Airport Inc. - PC game review

Airport Inc. - PC game review

Probably many of you have had difficulties at the airport: delays, lost luggage, queues at check-in desks, lack of luggage trolleys and so on. And, of course, you'll have some thought on these occasions, the poor manager who, busy as ever, tried to do everything possible to provide a service worthy to be called such. For this reason, now, you can certainly expect your customers to be lenient and understanding with you! - In these few lines will capture the essence of Airport Inc. a game that, as you will have understood by reading the preview, puts you at the helm of an airport, you have to first build and then manage
The depth of play found in Airport Inc. was truly remarkable: we should not limit to build the main structures, since they have to engage in the construction of even the smallest detail. For example, the construction of an airport is not only the installation of any Terminal, as it is your task to build each air contained in it (ie areas for shopping centers or public services, storage areas, salt d 'waiting or boarding) and, more specifically, any structure present in it: therefore it is your duty to install every single toilet, cabinet public fountain, bench, tree or metal detector which, in the end, make up the Your flight center
The first thing you need to do is choose the continent in which to build the airport, then you must also select the area to buy (which may be more or less close to city centers, which will affect both the amount of people on the price) . Without this we start with the game itself: during the first game will be assisted by a small guide that will show you what to build from time to time to inform you that the airport is well made and that, therefore, you can open it. In any case, this first guide to essential tips, and if you are not familiar with the game management or are not familiar with the structure of an airport, you can ask to deepened exercise, which will clarify all doubts

The graphics, for the first time realized in 3D (in fact the story of Sim City 3000, which had to be covered with polygons, we all know) is well made and treated: with different levels of zoom you can capture different parts of the territory and from a very broad view is possible, even entering the terminal, passengers arrive and look at the individual who, fortunately, are differentiated from each other. However, people and objects are a bit 'jagged, albeit bearable (in fact, we must also understand that the hardware is to manage a considerable amount of objects in real time). It is no coincidence, in fact, that when the size of the airport achieve high levels and there are many planes present on the slopes or on the pitches, the game tends to slow down slightly
Speaking about the sound side, the effects are made with care, especially the performance of noise generated by vehicles, and are for the most pleasing. Something else can be said of the soundtrack that fails to meet, either because it does not seem to be very catchy, or because disturbing in some parts of the game: everything ultimately disturbs who is playing who, in this way, can not to focus properly
Regarding longevity, the game does well, offering three different levels of difficulty (which are directly affecting the mode of construction of the Terminal) and various options for enabling the changing weather conditions and various unexpected damage. The scenarios are quite compelling and even levels "standard", given the large number of countries with their own unique characteristics, have a good and long-lived gameplay experience
After all, it is only legitimate to ask what is really nice Airport Inc. Well, the game always manages to amaze and entertain the player, because it has within it many touches and details that, once discovered, can snatch more than a smile to those who play. Playing at Airport Inc., after the first failure, you can try special feeling, that we lose those who play the track of time. All this helps to make a great game Airport Inc., funny and well done although not free, as I said in the introduction, from any defect: in addition to the discourse about the soundtrack, you can not move critical about the lack of a multiplayer mode (would have been nice to be able to compete with rivals in the flesh, each under the command of its airport ... maybe with the ability to enter into agreements) and the presence of some minor problems

For example, when you load a previously saved game, the cars in car parks magically disappear, or pager messages that arrive are often the opposite of each other. In any case, these defects do not affect the overall evaluation of a game that, despite everything, deserves to be bought by gamers management.

comment

In other words, Airport Inc. is as beautiful as one could wish: the interface is well developed and the overall enjoyment offered reach more than satisfactory levels despite the lack of multiplayer. For those who love the management games is certainly a title recommended, while for those in these games has never been approached, it might be a way to do it (and, for those accustomed to the frenetic pace of Quake III Arena, one way to relax).

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