Amber's Blood

Amber's Blood

MDNA Games back to the office, proposing the eighth adventure of the little-known Carol Reed, handyman detective struggling with a new survey, called Amber's Blood. Thrown in Sweden, this time we will be dealing with a thorny case with implications decidedly obscure aspects that will be resolved only thanks to your intervention and your insight. Ready for the challenge!

It all starts in a gloomy and quiet sunny day, disturbed only by the sound of the alarm clock at 7.00 o'clock interrupted our sleep. Never mind, it was the only problem, there gireremmo the other side to lose sleep peacefully without worrying about other hassles. But these are just fleeting pleasure, as the same Carol will rise immediately out of bed ready to start the day. No time to get into the kitchen for breakfast and here we get a somewhat cryptic text message from a friend of ours, Stina, who invites us to his booth to talk about things that really matter. That this is finally the beginning of our adventure? In fact it is, because once met the latter, we'll find her bed by an accident at home. After a brief chat we become aware of a curious, how gruesome detail on the obituary of her grandfather, a Alfons Larson, which shows the latter's death much later than what the family had done believe Stina. The story starts to take taste, bringing to our attention a story illogical that we want to give an explanation at all costs, worthy heirs of a Sherlock Holmes of the past. We'll be up to it?

Probably yes, indeed certainly will. This is thanks to the fact that the game looks bare-bones, both in terms of ideas and in terms of ideas, since the story starts immediately in one direction, without giving us the opportunity to perceive the slightest difficulty, especially in grind in a short time the first puzzles proposed. In addition, there has been very easy, almost intuitive, queue events in a linear fashion, we hope for a deliberate choice of the same creators of the offer.

Graphically, the title looks like a scrolling game, which sees our pace in scenarios such as a trip on an album of millions of photographs arranged in a "box" so as to give you the sensation of exploring a world of 360 ?. So we will have to visit various scenarios, such as the home of the protagonist or an exhibition hall, which have within them other sub-areas fully explorable without any hitch. Each set contains the elements that we can easily gather by a click of the mouse and you will then be placed in a phantom inventory, accedibile by passing the mouse up. The game does not have any kind of animation or special effect, a characteristic that has made us terribly difficult to deal with the title, since even the dialogue with the various stakeholders that will always meet a stream of photographs ready to mimic a movement does not exist.

The gameplay takes full gaming system of point-and-click adventures, but did not give us any more gem to make it more appealing. Interacting with objects is a bit 'difficult due to the flatness of the scenes, which do not have the slightest relief or highlight the object that we seek.

As if this were not enough, the first moment of the tutorial Carol tells us immediately that you have at your disposal a notebook, which we can use to our liking, but that, however, reveals too much, putting down on paper all you need to do to wire and to sign. Whenever we find a clue to a place, immediately flash an icon in the upper left corner ready to tell us that our map has been carefully updated. Easy to read, it will fill in a short time many places (more than a dozen at a time), all freely explorable and all rich in objects that once depleted scenario, they'll disappear for a set to leave space to another.

Puzzles a bit 'dishes incredibly reduce the difficulty of the game, a quality that allows anyone to play the game, committing relatively offer gaming that can snatch a maximum of three to five hours of play, because this is extremely easy and straightforward. This defect, which destroys the longevity of the title, making it difficult even to play in the first place.

A fund sound decidedly dark and thoughtful, peculiarities such claims once they end up in themed zones. There has been no transfer of any kind of pathos while browsing, and even the dubbing has left us a little 'bitter taste in the mouth, because the voices (though in English) are reproduced as if they were talking robot without emotions.

In summary, then, Amber's Blood has managed to "bleed" us for a few hours, without giving us any kind of emotion in playing a title that is considered a thriller / crime but that does not have either of these features.
comment

Speaking of "graphic adventure" about this title there is a little bit contrived, especially for the price that does not hold the proposed offer. Even fans of the genre will be put to the test.

comment

Speaking of "graphic adventure" about this title there is a little bit contrived, especially for the price that does not hold the proposed offer. Even fans of the genre will be put to the test.

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