Airline 69 - PC game review

Airline 69 - PC game review

We are in Morocco, in 1942. The driver Wayne Johnson lives transporting goods and people from one city to another, when one day is in the cabin prosperous French spy Chou Chou which forces it to divert to Casablanca. At the same time his plane is attacked by German Stukas and forced to make an emergency landing. Emerged virtually unscathed either, the two young people discover that they like each other very much: so, after three days of interesting "exchange of views" stuck in the desert by a sandstorm, they decide to go to Casablanca and there find a way to establish their own company private airline, to be called airline 69. This, summarized, the plot of the game we are going to deal with now. It is in principle of an adventure game set in Casablanca in 1942 (ie the period of the movie with Humphrey Bogart and Ingrid Bergman).

Your aim will be to interpret the good and Wayne wandering through the city and surrounding locations to find a way to put on the coveted airline. It begins with the need to obtain a plane and a place to hide, and then must obtain all necessary authorizations activity. In the first part, the game basically consist in obtaining information from various people take part in Casablanca, information that will cost money and that will allow you to have access to locations previously precluded, or at least more information on the implications of the plot. The way you get the money you need to get the information you need to choose: you groped your luck at the casino or take care of the purchase and sale of goods, including the smuggling of liquor, or even try to make a scoop photo spy. Everything will be managed through a simple point and click interface: you can just click on the person you want to share information or objects to open the interface of trade, or the various "exit" to change location.

When I finally manage to get their hands on the plane, you will unlock a new source of income, ie the transport of goods and people, which is none other but the original trade of Wayne. Once you have accepted a contract flight and, where and when required, the hostess took you deem appropriate based on their experience, their skills and their economic demands, the flight missions will be identified in a sort of small shooter vertical scroll in which you'll just have to avoid the German Stukas all the time of the flight. You may also equip the aircraft with weapons, but this is purely optional. Piloterete the plane sideways moving around using the mouse, click and you will fire. Playing well, your information may also be able to get their hands on Bordello of Casablanca, making the oldest profession in the world another lucrative source of income, in which case you will have to choose the prostitutes to be taken in a manner similar to the hostess, and given the kind of flights that often you will have to drive that is not between the two types of girls there is much difference ...

Throughout your adventure you will basically be aware of two things: firstly, not to end up in the red financially, and secondly not to neglect too long the "poor" Chou Chou that, as sought, can not leave the room that you have rented. To keep the nice girl on moral need them sometimes some expensive gift (sexy underwear, handbags, jewelry ...) and more often satisfy his carnal side. It is short ... no getting around it: you will have to satisfy her sexually! We're talking about a game not recommended for a child audience, had not yet figured out? Well, in that case take a look at the screenshots: the style that permeates the whole game is to funny cartoons, in which men have more manic expressions as the girls are stripped and prosperous. Be prepared, therefore, to see asses that appear in the windows of the brothel, people who consume illegal acts in the bushes, rich old men who slide down his pants, ascensoriste that rather than take "up" or "down" do you prefer "up and down" even cats that mate shamelessly in the street.

While we are talking about the aesthetic style of play, we start to deal with the technical side. The graphics, the fixed resolution of 800x600, it is very nice and colorful: we say that in the game takes too fun ... as long as no part of any movie, at least. The latter, in fact, are so made that really poor: some, like the opening (in theory the most important) have serious problems of timing and encoding, and are therefore extremely uncoordinated with respect to audio and jerky, and even those who do not suffer of this problem are, however, been achieved by moving the frame in a 3D environment in which they were placed of the two-dimensional animated sprites, with the result that depending on how the camera shot changes sprites have an effect "cardboard panel scenographic" that, with times we live in, is nothing short of appalling. In the game has been inserted the day-night cycle, but not in all environments, with the result that in some areas it seems that it is always day or night always, depending on the case.

Things do not improve in terms of audio: as the music is nice, and '40s-style movie, the sound effects are really annoying, because playing all the noise of an erotic nature. If the first two or three times provoke laughter, become truly shocking when, in a negotiation, you repeatedly press the button several times to the rise or fall, and every time you hear cries, sighs, spit noises inflatable doll. The voiceovers are rare and adequate. From the point of view of GamePlaying things do not improve in particular: as the basic idea is cute and attractive and the early stages of the game have the power to snatch more than a smile, the work lacks depth: missing almost the union "is object and use it in such a place" typical of adventure games, buying and selling items is limited to the purchase of the ones you need and urgency to the sale of those obtained for free just to raise money.

Even the purchase of data is quite obvious, because in the end you'll just have to try to buy them all, and only one will be resold for reasons of plot. The management of the brothel is rather limited, and also the most "arcade", namely the missions in air, are mined by excessive simplicity and by a superficiality of realization never seen: in practice the Stukas are limited to descend vertically and can only be hit by their bullets, as well, going out on you or accuse them no harm ... you learn soon enough to dodge it no longer any need machine guns.
Finally, a superficial realization is reflected in certain errors in the game that are not exactly bugs but real programmers forgotten: for one thing, if you stay locked in theory you can get bail clicking on the cell door. .. but if you click on the city map or Morocco you will immediately be as free as the air, and completely free! You say nothing, then, the infamous system I've found to win at the casino figures virtually unlimited ... I only say that the central system indiscriminate rescue. Finally, the translation of the texts of the messages of the information has not taken into account the original pagination, with the result that some information in starting a business and end up in another.

Taking advantage of some tricks you can finish the game in no time without worrying about the brothel or air missions, with the result that if the first time the game may commit a little, only a couple of days you should deal with them, and then you finish it in about an hour ... Needless to say that longevity is therefore very limited, and replayability almost nothing, unlike other adventure games that leave a good memory of himself and rigiocano as well as reviewing a good movie. The only thing a bit 'challenging is the search of the three parts of the Maltese Falcon, but make no mistake! Knowing how to be resolved with just a few mouse clicks ...
In conclusion, this Airline 69 starts with an idea and a pretty dress nice and funny, but it is evil to be developed in terms of plot (but you have carefully read the first paragraph? She first hijacks the plane and then we copula in the desert? Come on ...) and above all in technical terms, no depth and full of errors and superficiality. You could give it as a joke to your little cousin, who is 18 years old or your friend who gives a stag party, or you could buy if you're a diehard collectors. But otherwise, leave it where it is well ...

comment

The basic idea of Airline 69, namely that of an adventure game with erotic themes set in Casablanca during the period of World War II, is not bad, and the scenes of the game can be initially quite nice. The problem is that the game itself is lacking in depth and technical implementation is very superficial, plus wedge of errors that are not bugs but real mistakes programmers. There is definitely the best around for years ...

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