Game - it's similar to GOW direct enemy fire forward, but will increase the Tactic and the reserve and added via cross com interface (your hat), the commands will vary according to location. We are aiming for. Moving forward, the group, attacks. There are other commands, depending on how we choose what makes the mission mission Ghost can split Dong and ammunition safely. Reality is even better effects tinnitus have a bomb fell nearby. However, there is some disagreement as to the Sniper rifles can shoot through walls, tanks, artillery, but did not break the wall. But to break the barriers are not explosive, but we can do some damage. And there are some tasks we have to shoot enemies from a helicopter seats. This is enough to change the atmosphere as well as a TV pilot as it was being shot there.
Graphic - View Overall, it is quite good because it is close to the grass, shade trees, Brian shot a burst of smoke, soot rally driver who drove us to get a little stiff. I know that it is mapped to a lot when you sit down to details, every single corner of the DVD9 is not enough. The game will be a realtime movie made without me.
Music - into the atmosphere of war is not boring to play to the point where the enemy is an enemy, it is lonely, but they flock to accelerate the pace up until they are not boring. With sound effects and lets have fun playing the game again.
AI - enemies are not as difficult as the degree of shelter to shelter, or run a hand grenade and shooting accuracy, but it does not fire a single shot to the number of rounds. If we do not blur out of focus shots were being fired, but not exact. I need to throw a grenade over a certain time. And the enemy will have to get back to me in a narrow niche, it must be observed. Perhaps it will turn to the person that fired the bullet that has emerged as perhaps the fire difficult. I think that the psychotic is the time we ordered the Sniper with the tank wall, it pushes the enemy back, I do not see it ..... I do not want to tell it that it Sniper. The reason I shoot through the wall. U is not me.
Look - there are 3 levels. Different levels will increase the number of enemies at some point. We were shot at. And damage of the shot will be different about the more difficult it is to hit it dead. Has also risen. But if we play at a high level since the first release to the AP at a lower level.
Online - Now open the game up a message saying that since the beginning of the performance of the weapon to the player or multiplayer. In addition to the team to play friendly but also a co-op missions in that scene, too. I try to play split-screen FPS and then view them as the disease was a game that saw the gun with one hand on the Achieve ment with all 1000 points are divided into Online and Single Player 500 and 500.
The length of the game - the story mode is divided into 12 tasks, which may seem a lot but I can clear it in no time. In some missions to increase the reserve to be able to break down to release the AP, but the fact that it will emerge shortly, it will run as a challenge to a certain point (read from. text into a PDA Secoundary mission).
Weapons in the game - can be selected before the mission but the mission will be continued, and some missions will be forced to do. But this is not a problem, I try to switch back and forth many, but it can be cleared. Besides which, the force that is required. As if shot out and then dropped the gun is used to store and sometimes we can use the car to transport us to send it to treat injuries as well.
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