Special Borderlands 2 and Nvidia GTX 670: the winning combination

Special Borderlands 2 and Nvidia GTX 670: the winning combination
Borderlands 2 is the sequel to the popular Borderlands that from 23 October 2009 (European date) ground has millions of fans around the world. The success of Borderlands is related to his being a "not" FPS-style classic, ruscendo to gather inside GDR and free roaming features that make it unique. Even the aesthetic side, however, has been a factor in your success, moving away from the mass shooter on the market, pointing to a graphic "cartoony" through the use of cel shading, captured the hearts of many players with the right amount of humor and vulgarity capable to snatch a smile even in the worst situations.

Gear Box has seriously this time maintaining a high level of a game that has created quite a few expectations and surely, after touching it with his hand, he did not disappoint anyone center. Everything that was good has been improved, from a world more diverse and wide especially detailed, with improved graphics in step with the times but always by maintaining the style "cartoon" and spigendo strong (maybe too much) about being borderline in terms of humor and vulgarity. In addition to what has been revised completely the 4 classes, changing the skill to make them more dynamic and eliminating the Berserker to the detriment of Gunzerker. Not only that, the development team has completely redesigned management interface of the character not to mention a fifth class out a few days ago via DLC and available for free for those who pre-ordered the game, getting access to the Premier Club Despite all these improvements, the most famous of credit goes to the multiplayer segment where we can find a co-op further migliotata that will allow us to fully appreciate the game along with three friends with whom we share the loot even rarer.

Speaking of those who were the defects of the first chapter, we can say that Gear Box has done everything possible to rectify his mistakes starting out, first of all, from creating a simple story like the previous one, but that should not be underestimated because it could to give strong emotions and great twists. The only flaw that can never help but Borderlands is definitely the famous delayed loading of textures linked to intrinsic defects all'Unreal Engine 3, as well as the imprecise management of the physics of "dead bodies" which often they find themselves in absurd positions. At the same time it is also true that Borderlands of kidnaps for his unique style and frantic shooting and not for any small graphic bug that now everyone is accustomed to living.

Among the new features of this chapter are:
A story (finally worthy of the name) is not too complex but at the same time should not be underestimated and it promises strong emotions and sudden turns.
A totally revised and more extensive, varied and completely explorable 4 classes magazines in all their forms with the possibility of having a fifth class via DLC as long as you do not get for free when pre-ordered the game.

A complete reworking of the game interface and the management of character with the addition of brand new hard points that are tokens that can be obtained and therefore can be used after the completion of the challenges (kill 500 Skag, made 50 headshot with the sniper, etc.) that give the ability to unlock any kind of bonus, the speed of reloading the damage grade, and are not at the level of the player's character, but rather encouraging the player to improve more and more every character it uses. An exponentially higher number of weapons due to the unique system used in the game (in the first chapter there were "only" 17'750'000 of different combinations). A variety as more enemies, in the first chapter was a bit 'absent and after the first half of the game began to take its toll

Finally, before moving on to the technical sector by analyzing the Nvidia Physx and its operation on a GTX670, here is a quick list of Pros and Cons of the game. I remind you that for a more thorough and detailed found at this address the full review of the game made by our Luke

Pros:
Detailed graphics in all aspects though still in DX9
Nvidia Physx implementation which greatly increases the detail of the surrounding world and interacting with it notevolemente increasing the realism of the game
Cooperative mode best on the market

Cons:
Difficulties often oriented multiplayer combat so some are quite complicated to complete on their own, but not impossible
Typical graphics bug that door from the first chapter and caused the Unreal Engine 3 or slow loading of textures and corpses often absurd positions that defy the laws of physics, in particular the seriousness
The implementation of PhysX, although the highest level, is not perfect and some elements are often forgotten themselves as banners that are struggling to get drilled by bullets or worse by a body that passes through them as if they were a mirage

Borderlands 2 and Physx
Borderlands 2 uses NVIDIA PhysX to create a more realistic and based on the physics itself. The game has 3 different settings:
Low: all the PhysX effects are disabled
Middle: enable PhysX on items such as Particles, Cloth Simulation Fluid Simulation and limiting the complexity and the number and disabling some effects related cloth and fluids.
High: enables all the effects on the "Middle" by increasing the complexity and number as well as giving full support to cloth and fluids.

What is it and what does the PhysX?
The PhysX engine is a physical, which simulates all the forces to which we are subject, initially developed by Ageia and later acquired by NVIDIA and running solely on its GPU series from 8000 onwards.
It clearly brings benefits to the gameplay and Borderlands 2 is clearly the test. The PhysX effects are used in everything from bullets and weapons with particle animations of killings and simulation of liquids. Below we describe in detail these effects.

effects Particulate
The particles are a key part of the implementation of PhysX in Borderlands 2. Each weapon and interaction with the world creates some kind of particles, particles that are "natural" and "persistent" or that remain on the ground and interagistono with other effects and Particelli. Some particles are created by the enemies when they are deleted or when interagistono themselves with the world.

Simulation of Fluids
The fluid simulation in Borderlands 2 exceeds any standard achieved so far and can be seen in corrosive, poisonous sludge, napalm arsonist, water, and much more. Fluids can be crossed, hit, exploded and influenced by another effect called Force Field and only a few are to be available settings "Medium."

Force Field
In Borderlands 2, via an algorithm, NVIDIA PhysX allows particles, tessuri and liquids to move realistically. Its purpose is to allow an interaction as realistic as possible with the player because it is useless to create something without being able to interact together especially in a game with all these weapons, grenades and explosions.

Simulation of tissue
This is one of the more modern games enigmaci. This is due to the fact that, despite being a single piece, each part can interact with the surrounding environment it is the mantle of a superhero to a sheet supported on a couch while a breeze crosses the room. All this is achieved by simulating huge quantities of tiny springs interacting dramatically increasing the realism.

If we combine all these effects and make them cooperate with each other will get a symphony of realism that only the NVIDIA GTX can offer. The differences between PhysX On and Off are huge for this and when all the effects work in harmony with each other the mix is ??purely explosive as this can prove!

Test Configuration
CPU: Intel i7 2600k@4.2ghz cooled by a Noctua NH-D14
GPU: Asus GTX580 1.5Gb / Nvidia GTX670 2GB with the new driver 306.97 WHQL newly released
RAM: G.Skill Ripjaws-X F3-12800CL7D-8GBXH
MOTHERBOARD: Asus Sabertooth P67
PSU: Enermax 800W + Modu87
HDD: WD Caviar Black 1TB SATA3
MONITOR: LG W2363D-PF Nvidia 3D Vision Ready 120hz

Graphics Settings
Resolution: 1920x1080
Vsync: Yes
Frequency Video: Max 120 FPS
Filter Antisotropo: 16x
Decal Bullets: High
Distance Foliage: Far
Texture Quality: High
Detail of Game: High
Ambient Occlusion: Yes
Depth of Field: Yes
AAFX: Yes
Visual Distance: Very High
Physx effects: Low / Medium / High

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