else, too, it confirms that Move is by far the best motion control device on the market, capable of some real wizardry of its
own. Lovely.
Jon Denton

Zone Of The Enders HD Collection
Jehuty calls for Konami’s remastering department

There’s something deliciously poetic about Konami bundling a new Metal Gear demo with an HD transfer of a videogame that was originally used as a vessel through which to sell a Metal Gear demo. Back in the day, Kojima’s name wasn’t widely enough known for a new IP to be sold off the back of that alone, but the chance to shove Snake around a tanker made the unknown quantity that was Zone Of The Enders that much more appealing.

But with this package bringing together both the glorified tech demo that is the original videogame and its glorious yet underappreciated sequel – both with a fancy new lick of polygonal paint, no less – we can only hope it’s not the demo doing the selling this time around. The slick new anime intro tells you everything you need to know about the videogame, and as much as you’re ever likely to understand about the story too, for that matter. Mech combat is the order of the day, though it’s a fluid and graceful strain that doesn’t really exist outside of anime even to this day.

Whether jetting around the sky spewing laser death at other extremely expensive robotic things or engaging in choreographed melee showdowns with rival Frames, Jehuty’s antics are stylish in extreme. That said, it’s all fairly subdued in the original, with only a couple of mechs on screen at once – it was an early PS2 game, let’s not forget – but the sequel ramps up the intensity within minutes, even if it’s at the expense of frame-rate issues that apparently still haven’t quite been ironed out.

While the original holds up better as a way of establishing the universe than it does on a gameplay level, the second game flips that on its head – it’s a peerless action videogame in its field, though we’d wager there isn’t a single person on the planet who actually know what is going on on a narrative level. But you simply won’t care. The original has done its job of creating a world in which giant robots can fight scores of other giant robots and that’s more than enough for the sequel to survive on its gameplay merits alone.

ZOE may feel like a proof of concept, spliced with Eighties mech anime pulled off an old VHS. But the second videogame both feels and now looks like it could have come out in the last few years. Whether you still harbour fond memories of the franchise or never played it back in the day, Zone Of The Enders is definitely worth another look, and the HD remaster team have done a sterling job. Oh,
and did we mention the Revengeance demo? You’ll want that too.
Luke Albig?s

F1 Race Stars
Mario (Andretti) Kart

You know the old adage: you wait ages for a karting game and then three come along at once. Or something like that, anyway. This year LittleBigPlanet Karting had pole position, Sonic & Sega Racing Transformed is the underdog bringing up the rear and then there’s F1 Race Stars sitting slap-bang in mediocre mid-table.

It’s about as mild a game as they come – even for a karting game – which is a shame when the initial promise of it really does make it quite interesting. Take the new ‘innovative’ features in slipstreaming and KERS boosting, for example. The former – though not unheard of in racing games – is pretty new for karting games and boosts your speed when behind another driver. It’s a form of rubberbanding, sure, but one that you can benefit from too.

KERS, as race fans will likely know, is a fancy doohickey that goes inside a Formula One car for improving acceleration after sharp braking. With that in mind, its inclusion in F1 Race Stars does make a little more sense, as highlighted areas around certain bends enable you to charge up an additional boost of up to three tiers when carefully controlling acceleration.

Then there’s the power-ups themselves, some of which are your usual red shell/green shell guff and others that are a little more… respectful of the subject matter. Like the Safety Car pickup, a blue shell-style power-up that forces the player in first place to a crawl behind the pace car. Or the rain cloud that, as you might expect, covers the tarmac in slick pools of water.

It’s unfortunate that such a reverence of Formula One should be F1 Race Stars downfall, then. The biggest problem is the handling, an element that should be of primary importance in any karting game. Where most let you hop and drift around sharper bends, F1 Race Stars has none of it: if you want to tackle some of the game’s wackier tracks then you’ll either have to ricochet off walls and hope you aren’t slowed too much, or brake yourself and recuperate afterwards. It’s a huge detriment
to the game as a whole, turning what could be an entertaining spin on F1 racing into a frustrating slog.

We like a lot of what F1 Race Stars does – honestly, we do – but if Codemasters wants to keep this interesting idea going it really needs to find out exactly what it wants the game to be. In the end, though, a karting game that is a pain to control is no karting game at all.
Adam Barnes


Battlefield Hardline

Top 10 Survival Ios Games of All Time

The Ultimate Guide to Punch-out!

Top 15 Most Successful Indie Games Ever Made

50 Upcoming Nintendo Switch Games of 2018

65 Upcoming Nintendo Switch Games of 2017

Top 10 Scary Fortnite Creepypastas

8 Video Game Records That Will Never Be Broken

Top 10 Battle Royale Games

Top 25 Best Free Ios Games

Top 25 Free Ios Games of All Time

Top 10 Video Games of All Time

The Scariest 10 Video Games That Traumatized Players

Top 15 Unsolved Video Game Mysteries

Top 15 Scary Hidden Things in Video Games

10 Video Game Easter Eggs That Took Years to Find

10 Creepy Video Game Urban Legends

Top 10 Scariest Horror Games of All Time

10 Video Games That Caused Real Life Deaths

Top 15 Scariest Gaming Theories

The Scariest 10 Video Games That Traumatized Players

Top 10 Most Expensive Video Games Ever Produced

Top 10 Best Xbox 360 Action Games of All Time

Top 10 Fighting Games to Play in 2019

Top 10 Best Open World Games Like Skyrim (2019)

Top 10 Best Games for Nintendo Switch

Top 10 Best Pc Rpgs for the Last 10 Years

Top 10 Best Marvel Video Games

50 Most Wanted Ps4 Games

Top 25 Ps4 Indie Games

Battlefield Hardline

Top 10 Survival Ios Games of All Time

The Ultimate Guide to Punch-out!

Top 15 Most Successful Indie Games Ever Made

50 Upcoming Nintendo Switch Games of 2018

65 Upcoming Nintendo Switch Games of 2017

Top 10 Scary Fortnite Creepypastas

8 Video Game Records That Will Never Be Broken

Top 10 Battle Royale Games

Top 25 Best Free Ios Games

Top 25 Free Ios Games of All Time

Top 10 Video Games of All Time

The Scariest 10 Video Games That Traumatized Players

Top 15 Unsolved Video Game Mysteries

Top 15 Scary Hidden Things in Video Games

10 Video Game Easter Eggs That Took Years to Find

10 Creepy Video Game Urban Legends

Top 10 Scariest Horror Games of All Time

10 Video Games That Caused Real Life Deaths

Top 15 Scariest Gaming Theories

The Scariest 10 Video Games That Traumatized Players

Top 10 Most Expensive Video Games Ever Produced

Top 10 Best Xbox 360 Action Games of All Time

Top 10 Fighting Games to Play in 2019

Top 10 Best Open World Games Like Skyrim (2019)

Top 10 Best Games for Nintendo Switch

Top 10 Best Pc Rpgs for the Last 10 Years

Top 10 Best Marvel Video Games

50 Most Wanted Ps4 Games

Top 25 Ps4 Indie Games


How To play games in Facebook Messenger


Facebook Messenger now has a proper gaming feature called Instant Games. Chris Martin shows how to use it

Following on from the success of its hidden games inside Facebook Messenger such as football keep ups and basketball, the firm has launched a fully-fl edged gaming feature called Instant Games to its chat service. The firm describes it as a new ‘gaming tab’ inside the app that allows you to challenge your friends and family at a number of games. It’s simple enough to play if you follow the steps below, making sure you’ve updated to the latest version in your app store first.

Play games on
• Open or start a conversation (groups included)
• Tap on the game controller icon
• Choose the game you want to play

Games list
With over 1.2bn games of the basketball game played, launching Instant Games is the next logical step. The feature is rolling out in 30 countries on Android 5 or later. Features include score leader boards in-context chat, and group thread conversations. Read: How to send a Facebook message without Facebook Messenger.

If you’re looking for a Facebook Messenger games list, then check out the image below which shows the 17 launch titles from partners such as King, Konami and Bandai Namco. Highlights on the games list include the likes Space Invaders, Puzzle Bobble, Words with Friends: Frenzy and Pac-Man.

Mirror’s Edge Catalyst


It’s shaping up to be the sequel I always wanted

I ’m at a presentation of a Catalyst mission and I’ve lost count of how many times the word ‘fluid’ has been used. The movement? Fluid. The combat? Fluid. The mission structure? Fluid. The way the engine can seamlessly transition from the outside world into a building’s interior? Also fluid. It’s subtle hints like this that convey DICE’s intent for its game.

I sympathize with the repetition, because Mirror’s Edge Catalyst isn’t dramatically different from its predecessor. Yes, there’s an open world now, but the basic tenets of what made Mirror’s Edge so good are all present in the demo. It looks gorgeous, just as Mirror’s Edge did. Its freerunning seems responsive and satisfying, just as Mirror’s Edge’s was. When Catalyst was announced, DICE claimed it wasn’t a sequel. Here it looks like the most typical of sequels, improving the first game’s best features and tweaking its worst. In short, it’s Mirror’s Edge but more fluid. It’s pretty much exactly as I was hoping for. Opening the map screen, Faith places a marker to the mission’s starting point.

This activates Runner Vision, which in Mirror’s Edge showed players the optimum route. In Catalyst, it does the same thing, but is applied on-the-fly based on where your waypoint is  set. As in the first game, it’s also optional.

Approaching the looming building of Elysium, Faith passes a ‘Gridleak’—just one of a number of collectibles that will be hidden around the city. Generally, I’m not a fan of hunting down trinkets through a large open world. But Mirror’s Edge is a series about the joy of movement. Done well and the collectibles could be fun mini-challenges that break up the more involved missions and sidequests. Faith reaches the marker, triggering a cutscene. Yes, there are still cutscenes— but now they’re in-engine. It introduces a new character: a swaggering jerk whose impotent, macho smack-talk accompanies Faith throughout the mission. Catalyst is a reboot of Faith’s origin. Once again, it’s about the figures on the edge of a dystopian society—the ‘runners’ who deliver secretive documents and the sense of competition between them. You’ll see much more of life as a runner in Catalyst, where Faith will operate as a cat burglar, data courier or spy.

Moving on up
Infiltrating the building, Faith shows off her new and improved moveset. With enough momentum, she can again chain between wallrunning, sliding and clambering around with ease. Additional skills are part of an upgrade system that lives in Faith’s glove. In the demo, she has a Mag Rope. It’s basically a grappling hook-style device that lets her swing between large gaps. For Catalyst, the combat has also been incorporated into the flow of movement so that it’s less stop-and-start. A UI element shows the location of any surrounding enemies that might block your way. It’s a matter of finding the gaps in their positioning and taking out anybody who gets too close.

In the demo, this is all performed flawlessly. It will no doubt be more clumsy in the hands of someone less skilled but DICE has tweaked the difficulty to remove some of the frustrations of a poor performance. “I wouldn’t say it’s easier, because it’s not easy,” says senior producer Sara Jansson after the demo. “It’s still a skill-based game. But we’ve worked on different systems that help you if you’re slightly off timing. If you jump a little bit too early into a wall run or jump you’ll get help to still make it, depending on how much momentum you have.” Get it right, and you’ll keep more of your momentum. “If you’re a skilled player, you’ll just be a lot more fluid.”

Phil Savage

WORLD OF WARCRAFT WARLORDS OF DRAENOR


The MMO juggernaut rolls on, without changing direction.

World of Warcraft is nine years old. If you want to take a moment to let that sink in, that’s perfectly understandable. It has remained the biggest subscription-based MMO in the world throughout that period: it’s still huge, even if the prevailing narrative surrounding it is of an empire in gradual decline. 7.6 million players doesn’t really feel like decline: more like erosion, in the sense that a mountain erodes. Warlords of Draenor is the first of a new kind of expansion for World of Warcraft. It’s leaner, in some senses, than the expansions that have come before. It adds a new continent – the orc homeworld of Draenor, predestruction – and new features, plus tweaks to raids, the UI, and the game engine, but no new classes or races.

On the surface, it appears more considered and modest than Cataclysm or Wrath of the Lich King – and, in returning the focus to the orcs, it’s less of a tonal departure than Mists of Pandaria. Blizzard are gearing up production on World of Warcraft with a view to putting out boxed expansions every year – rather than every 18 months-ish as it was before. They talk about having plans for the WoW expansion after this one, and the one after that, and the one after that: a salvo of erosion-slaying magic bullets loaded in a revolver, with Warlords of Draenor sitting ready in the first chamber.

At least, that’s how Warcraft boss Chris Metzen put it, announcing the expansion at Blizzcon. I asked WoW producer John Lagrave about it later – how possible is it, in reality, to plan for the needs of a gaming community that far in advance?

“Let me continue the analogy,” he says. “First we have to build the bullet – and we’re building a bullet for a gun we don’t know the calibre of yet, so there’s a lot of give and take. We have a plan for Warlords of Draenor – that’s in the chamber and is being fired. For the next expansion, we’re in talks about it. We focus, initially, on the story we’re going to tell. Once we’ve got that, we try to figure out a sentence or two about what the ‘vibe’ is. What’s going to be engaging? What’s going to be fun? What is interesting about it?”

Warlords of Draenor is intended to recapture the feel of orcs-and-humans-era Warcraft, and to reintroduce the characters and conflicts that fans have followed for decades but that recent WoW acolytes might have missed among the panda warriors and world-consuming dragons. It’s a time-travel story, and the Draenor it features is one that has been referenced but never actually presented in a Warcraft game. It’s the same place as The Burning Crusade’s Outland, but this isn’t a Cataclysm-style overhaul: it’s a full alternative take on the planet with entirely new zones to explore.

As players, our dimension-skipping adventure will be prompted by the escape of rogue horde warchief Garrosh Hellscream following his arrest at the conclusion of the ‘Siege of Orgrimmar’ update. Chasing his dream of an all-orc horde to a new extreme, he binds himself to a mysterious time-travelling ally and journeys to Draenor before the orcs became corrupted and invaded Azeroth. There, he stops the orcs from drinking demonic blood and, in its place, gives them loads of technology from the future and sets about building his own portal to Azeroth. So give a little, take a little, then.

Both factions have an interest in stopping Garrosh’s ‘Iron Horde’, and that leads them to Draenor. An initial ‘suicide mission’ tutorial experience will take the Alliance and the Horde to Tanaan Jungle – formerly Hellfire Peninsula. After that, the Alliance will help defend a Draenei temple in Shadowmoon Valley, a temperate zone of rolling hills trapped in perpetual night. The Horde head to Frostfire Ridge – roughly where the Blade’s Edge Mountains will eventually be – to help the Frostwolf Clan defeat some local ogres.

The Frostwolf Clan in this case is led by Thrall’s dad, Durotan, and the sequence I played through involved helping both of them lay siege to an ogre fortress – at which point, through Pandaria-style phasing, it transitioned into being the Horde base of operations on Draenor.

Blizzard have had a lot of experience bending and twisting the WoW engine into new shapes, and their work here displays the same inventiveness and attention to detail that marked out the best bits of Wrath of the Lich King. Post-conquest, the player is asked to free some orc scouts from a nearby ogre village. The path takes you back out of the ogre fortress, pushing through a crowd of Warcraft-style peons carrying stones and lumber back up the hill. It’s a nice little nod to the past, and it made me smile.

You’ll have to take the long way around, by the way: flying mounts are disabled in Draenor until some point post-launch. The journey to the new level cap of 100 will be made on foot.

In addition to seven new PvE zones, Warlords of Draenor will add seven dungeons – three at max level – as well as two raids with sixteen bosses between them. Blizzard are also taking a pass at Upper Blackrock Spire as part of their programme of classic dungeon reboots, and there’ll be a new set of world bosses too. There will also be a full PvP zone on Draenor, called Ashran. It’s intended to recapture the old days of World of Warcraft battlegrounds – the skirmishes over Alterac Valley that took days to resolve. Combatants will be drawn in from multiple servers using the cross-realm technology also used to fill out parties in the dungeon finder.

The current structure of WoW PvP is being revised. Blizzard regard the current system as too deterministic, leading players towards fixed rewards through a long grind – they want to shake it up, and they’re approaching the problem from multiple angles. PvP matches will now grant random rewards on completion, from bind-on-equip items to rare PvP equipment and bonus Honor. The idea is to surprise players with rewards they weren’t expecting, to lead people towards upgrade paths they might not have considered by adding a degree of chance. The other approach to freshening Player vs Player is the exact opposite. Warlords of Draenor will introduce Trials of the Gladiator, new arena combat events where players use standard, balanced gear – creating a competition that is entirely about skill.

On the PvE side, raid sizes are being reworked – again – to create a more accessible experience. Raids will be available in Raid Finder, Normal and Heroic difficulties for any number of players between 10 and 25, their encounters scaling on the fly to match the number of friends you bring. If someone drops out, you won’t need to wait for a replacement. The best rewards, however, will be available to guilds who crack raid encounters on ‘Mythic’ difficulty, which will be balanced for – and require – 20 players. It seems like a smart compromise between the needs of the hardcore set and weekend warriors who just want a chance to see dungeons they’d previously been locked out of.

Blizzard walk a thin line between giving their community what they want and telling them what they need – but they seem to walk it confidently, at least in Warlords of Draenor’s case.

“We want you to stay engaged in the game and not become dispassionate about it,” says John Lagrave. “We have our own internal testing sessions, and I’ll tell you – the session for our Blizzcon build was brutal. We’re very critical, and there’s lots of things that we will be doing and changing from our own criticism – plus what we get from the community. It’s a constant process.”

Some of the biggest cheers I heard at Blizzcon were for Warlords of Draenor features that seem innocuous from the outside. WoW’s inventory is being updated, so that you’ll be able to easily set filters for your bags and sort them quickly.

Collectible items such as heirlooms, toys and tabards are becoming part of the collections system – as opposed to taking up bank space – and quest items will no longer go into your inventory at all. You’ll be able to craft using materials that are in your bank, Guild Wars 2-style. These quality-of-life improvements will likely shave off millions of hours busywork across the breadth of WoW’s audience.

No one feature received an outpouring of approval quite like the update to character models, however. Vanilla WoW’s original races are all getting upgraded with more detailed models, high-res textures, and new animations that include facial expressions for emotes. Blizzard are recording new voice work, too, so expect to hear a bunch of new variations on “ungh!” and “I can’t cast that now!” The Burning Crusade races are set to be updated shortly after the expansion launches.

World of Warcraft is also, at long last, getting a form of player housing. You’ll be able to create and manage a garrison on Draenor that works a little bit like a base in the original strategy games. You’ll pick from plots of land, and build and upgrade structures that provide game-widebenefits. You might build crafting buildings that give you limited access to professions that you don’t otherwise have, or buffs that you take with you into the wider world.

Garrisons will also act as the basis for a new kind of daily quest. Through your town’s inn  you’ll build up a party of NPC adventurers who can be sent on adventures that take hours of real time to complete.

They’ll have their own traits and levelling paths, and sending the right people on the right jobs will yield rewards such as exclusive items, mounts and randomised chests. It’s a substantial extension of the Tillers’ farm system from Mists of Pandaria, with much further-reaching implications for your daily life within the game – and for your free time. It’s also equivalent to Pet Battling, in that it’s an addition to an expansion that looks a bit like a nonsequitur on the surface, but which will probably end up being the most strikingly new-feeling addition for players who have had almost a decade to get used to the game it’s attached to.

Your garrison will be a part of the open world, separated from those of other players using – again – seamless phasing. If you want to invite a friend over, that’ll be possible – but it’s unclear at this stage whether or not it’ll be possible to discover other people’s towns or followers in a more informal manner.

Every purchase of Warlords of Draenor will, additionally, give you an accountbound token that lets you boost any character you like to level 90. It’s a measure that Blizzard are taking to give new or returning players a chance to skip straight to the new stuff, but it’s likely to be possible with veterans too. Haven’t finished a full set of max-level alts yet? You just got one for free. These insta-90s will start with a set of equipment and some consumables appropriate to their level.

I imagine that some dedicated players will feel their investment has been cheapened by letting total newbies skip nine years’ worth of content, but it’s a pragmatic move by Blizzard and there’s a good chance it’ll be the last little push required by those of us who are at any point only a few clicks from resubscribing. Blizzard make changes like this from a position of authority: even after all this time, World of Warcraft is the game to beat – and even when a new contender improves on this or that system, its like can be replicated within WoW – and improved upon – in no time at all. This expansion modernises the game across the board.

Warlords of Draenor strikes me as an attempt to level the playing field in anticipation of the future. It’s varied, certainly, but safe in the sense that it in no way reaches deep into the crust of the game to find something new. Even its narrative moves backwards rather than forwards to find something fresh to present to fans. At its most radical, the expansion rethinks systems like raiding without ultimately changing the purpose they’ve always served. Lapsed players and dedicated fans alike might have expected something a little more dramatic, this long into the game’s life – but then again, perhaps it’s not a surprise. Blizzard are still sitting at the top of the mountain, and they’ve got no reason to shake the foundations.
Chris Thursten

top 5 brain boggling puzzles


The Room Two
?1.99/$2.99
Improving on the award winning original, the more expansive sequel soon draws you into its dark, atmospheric world. Fiendish, multilayered puzzles require lots of poking, prodding and lever pulling.

Monument
Valley ?2.99/$3.99
Inspired by MC Escher’s famous ‘impossible reality’ art, this isometric 3D puzzler forces you to think laterally as you visually ‘connect’ pathways so that your character can move between them.

Trainyard
?1.99/$2.99
This classic brain boggler sees you placing tracks to guide trains to colour-coded stations, sometimes needing to merge them or blend their colours. The tougher levels may well end up driving you loco!

World of Goo
?2.99/$4.99
A golden oldie to tax your logic and patience, it has you building bridges and other structures from gooey balls – some with special properties – to get enough of them to each level exit.

Tiny Thief
Free + IAPs
Rovio’s Robin Hood concept sees the eponymous hero stealing treasure from the rich. You’ll definitely need all your cunning to outsmart enemies, solve fiendish puzzles and unlock all the tasty bonus rewards.

Plunder Pirates


Ahoy there me hearties, here be treasure!

Launched on iOS last year, Midoki’s seafaring strategy MMO has finally landed on Android shores. It plays identically and you can even continue your existing iOS game on Android by entering a special code – a nice touch for those who are juggling devices.

Plunder Pirates offers a well-balanced combination of resource building, maritime exploration and good-oldfashioned plundering of rival bases. The early focus is on building up your island base, unlocking new structures and upgrading your defences and attacking capabilities. Key to all of this action is the production of gold and grog, from mines and distilleries respectively.

The third currency in the Plunder Pirates universe is gems; these are more difficult to source, found occasionally while seafaring or earned via certain achievements. Fortunately, while IAP bundles are available to speed up things such as building, the freemium aspect never becomes overbearing. Indeed, you can play the game perfectly happily without ever needing to shell out any of your real gold.

Merrily sailing around the high seas is the other main part of the game. Your ship’s crew is recruited from the tavern; the pirates come in various types and can be trained up in order to give them special powers for when you are in battle. In addition to attacking all of the AI bases on the map, you can act like a real pirate and plunder those of other players to earn gold and grog. You only get three minutes to mount your attack, with a bonus earned for achieving 100% destruction. Naturally, this means that your own base may be targeted by others, so an essential part of the gameplay is to build some serious defences such as cannons, mines and walls.

A friendlier aspect is the guild system, enabling you to team up with other players to chat, gain bonus perks and battle rival guilds in the newly added rumbles. It adds an extra facet to a fun, compulsive experience with a decent amount of strategy. The only slight, but obviously necessary, downside is the inability to play it offline.

TOP 10 VIDEO GAMES OF ALL TIME


This is it, the list you thought we’d never dare to do. Today we’re concluding our series of the best video games per generation to bring you our picks for the top ten video games of all time. If you’ve been following our video games per generation series, you’ll know that fifty games were selected as some of the best.


But only ten can make this list. In order for a game to qualify for best of all time, it needs to have made at least rank four or higher in its respective generation list to get on here. So if your favorite didn’t make it onto this list, that’s why. Personal bias has no room here, get ready for the mother of all video game lists as we show off the industry’s finest accomplishments.

10. Goldeneye 007 (1997)

TOP 10 VIDEO GAMES OF ALL TIME 10. Goldeneye 007 (1997)

Just scraping into the opening slot is the movie tie-in game that brought FPS multiplayer to the living room. Yet despite only having one analog stick and no online play it still holds out better than a lot of shooters that have come out since. With a strong single player campaign that’ll keep you coming back as you try to unlock the prestigious 007 mode, and a multiplayer section which was amazingly added as an afterthought, Goldeneye is that one cartridge that you’ll never give away.

9. Resident Evil 4  (2005)

TOP 10 VIDEO GAMES OF ALL TIME 9. Resident Evil 4  (2005)

OK, so it’s actually the sixth game in the main series, but the beauty about this game is that you don’t need to have played the previous entries to know what’s going on. In fact, not knowing what’s going on is pretty much par for the course for a Japanese game. Resident Evil 4 was a thrilling yet terrifying experience, from dealing with the psychotic infected villagers to the creepy Regenerators. Fans like to hate on this game because of the sequels that followed, but for what it is by itself, there’s no denying how masterful it was put together.

8. The Elder Scrolls V: Skyrim (2011)

TOP 10 VIDEO GAMES OF ALL TIME 8. The Elder Scrolls V: Skyrim (2011)

If there was one word we’d use to describe Skyrim, it would be “massive”. This game goes out of its way to make sure everything is vast, from its open world, to its diverse skill tree, loads of quests, and plenty of customization options for your character. Plus, there are dragons. Big ones. Be careful not to get lost in this game, cause it's really easy to go wandering and end up in a cave full of giant spiders or mummified Draugers.

7. Mass Effect 2 (2010)

TOP 10 VIDEO GAMES OF ALL TIME 7. Mass Effect 2 (2010)

The sci-fi epic that became the apex of what western RPGs should accomplish, The Mass Effect series drew inspiration from all the right places, with enough lore to rival Star Wars and Trek. The second game used a concept first seen in Seven Samurai, where as Commander Shepard you travel various parts of the galaxy to recruit an team of memorable characters to save the galaxy in one of the greatest final missions ever created. Shepard’s story may be over, but we’ll never forget the incredible journey.

6. Portal 2 (2011)

TOP 10 VIDEO GAMES OF ALL TIME 6. Portal 2 (2011)

First of all: “Cake” … now that we’ve gotten that out of the way, we can say that no other game of the last generation brought more creative innovation than the Portal series. Portal 2 has everything a great sequel should be by giving us the well written humorous dialogue of Wheatly and GLaDOS, while also giving us well-crafted puzzle rooms to take on solo, or share the thinking challenge with a friend. It’s also a game that we can safely predict will age very well.

5. Chrono Trigger (1995)

TOP 10 VIDEO GAMES OF ALL TIME 5. Chrono Trigger (1995)

Square are indeed the JRPG kings with their Final Fantasy series, but their best work came with this time-traveling epic. A master class of storytelling, the game is still as emotionally hard-hitting as ever, and just like Mass Effect, it too contains an iconic cast of memorable party members. Not to mention the game also comes with thirteen endings, each of them as vastly different from one another. Some say Chrono Trigger is one of the best RPGs of all time, and we're inclined to agree.

4. Super Mario World (1991)

TOP 10 VIDEO GAMES OF ALL TIME 4. Super Mario World (1991)

Mario had a lot of games in contention for best of all time, with Super Mario Brothers 3 and Galaxy 2 also eligible. But as the apex of 2D Platforming, Super Mario World knows no equal. The 16-bit sprites still look amazing today, and with the inclusion of multiple routes, secrets galore to discover, and ninety-six different exits to find, there’s plenty more to come back to once you’ve defeated Bowser and saved the Princess.

3. Half Life 2 (2004)

TOP 10 VIDEO GAMES OF ALL TIME 3. Half Life 2 (2004)

There are few games in history that still feel brand new a decade after they’ve been released. Yet Half Life 2’s revolutionary emphasis on physics based combat and puzzles still puts it leaps and bounds across most FPSs today. Valve’s second game on this list really shows how the company has become true pioneers for gaming, while still giving us amazing experiences, and yes we can see the irony of putting this series at number three.

2. Tetris (1984)

TOP 10 VIDEO GAMES OF ALL TIME 2. Tetris (1984)

The game that’s over thirty years old yet is as addicting and challenging to play today as it was when it came out. There have been many variations throughout the years, but its core gameplay remains the same as this Russian classic is still played by hundreds of thousands today. In fact it’s now the best selling video game of all time, thanks to being so accessible that it can be played on almost any device with a screen and a few microchips. Tetris games is a true timeless classic.

1. The Legend of Zelda: Ocarina of Time (1998)

TOP 10 VIDEO GAMES OF ALL TIME The Legend of Zelda: Ocarina of Time (1998)

Before we get to the most iconic spot of all, let's have a look at some honorable mentions. We know this game is at the top of almost every other all time list out there - feel free to search for yourself. And believe me, we tried hard to find a successor, but when comparing precise gameplay, revolutionary mechanics, well paced storylines, replay ability, fantastic level design, combat variety, and capturing the scope of an epic adventure, no game has even come close to matching what Ocarina of Time has achieved. Whether you have your old N64 cartridge, digital version on the Virtual Console, or you're taking it on the go with the 3DS remaster, this Nintendo masterpiece is our pick for the greatest game of all time.
Source Watchmojo Youtube Channel

SWORD COAST LEGENDS


Real-time roleplaying in AD&D’s best-loved universe.

Video game RPGs started as digital representations of pen and paper roleplaying games like Shadowrun, World of Darkness and, of course, Dungeons & Dragons. Up until now, they’ve got most things right – the setting, the lore, the magic, the characters. But what they’ve almost never managed is the implicit collaboration of tabletop roleplaying – that balance that’s struck between players and DM, something that’s part joint storytelling and part adversarial battle.

That’s part of the aim of the new fiveplayer AD&D RPG, Sword Coast Legends, according toDan Tudge, producer and the president of developer n-space. “The DM’s there to provide a challenge for the players but he’s not there to grief the players. That said, there certainly are adversarial DMs and you definitely have the opportunity to play that way if that’s the way the party choose to play.”

The SwordCoast is that region of Forgotten Realms’ Faer?n that includes Baldur’s Gate, Luskan, Icewind Dale, Neverwinter and Waterdeep. Like the Hinterlands in Dragon Age, it’s meant to be a fertile area with a frontier feel, overrun by monsters, and has been the setting for most of the AD&D RPGs: Baldur’s Gate, Icewind Dale 1&2, D&D Online, and the many NeverwinterNights from1991 onwards.

“There are iconic locations that we enjoyed visiting within those video games that we want to revisit,” Tudge says. “And we’re not able to get to all of them in this first iteration, obviously, but we certainly plan to continue the adventures long after release and make sure that we visit all the areas that we’d love to go to.” What the main campaign will be, Tudge isn’t saying yet, but the focus will be on storytelling through recruitable party characters: Tudge mentions Alistair, Morrigan and Minsc as inspirations.

The game has two modes. The first is a dungeon crawl, a quick adventure with your party in a singleplayer campaign, where you control all four characters and can pause the action to give orders. The second mode is the five-player Dungeon Master campaign mode, where the DM can pre-build a campaign offline (though you will be able to start a campaign with no faffing, if you wish) and all four characters are roleplayed by your pals.

Both share the same tools, as Tudge explains. “A DM can do everything he wants within the dungeon. He can change encounters, spawn creatures, control creatures, promote creatures, demote creatures to help out the party if they’re having a bit of trouble. He can set traps, create puzzles in the dungeon. Pretty much anything and everything that a DM does in a regular pen and paper, tabletop game.” Watching a video of the Dungeon Master scattering his monsters into a battle, it looks straightforward enough to play in realtime.

In that same video, the UI and design takes more from Dragon Age: Origins, D&D Online and Neverwinter Nights than from the Infinity Engine games. That reflects a proportion of the heritage of the team: Tudge and a couple of other key developers have worked on many BioWare games (as far back as the original Baldur’s Gate in lead programmer Ross Gardner’s case), and spent three years on Dragon Age: Origins. Yet while n-space itself has been around for over 20 years, it mainly produced licensed products or DS games. Collaborator Digital Extremes has an equally limited experience of tactical RPGs. It’s an unusual party for an RPG, to say the least. Players will be able to create their own heroes, choosing from five races – human, dwarf, elf, half-elf and halfling – and six classes – fighter, paladin, cleric, mage, ranger and rogue. Players don’t select an alignment, however, as the team felt this unnecessary. As Tudge puts it, your choices “not just within the story but within your interactions with the other characters and the consequences of those – that’s really living your true alignment.”

There are also fixes to perceived flaws in earlier games. For a start, Legends uses the most recent, 5th edition D&D ruleset, rather than the baffling earlier editions found in BioWare’s games. Tudge has been playing D&D since 1979. “For me I think fifth is the first time that they’ve really captured that original set of rules. [It’s] very reminiscent of the original AD&D and those older, earlier classic western RPGs. ”

Ease of use is paramount, soTHACOand its kin have been thrown down a well. Additionally, wizards areno longer glass cannons, obliged to fire off a couple of huge spells in combat and then run away.Now they can all use can trips – small repeatable spells like Ray of Frost – alongside their traditionally overpowered spells.Combine that with the flexibility of associating weapon types with races, and you can customise classes a lot more than before. Sword Coast Legends is being released as a full price game later this year,with DLC content to follow.Tudge and his team have a lot of history to live up to–both in and out of Faer?n.

Dan Griliopoulos

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Plunder Pirates


Ahoy there me hearties, here be treasure!

Launched on iOS last year, Midoki’s seafaring strategy MMO has finally landed on Android shores. It plays identically and you can even continue your existing iOS game on Android by entering a special code – a nice touch for those who are juggling devices.

Plunder Pirates offers a well-balanced combination of resource building, maritime exploration and good-oldfashioned plundering of rival bases. The early focus is on building up your island base, unlocking new structures and upgrading your defences and attacking capabilities. Key to all of this action is the production of gold and grog, from mines and distilleries respectively.

The third currency in the Plunder Pirates universe is gems; these are more difficult to source, found occasionally while seafaring or earned via certain achievements. Fortunately, while IAP bundles are available to speed up things such as building, the freemium aspect never becomes overbearing. Indeed, you can play the game perfectly happily without ever needing to shell out any of your real gold.

Merrily sailing around the high seas is the other main part of the game. Your ship’s crew is recruited from the tavern; the pirates come in various types and can be trained up in order to give them special powers for when you are in battle. In addition to attacking all of the AI bases on the map, you can act like a real pirate and plunder those of other players to earn gold and grog. You only get three minutes to mount your attack, with a bonus earned for achieving 100% destruction. Naturally, this means that your own base may be targeted by others, so an essential part of the gameplay is to build some serious defences such as cannons, mines and walls.

A friendlier aspect is the guild system, enabling you to team up with other players to chat, gain bonus perks and battle rival guilds in the newly added rumbles. It adds an extra facet to a fun, compulsive experience with a decent amount of strategy. The only slight, but obviously necessary, downside is the inability to play it offline.

THE MOST RARE AND BEAUTIFUL NATURAL PHENOMENA


Ancient man respected and revered nature as a deity. No wonder, because the primitive brain was often unable to explain some natural phenomena and perceived them as a miracle. Modern people try to find a rational explanation for everything they see, but the most unusual and rare natural phenomena still strike the imagination, delight, or even frighten.

1. Light poles

The most rare and beautiful natural phenomena 1. Light poles

This is not a northern light, but a completely different phenomenon, which is called "light (or solar) pillars." At low temperatures, in the frosty air, tiny ice crystals float, creating a kind of icy mist above the surface of the earth. Crystals reflect sunlight and, as a result, bright light columns
On the photo: Light pillars above Laramie, Wyoming, USA

2. Lightning above the river Catatumbo

The most rare and beautiful natural phenomena 2. Lightning above the river Catatumbo

Over the place where the Katatumbo River flows into Lake Maracaibo (Venezuela), lightning flashes almost every night for about ten hours. In total, about 1.2 million bits are produced per year. They are visible for several hundred kilometers, due to what this natural phenomenon is often called the "Maracaibo Lighthouse".

On the photo: Lightning over Katatumbo (Venezuela)

3. Brocken's ghost

The most rare and beautiful natural phenomena 3. Brocken's ghost

The so-called Brocken's ghost is like a giant shadow from a human figure, surrounded by light, and often by iridescent rings. Meteorologists often call this phenomenon a "glory". This stunning phenomenon is observed high in the mountains, during the fog. In fact, the observer most often sees his own distorted shadow.
On the photo: Brocken's ghost on Mount Ontake, Japan

4. Tubular clouds

The most rare and beautiful natural phenomena 4. Tubular clouds

Tubular (or vymeobraznye) clouds often appear before a strong hurricane.
In the photo: Tubular clouds over the city of Regina, Canada, June 26, 2012

5. Morning glory

The most rare and beautiful natural phenomena 5. Morning glory

No one knows exactly how and why these clouds are formed. They can stretch for a thousand kilometers and hang at an altitude of about one and a half kilometers above the surface of the earth. This phenomenon was observed in different regions of the world, but most often (every spring) it occurs in the vicinity of the Australian city of Burktown. With almost no wind, clouds can travel at a speed of 65 kilometers per hour.

In the photo: view of the morning glory from an airplane near Burktown, Australia

6. The false sun

The most rare and beautiful natural phenomena 6. The false sun

A false sun, or scientifically pargelium, is a bright spot created by the reflection of sunlight passing through a cloud of small ice crystals.

7. Lenticular clouds

The most rare and beautiful natural phenomena 7. Lenticular clouds

Lenticular clouds (lenticular) form around mountain ridges.
In the photo: lenticular clouds at Mount Khotaka, Japan

8. The Fiery Rainbow

The most rare and beautiful natural phenomena 8. The Fiery Rainbow

A fiery (or roundly-horizontal) rainbow appears when the sun is high in the sky, and in cirrus clouds there are quite a few flat, horizontally arranged hexagonal ice crystals. In addition, the necessary condition for the emergence of this rare phenomenon is the latitude (the closer to the north, the less chance to see a fiery rainbow) and frosty weather.
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Comey: Did he damage Trump?

President Trump “is in deep trouble,” said Jennifer Rubin in
WashingtonPost.com. That was the undeniable takeaway
from last week’s testimony by former FBI Director James
Comey before the Senate Intelligence Committee, which
clearly “marked a turning point” in the running melodrama
of Trump’s troubled presidency. Comey testified that the
president summoned him to an awkward, one-on-one dinner
at the White House, where he asked if he wanted
to keep his job, and then ominously said, “I
expect loyalty.” At a later group meeting
in the Oval Office, Comey testified, Trump ordered everyone else out of the room and
pressured him to drop the FBI investigation
of fired national security adviser Michael
Flynn. “I hope you can see your way clear
to letting this go,” Trump allegedly said.
These statements—along with Trump’s firing of Comey when he
refused to bend to his will—look very much like obstruction of
justice, an impeachable offense. Why was Trump so determined to
get Comey to back off the investigation? asked Noah Rothman in
NYDailyNews.com. You can only conclude he was very afraid “of
what a deep dive into his campaign associates’ interactions with
Russia might reveal.”
“It is never a good day when a former FBI director calls you a
liar,” said Ed Rogers in WashingtonPost.com, but Comey’s testimony
ended up being a “net plus for Trump.” For one thing,
Comey corroborated the president’s claim—previously ridiculed by
the media—that Comey assured Trump three times that he wasn’t
personally under investigation. It may have been “clumsy, naïve,
and smarmy” for the president to express “hope” that Comey
would let the Flynn investigation go, but the fact that Comey
ignored him proves it wasn’t an order or a crime. Trump-hating
Democrats are desperate to get the president impeached,
but if Trump can just settle down and let Mueller do his
work, “the Russia investigation and all its subsidiaries
will conclude without evidence of a crime.”
Trump’s defenders are in denial, said Ali Soufan in
TheAtlantic.com. As a former FBI agent, I can read
“between the lines” of Comey’s testimony, and he
said several things that should keep Trump and his
lawyers up nights. He made it clear several
of Trump’s campaign aides are under investigation
for their mysterious contacts with
Russia—“and Trump was the head of the
campaign.” When the Feds build a case
against an organization, they start at the
bottom and work upward, “turning” the
lower ranks into informants as they go. And look who’s already
under investigation: Flynn, Trump son-in-law Jared Kushner, former
campaign adviser Carter Page, and former campaign chairman
Paul Manafort. “Bear in mind, too, that obstruction of justice is
just as much a crime as collusion with a foreign power.” When
asked if the president had obstructed justice, Comey said he was
“sure” the special counsel—his friend and FBI mentor Mueller—
would make that part of his investigation.
In FBI culture, said Jeff Stein in Newsweek, Russia is viewed as
an enemy, and any American who colludes with the Russians as a
traitor. “To us,” Comey said, “that is a very big deal.” Translation:
Mueller and his team of top-notch federal prosecutors “will tear
down the White House” searching for any evidence of collusion.
If anyone connected to Trump had improper contact or financial
transactions with Vladimir Putin’s henchman and spies, Mueller
will find out. “Trump should have little doubt about that now.”