Aliens vs Predator PC game review
When three campaigns relatively unconvincing are concentrated in a single product, the result is, unfortunately, a second essential principle of mathematics, yet unconvincing. This is undoubtedly a shame, because Alien VS Predator is one of those games where the only name evokes space battles, alien threats, and a thin stream of fear and tension. We are facing a sort of remake of the first AVP came out many years ago, and as in that game, the title today SEGA has three separate campaigns, with three different styles of play. Of course, there is the undeniable fact that the Predator and Alien are impressive, and the idea of being able to control a video game is just as impressive today as it was then.
But the mere idea of ??those little masterpieces class 1999, and a strong dose of nostalgia in some ways is not enough to make a game Alien VS Predator, intense as was the case when, dressed as Frosty, we faced the pitfalls on 'LV 421. The game is a continuous teetering Rebellion of emotions: the stateliness of the Predator, watch a motion video while ripping the backbone of his favorite victims (Humans) is a short-lived joy because of the general clumsiness that invades almost every aspect of the title with so much anxiety (and expectation) we expected. Levels in common for the three races are designed with a little care, the problems - or too difficult to control, make the Alien campaign work rather than a pleasure, as well as numerous scattered small defects that could relegate be a masterpiece to the limbo of the (excellent) missed opportunities. The addition of co-op - funny but monotonous and focused on Marines - General makes the dish even more bittersweet.
As long tradition, the main peculiarity of "Alien VS Predator" is inherent in the ability to play three different campaigns, in which, respectively, will assume control of a Marine Cameroniana memory, an Alien and a Predator. Each campaign has - at least at first, unique features and game levels dedicated to the breed we are impersonating. In the case of Marine, we are faced with a shooter with classic styles of FPS first-person-based "alien" the corridors of the colony where we move are dark and disturbing, and designers have made ??good use of ambient light to increase the voltage. Our first encounter with a xenomorfo (immortalized in one of the pictures around here) will come after several minutes of play, during which the minutes ticking continuous motion-tracker will be our only companion in a universe of darkness and death omens.
On the other hand, engage in AVSP acids in the shoes of a Alien Warrior (number 6), we will first engage in a long flight through an experimental laboratory of Weiland & Yutani (build worlds best) where some sympathetic scientists (as we saw in the film Alien Resurrection), they try to break the will of the Alien making the perfect killing machines. Of course, as the movie and the books teach us, it is impossible to reason with an Alien and thus begins the most difficult of the three campaigns available. Last but not least, the Predator offers its range of entertainment. With his arms ipertecnologie, the cloaking device, the laser cannon and wrist blades, on paper our favorite Predator is the most interesting to impersonate, putting the player, once, in the role of hunter and prey.
But in each of the campaigns available, the excitement fades slow and relentless when it turns out that Alien vs Predator boasts a fair number of difettucci scattered, and what seems exciting at first may even become boring, for example, the darkness that surrounds the first few levels of the Marine is almost palpable and brings to mind small pearls "of terror" as Doom but once we leave behind the darkness and come into the jungle or in the temples, after a moment of awe and wonder There is a move in locations too similar to their own and do not allow any folds to a gameplay too much like himself. Basically, we will have to brush each environment from hostile encounter, put a battery in a power supply, unlock a door and pull a lever. All this, while falcidieremo with the two arms of our inventory (plus the gun charge infinite) everything that moves on the screen. During our sessions, straining his eyes we come into possession of a number of electronic journals, thanks to which we can discover interesting little things about what happened in the colony where we operate. That of the audio diaries is a fad that has now taken hold in a number of titles: from Bioshock Borderlands, the ploy of these pads sound is becoming a great way to discover many hidden details in the plot of the title that are trying.
The campaign is the Alien interesting - especially at first, thanks to a set of skills that we consider quite funny, but after a few minutes they made us curse a control system unfairly difficult. Has a peculiar effect, the role of one of the giants of science fiction films, but the seasickness that we encounter when zampetteremo happily between ducts and pipes, turning the visual three hundred and sixty degrees sbranando the poor unfortunates who will meet, we will hate Our Mr.Boccuccia too soon. The Alien is a perfect opponent violent, intelligent, strong, a survivor not contaminated by any emotion and driven by an indomitable instinct, and, as you can love, impersonating him and devote five to six hours required for completion of the campaign with a constant hit-and-run, has not convinced us under virtually any aspect: it can be satisfying to see a Marine unaware pass very close to us and then bucargli the skull with our mouth retractable, but it is a delight too rare and too expanded over the whole of the mission.
The Predator, as already mentioned, is a truly unique character. Just as in the previous AVSP was possible, once the player has to go hunting for victims and not vice versa, as in the title of the class Monolith Predator was incredibly unbalanced (in terms of increased firepower and energy virtually infinite) the lords of the Rebellion have filed these excesses, turning the monster made ??famous by Swarzennegger in 1985 by an unbeatable killing machine, in a deadly and formidable warrior who, however, the player must take the utmost care.
Unfortunately, irritating game mechanics and level design limits can undermine much of the fun you could try using the biological characteristics of the Alien and Predator. In fact, although in some sections of the horizon line is very long and we find ourselves in an environment virtually very broad, we will be forced to follow only the path chosen for us by programmers, with all due respect to any exploration ambitions. For we have found several times in a situation where we could not - for example, jumping from one tree to the next despite its proximity, but with the obligation to move elsewhere in order to continue. The question is why, in the role of a Predator, I can jump on a tree a hundred feet, but I can not get over a simple wall?
These inconsistencies have really stunned, keeping in theme with inconsistencies, you can not avoid mentioning the work done with the IA of our opponents, whether they Predator, Alien, Human or Synthetic (androids of the Company, nda). Unfortunately it will not be uncommon to see soldiers take cover behind a column, but on the wrong side compared to our point of fire, leaving them completely exposed. The Alien, which more than walking (although this verb evil is suitable for a species like that), they seem to sail a few inches from the ground, will always be to us without any criterion: above, below or to the side, but always with no apparent strategy.
On the strictly technical, we are faced with a good product, partially sacrificed on the altar of the cross-platform. The game engine is smooth even on computers not exactly powerful, but these details we refer to the large hardware box at the bottom of this page. As with the entire production, including the technical is fluctuating: in front of some spectacular locations, textured environments are redundant and sometimes even whitish. The immensity of the alien jungles has been reproduced with commendable care, if it were not for a repetition exaggerated.
In principle, each species has two exclusive levels, while others are "shared" by all races, for example, from the marshes that will dominate in the role of the Predator, will be the same where sguazzeremo with the Marine trying to reject Alien attacks. All matters related to the explosion - fire, particles and the like, has impressed as we were impressed all the effects of light. The version we tested was fully localized in English, both spoken for, as for the subtitles and the dubbing is not a miracle, but it is pleasant while the titles are completely free of blunders - and then, praise for the work played. The weakest point of the production is, inexplicably, sampling of sound fx: all stress and all the sound effects are a good step (and a half) below average, this greatly reduces the feeling with weapons, whatever species they belong to. We can not really explain this defiance, as in the title Monolith "Alien VS Predator 2", the sound fx were virtually identical to what he felt in James Cameron's "Aliens".
The online features of the game are very promising, especially when you are fighting with Alien, Predator and Marine, all together. Deathmatch and Team Deathmatch can not miss on the list of multiplayer modes, while the cutting edge is in excellent co-op mode for the Marines. Unfortunately this is not to relive the experience in single player two, but more simply it is a kind of "test" against continuous waves of Alien. If it is true that in space, no one can hear you scream, then it's time to debunk this myth: whatever your species, the battle is waiting for them and - as long as you pass over a series of faults more or less bearable, no that has even a slight sympathy for Alien and Predator can be considered exempt from trying this title.
comment
Alien and Predator. In principle, two names as they should - on their own, maintaining a certain degree of success, with great interest, a huge sense of expectation. Overall, the SEGA is not the masterpiece that we expected (and dreamed), from the first moment he set foot on the asteroid Ripley LV 426. No. But it's still a good product, away from the Olympus of video games, but that should not be missed in the game room of fans. All those who have tried even a slightest sympathy for the monster "tuttabocca" or at scarnificatore alien should feel compelled to try it.
Fallout 4 The Commonwealth needs you
It has been one of the biggest hype-trains in recent history; when Fallout 4 was announced just before E3 2015, people went nuts. And publishers Bethesda played on that, allowing their own promotion engine to be fuelled by the enthusiasm of fans the world over. So when Fallout 4 finally arrived, it is little wonder that a number of people were disappointed by what they got.
Even after all this time, when people should be well aware of how hype often gets out of hand, and when they should know that no game is perfect, they still managed to make themselves believe that Fallout 4 would, somehow, be a game that offered no problems. But by its very nature, Fallout 4 was almost guaranteed to be imperfect; any game as ambitious as this one is bound to have issues to some degree, and Fallout 4 is no different.
People the world over started identifying things that they didn’t like: graphics that were a bit poorer than ere expected, bugs that occasionally lead to hooking up on geometry or seeing odd things like models in strange places, that kind of thing. But it would serve one well, when approaching a game like Fallout 4, that (in the first instance) some truly great games have also had bugs and, most importantly, highlighting individual elements that may leave something to be desired in only truly relevant if these elements ruin the entire experience.
And, quite honestly, in the case of Fallout 4, they do not. You can bitch all you like about the little things that annoy you, but when the game is considered macroscopically (as it should be) there are very few things that might hamper the overall experience, and certainly none that will ruin it. The game begins with the player’s chosen character (created with a robust set of character editing tools) being rushed to Vault 111 in the face of total atomic annihilation. We’re not going into detail here, because spoilers suck… suffice to say that when the character awakens, you find yourself in a very different world, a long time after the bombs fell. After a few short “mandatory” missions that get you into the swing of things, Fallout 4 sort of stands back and says “It’s a great, big world out there… have fun with it”. And so the player begins a massive journey of discovery, in which the central plot plays only a small part. Fallout 4 isn’t about getting from A to B in a narrative; it is about living in a post-apocalyptic world.
To this end, Fallout 4 gives the player every tool it can muster in making the experience as engrossing and complete as possible. From the basic stuff, like character modification through skills and visual elements, and gear modification and improvement, right through to the establishment of settlements, Fallout 4 offers the player an absolute ton of things to do. I found myself spending long sessions tweaking my guns and armour, or fasttravelling between my settlements to make sure that they were properly defended and offered the growing number of residents what they required. I would spend hours constructing buildings in the game’s settlement editor, or hunting through random piles of scrap to find the elusive materials I needed for a particular weapon part. And then I would spend other long sessions exploring the Commonwealth (once called the Commonwealth of Massachusetts, the vast setting for this game) and completing missions. Between crafting, tweaking and combat, Fallout 4 has consumed many hours for me, and I still have a ton that I want to get to.
It’s the kind of game that you can spend a good long time playing, with short sessions great for tweaking and crafting, and longer sessions ideal for finding new places, trading and, of course, shooting stuff. And, thanks to the fully open nature of the world, you’ll be spending some of that time running away from enemies you cannot handle just yet, licking your wounds and levelling up before going back to exact a bit of revenge.
While Fallout 4 does give you every tool you need to survive in this world, it doesn’t hold your hand. It doesn’t guide you in any particular direction (the quests feel more like suggestions that compulsions) and it simply lets you get on with doing your thing within the game world.
And that world is massive. While fast-travelling is an option, this place has been created to be explored on foot, either solo or with a trusty companion (although the dog, for example, becomes more of an annoyance before long, so companions are only suggested for the most patient of players). It is a world that is full of surprises and oddity that you’ll never find if you bounce between fast-travel points, and this convenient method of traversing the map is only suggested for completing tedious tasks, like hauling junk back to your base of operations. There are amazing uncharted places and experiences here, and missing out on them would be a crime. Besides, walking is good for you.
None of it ever really seems overwhelming, either. Junk is automatically stripped down to needed parts by settlement workshops, for example. Traders are relatively plentiful (although you won’t find them fast travelling) and can even be set up in your settlements. The skill tree is simple yet expansive, but the lack of level cap means that you’ll more than likely never have to worry about getting to any particular ability at the expense of others. Combat can be daunting at times, but the game gets you feeling like a bad-ass pretty quickly, complete with customisable power armour and a massive arsenal of weapons that you can trim to suit your play style. It feels like the developers made a world for you to live in, on your own terms, rather than giving you a controlled experience. In truth, the only thing that is really overwhelming in Fallout 4 is the sheer scope of what you can do with it… and that’s a good kind of intimidation.
So, yes, the graphics may not be the best we’ve ever seen. The world may have bugs that aren’t mutated mosquitoes, flies and roaches. The companion AI does leave a lot to be desired. But the truth is that these things can be avoided or, at worst, ignored. And when everything is put together, all of these issues, whether in isolation or combined, do very little to hamper an excellent gaming experience. You may find yourself getting annoyed, even to a high degree, at times, but you will keep coming back. Like with Skyrim, Bethesda have managed to create an experience that is so wonderfully immersive with Fallout 4 that you’ll constantly keep coming back to it, bugs and all. It’s single-player only, which may make some people wonder about the longevity of the game, but with the amount that it offers to do, you’ll probably still be playing it long after you’ve set aside the latest cut-and-paste multiplayer FPS title. It’s not a massive step forward for the franchise, but it doesn’t need to be.
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