Ankh - Heart of Osiris PC game review

Ankh - Heart of Osiris PC game review






There can be a hero fool to do so steal the coveted prize of an entire video game trials? Evidently, since Assil not seem to have anything better to do than fight with his girlfriend Thara (because of a love letter from the daughter of Pharaoh), get drunk and wake up in the middle of the night in an alley in Cairo: the precious Ankh is gone, and of course can not stay there stop to watch! Surely central somehow Osiris, but our hero still does not know that the Ankh is only the first necessary piece to the deity to extend its claws on the mortal world. It starts something like the second adventure in the series of Ankh, the first episode did not fail to bring agreement by critics and the public.

What changes in this second episode? Technically, nothing more or less: the graphics engine is the same (and in fact has the same requirements) and of course has not changed the interface that uses only the mouse, the left button dedicated to the movement and observation and kept right for all other actions by speaking, to using or pick up objects, to combine them. Inexplicably, the inventory has a bug whereby, loading a previously saved game, it mysteriously disappears and does not reappear unless raccogliate a new object: an incredible annoyance that forces you to make many savegame security or, even better to get into the habit of saving before collecting any object (hopefully be released as soon as a corrective patch a mistake so silly).


The graphic design makes use of much of the existing department, especially with regard to the many people who will return to peep from the first Ankh, but other than that detail looks nice, organized, clean and efficient, although sometimes rather simple, but this does not mind some effect of light and shadows in real time very pleasant. As in the previous chapter, the soundtrack deserves an honorable mention for the preciousness of the music, all style-eastern Egypt, cheerful and funny. Excellent voice-overs but again only available in U.S., and the almost perfect fun Italian subtitles.

The quest system has been enhanced by a variety of puzzles that esuleranno from the classic "use object in the right place": the protagonists of the story will in fact engaged in cooking dishes cus-cus, seek the sympathy of the crowd, and even give advice the vintner to create exquisite cocktails, the latter activity solved only through the use of "hard code" a crock of this card in the game box and so reminiscent of the times of anti-piracy systems Floppy 5 ? "( only to be in the game regardless of a system of Cd-Check also quite severe, as often does not even recognize the original disc ...). We use the term "actors" in the plural is no accident, as some gaming sessions will be played with more characters controlled either: a features certainly not new (after all, it was the same in Maniac Mansion, just to name one) but that helps to make the title a bit 'more varied and enjoyable of most of the classic landscape.


The only negative note: probably play this second episode without having completed the first Ankh may take away part of the fun. In this sense it is certainly not new (the saga of Monkey Island, for example, can be appreciated fully only playing it all from first to fourth), but for a title like Ankh, belonging to a software house lower and thus not widespread or advertised, the problem is likely to be heard a lot. Apart from this, the freshness of the characters, the sympathy of the situations, the variety of puzzles and overall passion that developers have proven to bring in the world of point and click will be enough to keep glued to your seat from start to finish all fans of adventure games (bug permitting ...), thanks to a good dose of self-irony and "metagaming" which is encroaching on the dialogues in the real world citing journals and reviews. Good then certainly the "old friends" Assil and company, but subject to all the others.

comment

A good game marred by some oversight over by a programmer, or perhaps converters, which requires the player to some attention or "trick" more than necessary. The plot is nice, although the first part of the first references to Ankh are excessive, and the characters are cute and well made. A must for those who have played the prequel, but for others it might be best to first provide for this lack. We look forward to a corrective patch ...

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