Review : Silent Hill Shattered Memories [Wii]
Format: Wii, PS2, PSP
Genre: Horror Adventure
Developer: Climax
Publisher: Konami
Distributor: N/A
Who am I? ......
I am doing here .......
I know the feeling of the game Silent Hill horror game that Hunter is hallucination. To access the phantom of the game and Silent Hill Shattered Memories, the latest move to make the most of Climax Studios who do not yet understand this.
Shattered Memories is a game that was created under the concept of the original Silent Hill, the horror, the psychological perspective of the protagonist. The horror in the imagination rather than fact. However, the authors emphasize that the earlier that this sector will improve the image of Re-Image or Silent Hill series is designed after the original came with 6 sectors.
Point clear of this game, the experience is designed to play with the Wiimote is a key part of the game that moves the camera through the torch to the Wiimote is a flashlight, to solve the puzzle that needs to be. the action through various hand gestures that do not follow the game, or using the Wiimote as a virtual mobile phone is a phone call to come to our protagonist. The point is made very well. It is one of the few times that I played with the Wiimote to do it this way and that. I can honestly say that the game in another version. I will not enjoy this very much so.
Silent Hill Shattered Memories.
For the main action of the game is still like the original. In particular, a recent survey. However, our chances of getting a runner to run quite a few. The story and game design as a linear event. And survey the scene to keep the secret. Most will just find the key. This appears to be very close to (if I remember correctly, almost all in the same room with the wheel and release it at all), the survey items secret. The memory storage is not necessary to pass the scene. It is a collection of items to be completed at the end of the game only. So I will always find a way to lose more. The mysterious door and so I was missing out. Players will have the opportunity to run for the door to open. And that it must run in a straight line. The maze ใhgi and dizziness.
The design style of the game is fairly straightforward. But the concept itself. The game is divided into four parts, the survey in the world, the adventures in the ice. (The dimension), the story and the scene was not a psychiatrist. All of them will switch to a sequence which is at a disadvantage when playing it starts to feel monotonous sequence of the game because it is too much to expect a backlash.
For exploring the world. We will continue to search. I met the love of people and so on. When it comes to the point that the Trigger into another dimension. This time the smoke and the rust of the world as the world at night. The ice instead. Upon entering the world of ice. The main goal is just to run away to find a way to its destination. (The default is not to say anything. Let us run to the laundry room as it was in the map) and the game will take the children out to embrace us. Every time I hug our children. Power will be reduced. If I leave her child to die so we have to start from last Checkpoint is designed to take the ice in the world is normal. However, there is a door added quite a lot. The main idea is to give us a trial and error to find it. And because the game designers did not have a clear identity. With the linear So many times, players will find yourself running back to the original. Even though it is not in the map. But the map is not available for viewing on the screen to see if they have to push Realtime phone. It was not the protagonist. If a child chasing a ghost. Opportunity to see the little map. It is so simple. You can set only the front runner. Until you find the target.
However, during the run. The game is a point that we can to accommodate them. (Eg furniture), or even to ward off the ghost of a child to slow down. It is a fact. I do not have any benefit. It is hidden at various points. We do not hide it away (really), to ward off the obstacles I had to slow down to enter the Garden alone. It can jump over it anyway. This is really useful to run the game with fireworks. This is one item that we can keep it as a ghost child to her. The rocket fire is limited and it is only a short time. We can not fight or do anything. This is nothing more frustrating and annoying enough. Especially with people who are not familiar with the horror game starring the action. Spared this.
The puzzle of the game remains the same style. However, there are more interesting because there are jokes that are quite exotic. Especially on the porch with a Wiimote, and say goodbye to long to read the file or open the door to interpret it. Because the game is not even a single point. If you really puzzles are hardly known as a simple puzzle, but it does. How to find the same. Unfortunately, the mystery itself is not a lot. It is said that the game is quite linear.
The player will have to switch back to the psychiatrist. Which we will talk and ask questions. We are here to do it over there to test the state of mind. This is a system that is the highlight of this game that has it all. I answer that I was talking to a psychiatrist. Will affect the story, the events and characters that will appear in the next game we are playing. And most importantly, ending with a model based on the selection of players.
The graphics are called to come out of the game most of the Wii, there might be some trouble in the rough if you play on your HDTV (as ever on it), but not ugly. Lighting is okay. Especially with the play of light and I almost always find a way to use a flashlight, although some may be a little strange to the eye. (Some fans say that Silent Hill 3 for PS2 got it again), the character models and cut-scenes was very notable. Cut scene to scene with the same model. The same shade. This is commonly done in most games. This is different from the Japanese game. The scene cut to a scene in the Great's picture was not quite enough.
Akira Yamaoka's music continues to be a composer, but it is not very catchy Track. Even the soundtrack of the game, it just will not hold the title. Akira's Masterpiece This is not my much. It may be because the official FDA-Track will show highlights of this game I have with me.
The length of the short game length. With about three to four hours, I can finish it. The replay will be interesting in terms of changing our patterns. To see the changes in the game. (Which is fairly obvious), ending a four-five.
The overall Silent Hill Shattered Memories is a modest success. To change the look of the game. Although it can not shake off the horror game bugs. The team here is going to Japan or not. The fun of the game is interesting for those who like adventure mystery game. The design of the game over and over again. And no development of character and progress in the game. Unlikely to be able to draw the attention of many online players. And this game will remain the same over the fans will get a new fan group added that it's not like this game, they do not deserve it anyway.
Advantages.
+ Designed to be compatible with the Wiimote is excellent.
+ To change what I play the psychiatrist in question is a very interesting idea.
+ Story twist that I did not reach for many people.
+ Music was composed by Akira Yamaoka.
+ Puzzle solving some of the better jokes.
Disadvantages.
- No progress in the design sequence with the game over and over again can cause boredom and play.
- The ice is considered a weak point of the game. And a nuisance to play on fear.
- The maps are not much effective. Especially in a scene that requires a quick look.
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