The title opens immediately with a movie that immediately draws Egypt
Amenophis is a title marked "return". First of all, the return of "The Adventure Company" with another production in the universe noir-adventure-archeology 30 years, which has many admirers. Finally, the return of Allan Parker Cameron on our monitors, for the second time grappling with the mysteries related to antiquity (note, in fact, that the original title of the game is "The Cameron Files: Pharaoh's curse", even if it occurs totally detached from the first game in the "series")
those who do not know what we're talking ...
The menu offers configuration options, but we are not sure that we will feel the need
The Boot Menu offers us to shoot more easily remember where we saved
Cairo, Egypt, 1930 ...
The game begins when we arrived at the hotel in Cairo in which are staying, just off the taxi. A friend of ours, a researcher of Egyptology, engaged in excavations to the south of Cairo, has called on Egypt to investigate the strange intrusion into the excavation site, as well as about the people who already shadowed for a while '.
Andatala find the museum, we will soon realize that it is apparently disappeared without a trace, also to complicate matters get in the way of the German Reich and a sect of fanatical Egyptians. We must try our friend in an investigation that will show more and more imbued with mythological elements, in a race against time and against the "evil Nazis", an adventure the last test in which we should pay attention to everything that we surroundings.
Classic, not old
This is the plot of the bottom of the title, which comes as pointing and clicking in the classical setting. Totally controlled by mouse, then, and with an almost non-existent: only elements will be the cursor, which changes shape adapting to the circumstances (use, go, get, notes, etc..), And the interfaces of inventory. Just the inventory is divided in inventory itself (where else to go objects), wallets (which will allow us to carefully keep notes, notes and documents) and photo (which we can browse to review the various movies in full-motion as they find them in the course of the adventure). A good help on the front of the gameplay is the system of "brochure" find around the brochures that we can keep in your wallet, watching and pressing on the photos they contain we will move to the location indicated without having to do all the way (so in the initial phase, we will be able to move quickly between the hotel in which we reside and the museum). Another interesting aspect is the find, in some cases, to "fight against time" and we will have to do some things as quickly as possible to avoid reaching premature death.
Amenophis, however, is a game to be faced with calm and relaxation: like all point and click adventures, it offers the rhythms (almost always) very dilated, even if the subject matter will not fail on occasion to give us some healthy adrenaline rush .
The game aims to offer (including riddles and clues) over 20 hours of gameplay interspersed with twenty minutes of footage.
The programmer wants its part
Technically speaking, the game has a good care in all sectors, confirming the professionalism of "The Adventure Company". Environments, consisting of 2D images that surround us 360 ?, there are still lighting effects worthy of the name, and moving objects in the background are relatively few, however, it is making an attempt to evolve even like this: occasionally appear effects "reflection" that change with the change of our visual impression with very convincing, though still very raw. Always referring to the graphic, is just a small place when it comes to movies. These were carried out in full motion, showing texture dirty and in some places a little "imprecise" (as if he were looking through a dirty glass of mud). In short, a little 'more attention should be paid, even if only from the point of view of technical implementation, since in any case the inaccuracies do not undermine minimally gameplay or atmosphere.
Further involvement we are assured by a particular attention to the sound: the sound will have its own spatial location, and they will hear "turn around" while moving the mouse. A little 'uncomfortable, related mostly to matters of taste, there is the music, sometimes too "games," would have been better if the songs are similar to warm piano piece that welcomes us in the menu (very soft and noir). We are still faced with a title that points more on consistency than on special effects, and from this point of view we have nothing to complain towards programmers and graphic environments seem well reconstructed and it seems that little has been left to 'improvisation.
At the end of the journey
Basically Amenophis presents itself as a work produced by a professional company like that.
The story is engaging enough, presenting, however, as much of the difficulty it takes to not be easy to solve. Even if we were to find disoriented, not knowing what to do, remember to turn and go in all the places you know, the situation could unlock or we find new clues where we least expect them.
Allan Parker does not seem to have the verve of Indiana Jones, the charm of a Sherlock Holmes. Remembers "the old man who knows a lot" both in appearance and mannerisms. Shines through this character from old mastiff, by someone who has seen many things, but it seems does not want to tell her. A particular character, then, but not always, unfortunately, be able to win the sympathy of the player (on the other hand does not seem to even ask for it), in a way that relies entirely on the history and ambience.
comment
Adventure game well structured and implemented with attention not only to the story, per se essential given the genre, sub sound and graphics. Abandoned the surreal atmosphere of Sallambo, the "the adventure company" offers us an adventure with a script worthy of a film of the more well-known Indiana. Even from the technical point of view the standard is excellent and reaffirms "the Adventure Company" as a "professional" point and click adventure games, with collaborators at this definition.
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